|[Official Module] #labyrinth (ex #maze)|
Hi, I created a new minigame.
It's running in /room *#labyrinth
It's much like the old redbot maze game (for those of you who remember)
Please discuss what you think about the game, what it needs or what could be improved.
Backgrounds have been added
!mort is now available (and will kill you)
Added a timer for maze updates
There is a 25% chance of a map turning to night mode, the maze will stop changing and the first to enter the hole will win (!mort doesn't revive you in night mode)
The winners name will be red, but more/better rewards are planned
Your shaman is *God ! (joke joke)
Nice, are there any other maps bar this one though?
Yes, this is true. Maybe making the tunnels are bit narrower and using scroll maps might improve the gameplay and and actually have people making mistakes, if you know what I mean.
e:// May have come accross as only being a critic. The idea is great and I never actually spent time on the redbot minigame. However, this will be a minigame that I would most definitely go to ^^
Thanks for the lovely feedback already.
About the map width, that was definitely the intention, however conjuration is limited to just 800 in width.
If this will be fixed in the future (by tig) it means that this game will have bigger maps.
As for liams feedback, I will definitely work on more maps to prevent people from doing the same thing all the time.
I will try to narrow the path but i'm not sure if mice will fit well
What happens when sydo/kura take over the room
Due to all server restarts, this room will be offline a lot (since i can't restart the script every instant after the restart). It's online again but it might stay offline a while if the server restarts again. Expect this room (or soon to be minigame, maybe) to be more stable starting tomorrow.
Thanks for testing and providing me with feedback so far, glad you guys enjoy it