Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Keyx 1553324760000
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[Modéré par Ork, raison : Removed] Dernière modification le 1553324820000 |
Crusader 1553496540000
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[Modéré par Ork, raison : Removed] |
Gabizinha119 « Citoyen » 1554210540000
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@7589191 |
Mapcrew « Consul » 1555188060000
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Left as is: @4582901 - Bataatiinha#0000 - The spawn is unsafe due to the collision present in the map, it is going to lead to mass and AFK death and that is not good at all. Besides, the map design makes the map very cramped and it is going to affect the buildings. In addition, it would brings nothing new to rotation. @7581667 - Ikasaruzu#0000 - I found the concept is very interesting, however, the map layout doesn't collabore with it, in other others, it makes the gameplay boring because a bridge in the bottom part of the map and ramp up to the cheese and hole will complete the map. Try to work this concept better and submit again. @7589191 - Gabizinha119#0000 - This map would bring nothing new to rotation, there is a lot of maps very similar to this one -same layout. Moroever, the challange in here basicly consist in build a bridge to the cheese and that is not interesting to rotation. Last but not least, an offscreen gameplay can be encouraged in the both sides. P1'ed: @7584101 - Keyx#0000 - The map idea is interesting, nevertheless, there isn't much to explore when we talk about buildation in this map, a bridge to the cheese and hole is enough to solve the main challange in here. Will be discussed: None Ignored: None Dernière modification le 1555189320000 |
Ikasaruzu « Citoyen » 1555311060000
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@7581667(edited) Dernière modification le 1555729620000 |
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@7593394 |
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@7594518 Dernière modification le 1642111320000 |
Moldify « Citoyen » 1556394420000
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@4569167 @6074855 Dernière modification le 1556396280000 |
Ventrumx « Citoyen » 1557248520000
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@7600768 |
Tdpnice « Citoyen » 1557311700000
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@6627034 @6894552 |
Mapcrew « Consul » 1557682500000
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Left as is: @7581667 - Ikasaruzu#0000 - The concept is interesting and fun. However, Coop (P8) maps must be completed even if one shaman dies, which means the cage concept wouldn't fit this request. Also, the map layout makes it so the map can be completed with a bridge and ramps up, which is not very interesting for rotation. On a last note, the map is very large with no reason, making it very tedious to build on. Try to apply your concept on default sized maps before making them larger and see if it works. @7593394 - Klaus#4786 - This map doesn't even need a shaman to be completed, players can solo it by making a cj on the grass grounds next to cheese. When submitting a map for Shaman (P4) or Coop (P8) cateogories, make sure the shaman is actually needed for to complete the map. @7594518 - Abel#5631 - The map layout forces the shaman to always to the same kind of build, leaving him out of different kind of builds which affects its replay value. In other words, the map is very repetitive and will get boring after a few tries. Also, the bottom of the map is almost entirely unused, try to improve the gameplay by adding different paths to follow and insteresting obstacles in the empty space too. @4569167 - Moldify#0000 - The build basically consists in doing a bridge and then some ramps up, which is not very fun and therefore not interesting for rotation. Also, the bottom part of the map is pretty cramped, which is not very good either. @6074855 - Moldify#0000 - In general, the map is very cramped which isn't any good for a shaman map. Also, this amount of balls as an obstacle is very annoying. Getting the shaman to spam objects to get rid of those is really tedious and boring. @7600768 - Ventrumx#4278 - The map basically consists in building a bridge and a ramp up to hole. You also need to be careful when adding clouds because just like in here there are barely any supports for the shaman to build properly. On a last note, the entire top part of the map is unused. @6627034 - Tdpnice#0000 - The map is either just ramps or a bridge with ramps, and either is really boring. The cloud ground is rather useless, as the shaman can simply build down to the mice's spawn, and over the ice to the cheese or making the bridge doesn't really serve as a nice obstacle. In general, the map isn't much of a challenge for the shamans. @6894552 - Tdpnice#0000 - There is nothing outstanding in this map, the map layout doesn't give shaman much options to build on. The cheese part is cramped and that is not a good thing either. On a side note, the top, bottom and right side of the map are unused, try to use the empty space to add different paths to follow. P1'ed: None Will be discussed: None Ignored: None Dernière modification le 1557682560000 |
Soapbar « Citoyen » 1558145520000
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@7603627 |
Fastyle « Citoyen » 1558310460000
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@7604401 Dernière modification le 1559486400000 |
Molzart « Citoyen » 1558367280000
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@7604568 Dernière modification le 1558368060000 |
Austinbacky « Censeur » 1558368120000
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@7604565 |
Sharkguest « Citoyen » 1558543140000
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@7605124 |
Viniciusdara « Consul » 1559349720000
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@4742745 @5857880 Dernière modification le 1559435940000 |
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@7222588 |
Yeahright « Citoyen » 1559661120000
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@7609116 blue flower = blue shaman / red flower =red shaman |
Mapcrew « Consul » 1560008820000
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Left as is: @7603627 - Soapbar#7809 - This map would bring nothing new to rotation, there is a lot of maps very similar to this one in the current rotation. Also, the gameplay is not interesting, just build ramps up and bridges by the map, try to add different paths to follow and interesting obstacles. On a side note, it doesn't looks visually appealing, try to align better your maps, it will look more appealing and the gaps between the grounds will work better, besides, there is no need of that grass ground under the map area. @7604568 - Molzart#0000 - This layout has been used in other map already in rotation. @7604565 - Austinbacky#0000 - The map requires a lot of vertical building and it doesn't challenge the shamans. Also the map itself doesn't bring any cooperation between the shamans. @7609116 - Zoldseg#0000 - There are maps with similar layout already in rotation. P1'ed: @7605124 - Sharkguest#0000 - This map isn't much interesting to Coop (P8) rotation. Fits P1 perfectly. @5857880 - Viniciusdara#4015 - The concept is fun, nonetheless, it can be completed easily. P1 will be. @7222588 - Obsyt#0000 - The map looks great, but it offers a boring gameplay, it can be easily completed, it is no much of chellange to the shaman. Will be discussed: @7604401 - Fastyle#0000 - I like the map, the concept it is fun. @4742745 - Viniciusdara#4015 - It seems to work fine, I'll see what the others think. Ignored: None Dernière modification le 1560011700000 |