Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Falkrana « Citoyen » 1562887620000
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@7619405 I removed the pillars and changed the design a bit |
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Edited again @7618929 |
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@3911989 |
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@7623021 |
Floaremulti « Citoyen » 1562951760000
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@7623058 |
Liniloi « Citoyen » 1562975040000
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@7623219 |
Eruptia « Citoyen » 1563019080000
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@7428605 |
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@7624095 |
Zoganne « Citoyen » 1563173880000
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@7624182 |
Ojcy 1563188340000
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[Modéré par Ork, raison : Removed.] Dernière modification le 1563188520000 |
Coderq « Citoyen » 1563188520000
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@7623874 |
Viniciusdara « Consul » 1563316320000
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@3191878 |
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@7625167 |
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@3908930 |
Tennis « Citoyen » 1563470400000
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@7439817 |
Duskinor « Citoyen » 1563534840000
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@7623765 |
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@6779586 |
Synelia « Citoyen » 1563564840000
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@7393945 |
Mapcrew « Consul » 1563707280000
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Left as is: @7615750 - Soricelul_1#0000 - This map wouldn't be a quite interesting addition, there are several maps with a similar layout, and building on this is a bit boring, it doesn't offer too much variety. @7620561 - Faizoz#6668 - The top part of the map seems useless. Also, the solution of this map is essentially just a bridge in the bottom which isn't very interesting. @7621070 - Taylin#2200 - The map can be solved without the help of the shaman, there isn't much of a building aspect. However since it's not very easy to solo, but most of the players will try nevertheless, resulting in mass death, which is not a good thing. @7622066 - Shinewaters#0000 - It's quite difficult to complete this map without shaman skills - which not everyone has. Also, the cheese part is cramped and the death tokens all over the map make building too risky and difficult in general. @7619405 - Falkrana#0000 - The usage of lava grounds here was not a very good idea because it leads to mass death. Othewise, building in this map is quite boring and linear. @7618929 - Roxx#3013 - This map is very simple and it can be completed with just a few planks. The shaman doesn't even need to use the left side, which makes it a bit boring. @3911989 - Sekui#0000 - The placement of the death tokens makes the map a bit unalanced. While there are several different routes to take, the shamans usually go for the bottom one because that's the simplest and least dangerous. @7623021 - Xbox#7933 - It's quite difficult to work your way around the cloud ground near the hole, also the cheese area can get cramped very easily. Overall this map doesn't offer too much variety, and it's too hard for newer and average shamans. @7623219 - Liniloi#0000 - This map isn't very interesting, and there isn't many good supports for the building. @7428605 - Eruptia#6455 - All the shaman needs to do is basically just a bridge under the grounds which is boring, it doesn't offer anything interesting. @7624095 - Gatan#1201 - The idea behind the map isn't so bad, but building with those balloons is a pain, to be honest. Other than that, the map feels unnecessarily huge, and the scrolling makes is even more frustrating to build. @7624182 - Pika#7037 - The spawning area can get cramped very easily which is not very good. Also, the shaman just needs to do 2-3 planks and the map is done, it's a bit short and boring. @7623874 - Coderq#0000 - The gameplay here is quite linear, the map doesn't offer too much variety in building and it's not very interesting in general. The cloud ground feels a bit pointless. @3191878 - Viniciusdara#4015 - I like the idea, but the mech sometimes breaks and the rotating ground disappears, which ruins the map. Also, if the shaman is not careful enough and the mice can touch that ground, they end up flying in all directions, resulting in mass deaths and they can also ruin the building of the shaman. But perhaps moving the cheese a tad bit away from it could solve this issue. @7625167 - Luan#4122 - The cloud ground in the middle gives a decent challenge to the shamans but other than that it's a quite boring map, the shaman just needs to build ramps up to the cheese and hole, and that's it. @7439817 - Tennis#8153 - The map design doesn't offer anything new or very interesting. Though I do like that there are a few different ways to go around, but building on this map is just a bit boring, and I feel like that the obstacles are too close to each other, and that can result in some cramped builds @7623765 - Duskinor#0000 - It is basically just a bridge under the grounds, and a ramp up to the cheese and the hole, which is not very interesting. The map being completely symmetrical doesn't help too much either. @7393945 - Synelia#3530 - Nothing very special or outstanding in this map. The cheese and mouse spawn area has some nice support for building, I like that, but otherwise it's not very interesting. Building is linear, and there's not too much variety to it. P1'ed: @7436403 - Ruffles_Br#0000 - Nothing very outstanding here. The right side of the map is a bit tight, but otherwise it's harmless for P1. @7608193 - Blackout#6525 - I like how there's several ways the map can be solved. Overall it's decent, fine for P1. @7602823 - Grimmaro#0095 - The "cages" in my opinion don't add too much to the gameplay. It's a relatively simple map, doesn't offer anything new or super interesting, but it's good for P1. @7623058 - Floaremulti#0000 - The building aspect of this map isn't very interesting, but it looks cute. @3908930 - Twistzaok#0000 - I liked the way you used the cloud grounds and portals here, but not too much building is required and it's not the most entertaining map I've seen. Nevertheless, it is okay for P1. @6779586 - Obsyt#0000 - I really like the idea of the cooperation between the mice and the shaman, so it is a nice concept. However once the colored grounds are gone, the map becomes somewhat boring. Will be discussed: None Ignored: @7622534 - Sekakmad#0000 - Posted more than 1 map (#11180) @6777213 - Sekakmad#0000 - Posted more than 1 map (#11180) Dernière modification le 1563714600000 |
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@3911989 - Edited! |