Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Namana « Citoyen » 1553516520000
| 0 | ||
@7581350 |
Trollduro « Citoyen » 1553542620000
| 0 | ||
@7586631 |
Mapcrew « Consul » 1553639640000
| 0 | ||
Left as is: @7584030 - Krome#1204 - The map can be completed with a bridge and ramps up to cheese and hole, which makes it boring to play on and therefore it wouldn't add anything new to rotation. Also it looks weird. @7585855 - Heba#4782 - I have a feeling that the grounds were all placed randomly in this map, many of them aren't a great addition when we talk about the gameplay. It also looks very weird because of the wood grounds positions. There's no need of having the balloons spawned at the beggining of the map either. @7586005 - Godlikebro#0000 - The gameplay basically consists in building a bridge and a ramp up to hole, thus the map is very boring. Also, the entire top part of the map is unused space. The invisible water grounds wasn't a great addition yet they are really annoying as you can't see them. Try to use the empty space to improve the gameplay by adding differente paths to be followed and interesting obstacles. @7560314 - The_Remab#6644 - The map is really annoying to build on because of the higher gravity value. It is especially hard to build for cheese thanks to this, and not getting your build ruined because of being very cramped in the bottom part of the map is hard. @6135590 - Alnitak#7205 - First of all, there isn't good supports to start building from shaman spawn and there is no diversity of buildings in here due to the map design. This means the map will always be completed the same way, which is very boring and will make it have no replay value. Also, the map is very cramped in the bottom part of the map thanks to the grounds being very close to the chat box. @7581350 - Namana#9249 - You have already submited some maps like this and you are doing the same things we said you shouldn't. First of all, the cloud grounds will remove different kinds of builds from the map and that is going to make it be repetitive, and therefore boring. Also, it isn't very original because there are some maps like this one already in rotation. @7586631 - Trollduro#0000 - This map isn't interesting to rotation because we have already a lot of maps like this. Also, it basically consists in building a bridge and ramps up to cheese and hole, which is really boring. Also, the entire top part of the map is unused. P1'ed: @7390961 - Stefanmocarz#0000 - This map presents different ways to be followed and a diversity of buildings can be done in here and that is a good point for shaman maps. However, it isn't very different from what we have already in totation and due to that P1 will be. Will be discussed: None Ignored: None Dernière modification le 1553642700000 |
Bhvana « Censeur » 1553643480000
| 0 | ||
@7584491 edited from another review, I know where the present could be! Where the no-touching ground is at. Make it invisible. |
The_remab « Citoyen » 1553657160000
| 0 | ||
@7560314 |
Vazafirst « Citoyen » 1553728080000
| 0 | ||
@7587522 |
Milinili « Censeur » 1553728920000
| 0 | ||
@7585155 |
Stefan « Censeur » 1553780520000
| 0 | ||
@7390994 |
0 | ||
@7587822 Dernière modification le 1553852520000 |
0 | ||
@7588066 |
Blackout « Citoyen » 1553941740000
| 0 | ||
@7588198 |
Mapcrew « Consul » 1553965380000
| 0 | ||
Left as is: @7584491 - Bhvana#0543 - The map is still very confusing as you don't know which grounds are anticloud and which others aren't. The map can get really carmped due to this, leaving the gameplay horrible for the shaman. On a side note, the right side part of the map is unused. Try to improve the gameplay by using that empty space by adding different paths to follow. Also, please don't make mice or shaman spawn on ice grounds. @7587522 - Vazafirst#0000 - This map would be very hard for rotation. Many shamans will not be able to complete it and a certain amount of players will die due to their despair to gather the cheese. I suggest you to submit this map to#Spiritual minigame. @7585155 - Milinili#0000 - This map is not very attractive to rotation. The gameplay is really poor and simple, making the map boring to be played. Even though it has more than one path to follow, one of them is very hard to build on, which means the map is unbalaced. Also, the cloud grounds around the mice spawn weren't a great addition, they just make the map even more annoying. @7390994 - Stefanmocarz#0000 - When I first loaded the map, I thought it was going to be an interesting one. However, it wasn't as good as I expected. First of all, the layout makes it so that the easiest build to do is a bridge and ramps up to cheese and hole. Also, despite the fact that it looks nice, the anticloud grounds are mostly useless, and so does the top part of the map. @7587822 - Keyx#0000 - As you were told before, this kind of concept isn't attractive at all. When we are playing as shaman, we like to see what we are building and so do the players when they are following the build. @7588066 - Abel#5631 - This map brings nothing interesting to rotation. The gameplay basically consists in building ramps up everywhere; nothing we haven't seen already. Also, the map in general is a bit cramped. @5800976 - Ethonyds#3905 - The shaman doesn't need to build anything in this map, just walk around and put the portals in the right places. Please, next time you submit a map for Shaman (P4) category, make sure building is its main gameplay. @7588198 - Blackout#6525 - You don't need to do much in this map but make the ice ground going up and build a bridge to mice and a ramp up to hole. The cloud ground makes it so the area you have to build to hole is very cramped, which isn't good either. P1'ed: @7560314 - The_Remab#6644 - This map would bring nothing new to rotation, there are a few maps like that in the current rotation already. Nevertheless, it is enjoyable. P1 will be. Will be discussed: None Ignored: None Dernière modification le 1553968620000 |
Blackout « Citoyen » 1554031440000
| 0 | ||
@7588202 |
Alnitak « Citoyen » 1554045960000
| 0 | ||
@6135590 |
Yuizai « Citoyen » 1554061620000
| 0 | ||
@7588823 |
1 | ||
@7426802 |
0 | ||
@7589173 |
1 | ||
@7576124 |