TFMapCanvas - Create Joints Easier |
Lament « Consul » 1400262480000
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Dernière modification le 1429022580000 |
Nyoibou « Citoyen » 1428068220000
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bump :D bug fix: Water grounds with v="x" property won't break the replay anymore. (Water won't be disappeared like in-game.) and thank you for the translation! |
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lol, this is a perfect tool, thanks! |
Hydroper « Citoyen » 1429033260000
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Perfect! Can I translate it to PT-BR? |
Artsecretx « Citoyen » 1429050720000
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Awesome!! thanks <3 |
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It's amazin'. |
Nyoibou « Citoyen » 1429408500000
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Thanks :> Update: - d="" and D="" in P tag won't be lost when you load your XML. - added options for aie="" and mgoc="" in map settings. profiver a dit : I would appreciate it if you could do so. |
Papero « Citoyen » 1429509360000
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Uh what's spelunkler mode??? ._. |
Nyoibou « Citoyen » 1429795500000
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There is a game named Spelunker. The main character in the game can be killed surprisingly easily. so... :s I don't know what aie="" feature is officially called. |
Papero « Citoyen » 1430382720000
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Nyoibou a dit : What exactly is the mgoc tag too? How is it any different from the regular mass tags |
Nyoibou « Citoyen » 1445337660000
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bumpbump I updated this(tfmapcanvas) and the compressor a while ago. - You can now use numeric keys. - added an option for bh="" in map settings. (Mad Scientist) - Compressor: There was a bug that removes foreground color joints, and it has been fixed. and I also made another script that allows you to make your map larger or smaller. It works even for art maps! What a useless tool! examples @3283533 by Lolitavip (thanks) here is the link: http://tfmapcanvas.atwebpages.com/multiply/ Dernière modification le 1445341560000 |
Error_404 « Consul » 1445338680000
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Nyoibou a dit : That is just what I need! Thanks! To be honest I don't really know a lot of mech + the codes This tool is 100% helpful for me, thanks for creating this magnificent app ^-^ Dernière modification le 1445338740000 |
Lunoru « Citoyen » 1445409420000
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Nyoibou a dit : The link seems not to be working, or that's just me.. :? |
Nyoibou « Citoyen » 1445438580000
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Sonicherois a dit : I didn't notice that link doesn't work. Thanks for telling me. https://i.imgur.com/Er1LfRM.png is the right one. |
Lunoru « Citoyen » 1445503860000
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It's very interesting to mess around with this tool. But being in a lower than average level in map making (honestly my weakest aspect in Tfm :/) I still can't understand certain simple things, such as actually making a small wooden block, go from the bottom to the middle of the map and back in the original position in a fast or slow pace. But I'll try to figure them out Also, what is the Mad Scientist mode? edit: How to make a ground constantly rotate on it's own axys and edit it's speed? (like the map where the plank spins really fast in a vanilla room) Dernière modification le 1445504280000 |
Nyoibou « Citoyen » 1445774400000
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Sonicherois a dit : If you enable that option, shaman can shoot cannons upward even if he doesn't have the skill Mad Scientist. Sonicherois a dit : You can use Revolute Joints for this. In order to make grounds rotate, you have to put some value in MV (note: P = power, V = velocity). I think it is better to ask this kind of question in the Q&A thread. You can also learn about joints in this thread. Dernière modification le 1445774580000 |
Shalander « Citoyen » 1448472660000
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Is cool alternate of editor to your editor, work is better and funny. ;3 Dernière modification le 1449602400000 |
Yuyerito 1450388640000
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[Modéré par Bog, raison : Spam.] |
Dollyblue « Citoyen » 1453939320000
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You are the best Nyoibou. |