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![]() ![]() « Citoyen » 1355242620000
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Rotation maps with the daylight background dont show the background. ![]() Also in vanilla maps decoration objects which were background have been switched to forground and the other way around. Meaning objects such as trees are blocking the veiw of your build is this intentional? ![]() And mice and now background while shaman objects have turned to forgrounds , not sure if this is a bug what do you think? ![]() |
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Hopefully fixed. |
![]() ![]() « Citoyen » 1355261040000
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I think the build blocking oen is intentional but the other one isn't I kind of liek the build blocking one cuz it adds depth in my opinion |
![]() ![]() « Censeur » 1355265660000
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Not most objects are foreground, it's the foreground items were switched to background and background items to foreground pls fix the OP |
![]() ![]() « Citoyen » 1355320920000
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Fixed OP, thx for that |
![]() ![]() « Citoyen » 1356634980000
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Added a new bug, but not sure it this was intentional, if it was tell me and i shall remove it |
![]() ![]() « Citoyen » 1356738120000
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i dont know how this is a bug |
![]() ![]() « Citoyen » 1356739440000
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Brookfang a dit : Mice used to be forground and sham items used to be background but they have been changed, still dunno if this is a bug or intentional Ever since the christmas event happend all these glitches have happend hopfully when the event is taken off these return to normal |
![]() ![]() « Citoyen » 1357860960000
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the calendar got stuck once in the christmas room... |
![]() ![]() « Censeur » 1357875960000
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Also, mice art not foreground currently, they always have been. it used to go like this see... 1. Background objects = lowest z value [0] 2. grounds thats are background = 2nd lowest [1] 3. shaman objects = 3rd lowest (These are background objects that have higher z values then background grounds, this is why when you hide anchors you use foreground. This effect also is the reason why spawning shaman objects on foreground during map play hides your objects. The object spawns then the foreground overlaps it.) [2] 4. Mice/shaman = 5th lowest z value [3] 5. Background objects [foreground] = 6th lowest z value [4] 6. Grounds that are foreground = highest z value [5] (these will appear in frount of everything) Now it's a bit f'd up, heres your new order. (X = f'd up Z value) 5. [0] X 2. [1] 4. [2] X 3. [3] X 1. [4] X 6. [5] As you can see, everything in the vanilla maps if effected with a exception for the grounds themselfs. |