Rotação Oficial - P5 - Arteالدوران الرسمي - P5 - الفن (الرسم) 公式カテゴリー - P5 - アート Official Rotation - P5 - ArtRotazione Ufficiale - P5 - ArteRotation Officielle - P5 - ArtOficjalna Rotacja - P5 - SztukaPálya Körforgás - P5 - MűvészetiRotația Oficială - P5 - ArtăResmi Rotasyon - P5 - SanatRotación Oficial - P5 - ArteOfficiële Rotatie - P5 - Kunst |
Wiannix « Citoyen » 1630161420000
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@7701821 |
Sseventeen « Citoyen » 1630189440000
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@7874173 |
Aranea « Consul » 1630258020000
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@6638404 |
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Left as is: @7866671 - Diostauro#0000 - The art is generally nice, however I don't like that the outlines of the blue bricks are foreground while the rest is background, it's weird and breaks immersion. Other than this, it also looks odd that the black and blue background continues outside of the map, I'd suggest using the Ca="" parameter to make it more pleasing to the eye. As for the gameplay of the map, it's okay-ish, though I feel like the available space of the map could be used better if the bottom left part was not completely empty. The use of the dodue parameter feels redundant, it's not applied in a way to make any difference in the gameplay, or make it more exciting. @4877391 - Provincias#0000 - The Flappy Bird pixel art looks decent, however it doesn't really harmonize with the rest of the map in style, it feels a bit out of place. Instead of using standard Transformice grounds/decorations/backgrounds, I would suggest building up the whole map using flat colors and a pixel art style for better consistency. The gameplay could also be improved, it's just walljumping over the art which is boring, and also somewhat difficult for newbies, which can be frustrating. @7869782 - Widabapo#0511 - I love this art style, it's very pleasing to the eye. However, as suggested by the many arrows you placed, the gameplay is unclear, as well as the collision properties of certain art parts where you'd expect to be able to walk but can't (parts of the plant next to the cheese, the area of the lamp, etc). The trampolines feel random, and not incorporated into the gameplay. @7846263 - Widabapo#0511 - Again, the art is nice, but the collision at some places is inconsistent and thus unclear, and the arrow next to the hole is barely visible. The treadmill at the bottom is a bit annoying on the way to the cheese, but doesn't help too much on the way back either. It's fine as is. @7873377 - Bravefriends#0000 - The art is cute, but the gameplay is mostly just walljumping, which is boring. The hand is bouncy only for the sake of soloability, I feel like it would be better if you could rethink the cheese area and add a different obstacle instead. @7871360 - Bravefriends#0000 - It is cute, however the small ice cubes at the cheese area make it too hard for the shaman to help the mice due to the space being tight and cramped. @7871282 - Xumokosha#0000 - The art feels a bit rushed and it's hard to recognize. The gameplay is boring, it's just a ramp up build and some walljumping. I'd suggest adding some gameplay elements to the right side of the map, because it's mostly unused now. @7871402 - Xumokosha#0000 - Poor art, and the colors are too vibrant which puts an unnecessary strain on the eyes of the viewer. The gameplay feels a bit short. @7871018 - Xxleandroooo#0000 - The art is very minimal and feels a bit low effort, the background is very empty. As for the gameplay, it's just walljumping over the art, which is boring, and the collision of the grounds doesn't match the art which adds a level of confusion as well. @7871409 - Xxleandroooo#0000 - This doesn't feel like an art map at all. The art - which is very minimal by the way - is completely irrelevant in the map, it doesn't play any role. There are just a few lines in the background, but the rest of the map doesn't compliment the Spiderman theme, and it has no interaction with the gameplay at all. @7871498 - Xdapoloxd#0000 - I thought the stars had collision, and when I tested the map in a public room, many players did as well. As a result, they jumped off and died - and mass death is not a good point in a map. I would suggest either making the stars collidable, which would also make the gameplay more interesting, or at least somehow indicate that mice cannot jump on them. @7872892 - Rockhopper#3503 - It is a fun map, and I could see it be a nice addition to our Halloween rotation. Only one small edit I would suggest making is to make the body of the spider less bouncy, right now it can cause a mass death. @7873934 - Happycalbee#0000 - We don't really add troll maps to normal rotation, sorry! @7874173 - Sseventeen#0000 - Cute art, but the gameplay is quite boring. Besides that, because the space between the cat and the clouds is so thight, it's difficult for the shaman to build and help the mice, so finishing the map becomes a frustrating experience. @6638404 - Aranea#1648 - The art is not so bad, although the infill with all the same thickness grounds looks a bit odd and monotonous to me. The gameplay is just walljumping over the art, which is boring. P1'ed: @6377648 - Jasseh#0000 - This is a simple shaman building map with pretty visuals. The gameplay is not very interesting, but it works fine as a P1. @4456392 - Soy_Juan#3605 - Nice art, but the gameplay is not very exciting. Fine for P1. @4698481 - Soy_Juan#3605 - Again, neither the gameplay or the art are outstanding, but it is good enough for P1. @7873446 - Diostauro#0000 - Yummy map! Cute art and nice use of the food shaman items, the gameplay is not that bad either, however I'm not a fan of the walljumping part, and how it's not indicated that the arm is a booster up. The map in general feels a bit too big as well with a lot of eventless walking. Anyway, it is good enough for P1. @7701821 - Wiannix#7716 - Nice oldschool style art, but nothing special, okay for P1. Will be discussed: @7874095 - Happycalbee#0000 - This version is actually nice, I liked it a lot. We'll see what the rest of the team thinks about it! Ignored: None Dernière modification le 1630606680000 |
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............ Dernière modification le 1641914400000 |
Soy_juan « Citoyen » 1630713060000
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@6745816 @6294864 |
Xumokosha « Citoyen » 1630856220000
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@7871402 EDITED @7872100 Dernière modification le 1630856340000 |
Wiannix « Citoyen » 1631079600000
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@7702574 |
Diostauro « Citoyen » 1631220120000
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@7875760 |
Shibby « Citoyen » 1631248020000
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@7875799 |
Anomunus « Censeur » 1631248080000
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@7875804 commissioned for Sofstatic#0000, done in the classic chromatic ground style that nobody does anymore Dernière modification le 1631248140000 |
Rockxtar « Citoyen » 1631253300000
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@7870410 |
Xdapoloxd « Censeur » 1631452680000
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@7871498 edited @7876437 Dernière modification le 1631616660000 |
Inkysoup « Citoyen » 1632665460000
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@7878256 |
Darkways « Citoyen » 1632774540000
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@7877210 |
Altibindokuz « Censeur » 1632855300000
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@7879548 Dernière modification le 1633179360000 |
Wizardamani0 « Citoyen » 1632856140000
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@7875580 @7877260 |
Diostauro « Citoyen » 1632948660000
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@7879083 |
Mapcrew « Consul » 1633532520000
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Left as is: @7606734 - Anto#6095 - The art is simple yet well-done and pleasing to the eye. However I'm not a fan of the mice spawn, since noobs might struggle to get out and the shaman doesn't have too much space to help them. Also, I don't like the fact that the top part of the map remains mostly unused. Generally, the gameplay is rather repetitive and because of that the map isn't too memorable. @6745816 - Soy_Juan#3605 - The art isn't too oustanding and neither is the gameplay. It's extremely short due to the fact that all players have to do is walk to the cheese and then back to the hole. The top part of the map is completely unused and the art can be ignored since players don't have to interact with it too much. @6294864 - Soy_Juan#3605 - Yet again a similar problem - the top part of the map is empty. You should try to make use of all the space available. It's good that you made the players interact with the art this time, although simply walking over it is unfortunately not too interesting. Generally, all the shaman has to do is to build a few bridges and ramps, which isn't fun." + What's more, the cloud in the middle isn't too helpful, it'll make it harder for the shaman to build instead. @7871402 - Xumokosha#0000 - The art is poor and doesn't make much sense - I find it hard to recognize what it actually represents. Besides, the gameplay isn't too fun and feels short. @7872100 - Xumokosha#0000 - There's barely any art on this map. Also, it doesn't really have an impact on the gameplay. Generally, all the shaman has to do is to build a few bridges and ramps, which isn't fun. I should also mention that the decoration spam wasn't too great of an idea, it's not very aesthetically pleasing. @7702574 - Wiannix#7716 - The art is detailed and well-done, great job! Unfortunately the path is rather confusing. The collision is quite unusual and, as a result, unclear - especially the cheese part. Also, the dodue parameter is useless here and might confuse players, who might think they could get more than one cheese. @7875760 - Diostauro#0000 - The art is rather simple but it's okay enough. What bothers me the most is the fact that the wheels work in an unpredictable way, I'd recommend to try using JR joints instead of nails. This way the wheels could spin without stopping randomly, and as a result they would actually help players complete the map, making the map more fun and increasing the replay value. Besides, the collision also requires some work, since it's unclear where to go in some places. @7875799 - Shibby#3352 - The art is okay-ish, however the gameplay isn't too fun, since the map only requires walljumping and bouncing to complete. You could try adding more elements which would make the gameplay more diverse. @7875804 - Anomunus#0000 - The art is super simple, I'd recommend adding more details as well as a proper background. As for the gameplay, it's not outstanding either - all you have to do is walk and walljump over the art. Besides, there's no indication that the frog paws are bouncy, which might confuse the players. @7877210 - Darkways#0000 - Some art elements are detailed and some of them are not, which makes the map look unfinished. What's more, the collision doesn't match the gameplay at all, it's super weird and confusing. It'll be very difficult for the players to complete the map because of it. It might even cause mass death, since some players might think that there's a ground under the banana when actually there is none. You should try testing your map before submitting it. @7875580 - Wizardamani0#6277 - I'm afraid that there isn't too much art on this map, since there's only this small boat and the rest are just images from TFM database. What's more, it might prove to be very difficult for the shaman to help mice who don't manage to hop on the boat on time - it's because the entire map is covered in water. Overall, the idea isn't bad, but you could try adding more original elements. Also, the waiting gameplay make it boring to be played on. @7877260 - Wizardamani0#6277 - This isn't an art map. Also, please only submit your maps. @7879083 - Diostauro#0000 - The art is simple and somewhat funny. However the tramp on the woman's head feels very random - and so does the painting on the wall with two different restitutions. Generally, the map is rather generic and not too enjoyable. P1'ed: @7878256 - Inkysoup#0344 - First of all, I'd recommend to use the Ca="" parameter to hide the elements outside the border of the map. However, the art is great, the main issue on this map is that its gameplay is too repetitive. P1 will do. @7482993 - Anto#6095 - This Powerpuff Girls art is sooo cute, I love it! Unfortunately, the gameplay is just too linear, especially the beginning part. Walking back and forth is simply not fun. I believe P1 will fit perfectly. @7870410 - Rockxtar#0000 - The art is very cute, I just wish the collision with the mountain (?) was clearer. The gameplay isn't too outstanding but it's okay enough, P1 will do. @7871498 - Xdapoloxd#0000 - The issue with the stars having no collision has apparently been fixed, it's not perfect but it works. The map overall is rather simple and its gameplay is repetitive, but despite that it's enjoyable to an extent. Good enough for P1. @7876437 - Xdapoloxd#0000 - The art is very nice, I find it cute. However the gameplay is lacking since it consists mainly of walking and bouncing. And because of that the map doesn't bring anything interesting to the rotation. P1 will do. @7879548 - Altibindokuz#0000 - The art is lovely, the character in the middle matches the background despite two different artstyles. Sadly, the gameplay is just so poor. It barely has anything to do with the art, the trampolines feel very random. Overall, the map isn't too oustanding, but it's good enough for P1. Will be discussed: None Ignored: None |