|Module API & Minigame Suggestions|
So here's my idea: How about a minigame/module with mouse traps? Like you can get killed if you choose the wrong time to get the cheese. You could have multiple lives and when you get the cheese back to the hole you actually get cheese? Some maps can have a cat guarding the cheese and some could have cannons shot at the cheese to stop you from getting it.
(I dunno if this works with TFM's weird timing thing per each map, but I love both these games soooo)
Everyone randomly gets a certain role that falls into 3 categories: Town, Neutral, or Mafia. Mafia chooses who to kill each night, and in the morning, the town has to figure out who's mafia.
Each role has a unique night time purpose. In the morning, everyone has to decide whom in town is more suspicious, and should to die.
The specific roles in each category:
Citizen, Someone with no abilities, just an observing citizen. If survived 3 days, they can pick any open town rank.
Doctor, At night, this person can heal any random person, even themselves!
Sheriff, At night this person can interrogate anyone, and check their roles! (DOESNT WORK ON GODFATHER)
Escort, Can "distract" anyone from using their abilities for a night.
Necromancer, Can talk to people who is dead.
Vigilante, At night, this person has 2 chances to shoot anyone they want. If they shoot a towns person, they will die of guilt the upcoming night.
Spy, Can read mafia chat, but only at night time.
Bodyguard, Can protect any person in-game. At night, if the person has been attacked, then they will die, but save the person they're protecting.
idk what else to note, but this is what i want in TFM haha (please dont yeet me if this is in the wrong forum area hhh)
Last edit on 1540972980000
Minigame: #dungeon (new one, created by me, just idea)
Suggestion: The game is played on dark maps, that are usually deep. There are holes with ice where mice can fall. Also there are lava traps, that kill mice instantly. Also, if possible, there can be functions to pick up power-ups as in #discodance to make the floor disappear or to turn mice in ice that are near the power-up, such as in the Halloween doors maps. Also there can be a deadline for the mice as in defilante, which makes it compulsory for them to climb up faster and escape from the dungeon, getting free at the surface.
New Minigame: #maze
Based of of the mouse mazes scientists use, you and all the other mice have to go through a maze in order to get to the cheese. The first one there gets the cheese! However, it won't be too easy. The other mice can use things in order to slow you down for a few seconds, freeze you for a few seconds, or go faster for limited time. Some traps are in the maze that can kill you, or some that have the power ups in order to use to have an advantage. It's all up to skill and luck in order to pass through this maze!
hope no one has made this suggestion yet LMAO