Rotação Oficial - P18 - Defilanteالدوران الرسمي - P18 - الديفلانت 公式カテゴリー - P18 - ディフィランテ Official Rotation - P18 - DefilanteRotazione Ufficiale - P18 - DefilanteRotation Officielle - P18 - DéfilanteOficjalna Rotacja - P18 - DefilantePálya Körforgás - P18 - GördülőRotația Oficială - P18 - DefilanteRotación Oficial - P18 - DefilanteResmi Rotasyon - P18 - DefilanteOfficiële Rotatie - P18 - Defilante |
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Will be discussed: @7905133 Ignored: None |
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@7943248 |
Benevolente « Citoyen » 1704771840000
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@7947484 |
Eremia « Censeur » 1706571480000
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Left as is: @7943248 - Shen#3315 - Large maps are okay in defilante, but only when there's a need for it. This map is unnecessarily tall, making the already tedious walking/climbing obstacles even slower. There is mostly one path, which is detrimental to a defilante map, and the height often leads to mass death as players cannot see the skull tokens in the depth. Lastly, the obstacles used aren't very interesting, bringing little innovation. Will be discussed: @7947484 - Benevolente#3520 - Lovely use of mechanism and using a monster as the death border is a smart idea. We'll have to change the visuals to avoid the fake grounds, and possibly remove some skull tokens, but the map has potential. Ignored: None |
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@7947716 |
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Left as is: None Will be discussed: @7947716 - Zeus#6550 - Ignored: None |
Zewsos « Citoyen » 1712397240000
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@7952033 |