Rotação Oficial - P7 - Sem Shamanالدوران الرسمي - P7 - بدون شامان 公式カテゴリー - P7 - ノーシャーマン Official Rotation - P7 - No ShamanRotazione Ufficiale - P7 - No SciamanoRotation Officielle - P7 - Sans ChamaneOficjalna Rotacja - P7 - Bez SzamanaPálya Körforgás - P7 - Sámán NélküliRotația Oficială - P7 - Fără șamanResmi Rotasyon - P7 - ŞamansızRotación Oficial - P7 - Sin ChamánOfficiële Rotatie - P7 - Geen Sjamaan |
Syrius « Consul » 1555683060000
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@7594795 |
Alnitak « Citoyen » 1555693560000
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@5492145 Dernière modification le 1555818060000 |
Mapcrew « Consul » 1555894500000
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Left as is: @7591519 - Wed#0000 - The concept here with the tipping ground is annoying and luck based, if you're on the wrong side you have no chance. Please avoid making maps like this, they aren't fun for the rooms. @7591522 - Tansu#3072 - Weird gameplay with the lava which also might be quite confusing for mice, and quite repetitive and linear with bouncing on the trampolines then running across the stone grounds. @7590828 - Tomas#7849 - The trampolines at the bottom are annoying to work with, and the map route is quite unclear. Also, the map is symmetrical so it is basically just half of a map. @7594126 - Thenewbert#0000 - Boring repeated gameplay with just walljumping on the circles or bouncing on the trampolines. @7594775 - Soughbird#0000 - The concept here is not bad, but it's been done before and executed better in different maps. It would be nice to see a more varied map with this concept. @7594795 - Syrius#8114 - The lava teleport is a bit unexpected but it doesn't distract from the fact that the rest of the map is rather linear and boring. @5492145 - Alnitak#7205 - Mice can get stuck around the spawn if they have cheese, as they can't get back up. The general difficulty of the map is too much for a normal room, as it has some forced cornerjump and consists of just generic concepts put together. P1'ed: @7593093 - Ventrumx#4278 - Somewhat automatic, but there's an enjoyable flow to the map and it's not badly made. Will be discussed: None Ignored: @7590729 - Abel#5631 - Posted more than 1 map (#9214) @7535955 - Abel#5631 - Posted more than 1 map (#9214) Dernière modification le 1555895460000 |
Alnitak « Citoyen » 1555981740000
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@5492145 |
Mushkrem « Citoyen » 1556114040000
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@7596613 |
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@6661621 |
Tracks « Citoyen » 1556339460000
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@7100522 |
Smutny_nalesnik « Consul » 1556340480000
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@7156890 |
Judgecrome « Citoyen » 1556368560000
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@7597543 |
Austinbacky « Censeur » 1556385600000
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@7597664 |
Ventrumx « Citoyen » 1556464680000
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@7598021 |
Krisumi « Citoyen » 1556480820000
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@7598116 |
Sentry « Citoyen » 1556490360000
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@7598150 |
Dornelas « Citoyen » 1556507760000
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@7598215 |
Karbasan « Citoyen » 1556546760000
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@7556298 |
Starkyller « Citoyen » 1556969400000
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@512763 |
Einnin « Citoyen » 1557029520000
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@7600034 |
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@7535955 |
Mapcrew « Consul » 1557120180000
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Left as is: @5492145 - Alnitak#7205 - For a more skilled player, the gameplay of this map is not bad. However for a newer player, it becomes quite difficult. The techniques required with keeping your momentum from the ice or water are too difficult for some mice and end up leaving them stranded and/or unable to complete the map. @7596613 - Godlikebro#0000 - This concept has been used before in different maps to much better effect. Once played, the map loses it's replay value. Also, it has a massive amount of walljump, making it unfit for the rotation. @6661621 - Obsyt#0000 - Somewhat repetitive and boring, the gameplay is quite lacking and rather difficult for the newer mice. @7100522 - Tracks#2305 - The mgoc cannon concept here is rather overused and there is nothing within this map to make it interesting and set it apart from the rest of the maps with the concept. @7156890 - Smutny_Nalesnik#0000 - The trampoline based start can be difficult for some mice, and aside from this, the map is rather linear and boring, running across flat or 45 degree angled grounds. @7597543 - Judgecrome#0000 - This map is not fit at all for the normal room rotation as there is too many advanced concepts in it, the curved ice and sticky ground obstacle, walljump and turnarounds should be avoided in making maps for the normal rotation. @7597664 - Austinbacky#0000 - Offscreen gameplay and automatic lava shoot to hole. Generally unfit for any rotation as a whole. @7598021 - Ventrumx#4278 - The mechanism feels broken and the gameplay is slow and tedious to the cheese and hole. Also, the colors are rather unappealing and don't contrast well with the background. @7598116 - Krisumi#0788 - Untidy and messy with very poor gameplay, not a fit for the rotation. @7598150 - Sentry#6802 - This map has somewhat a feeling of being unfinished, there's a lot of ways the space is used oddly here. For example, the entire lower right corner is not used in any of the gameplay. The gameplay itself, consists of running through narrow pathways across grounds, making the map an uninteresting maze. @7598215 - Dornelas#7443 - Boring and messy linear walljump and running map. Not a fit for the no shaman rotation. @7556298 - Backy112#0000 - The gameplay here consists of just launching across gaps in the map using the trampolines, resulting in it being somewhat linear and boring. This also can become a bit difficult for some mice as they are not able to control their momentum across the gaps, leading to death. @512763 - Starkyller#1446 - The techniques required to complete these maps might be a bit too hard for the normal rotation. Remember that P7 is not "normal room racing". Also, the gameplay consists of only one route across the map, making it rather boring. @7600034 - Einnin#8919 - As above, please consider the fact that P7 is not "normal room racing". The turnarounds, excessive walljump etc are not appropriate for the rotation. @7535955 - Abel#5631 - This map really has nothing to it, just bounce to the other side. Not really interesting enough for the rotation. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1557121380000 |
Smutny_nalesnik « Consul » 1557132780000
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@7337251 |