Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Eremia « Censeur » 1620678000000
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Louree « Citoyen » 1620757020000
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Widabapo « Citoyen » 1620757920000
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Teodoracool « Citoyen » 1621001400000
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Left as is: @7851753 - Xzowtx#0000 - In the top part of the map, the shaman doesn't have to do much but spawn a few boxes, which is a bad point since on this category the shaman is supposed to build. However, in the bottom part, where he can finally build something, there are no good supports for it, which makes the building unstable and consequently unsafe, which means that the building might fall (and the players will die), prejudicing the shaman and his saves. On a side note, the cobwebs are very annoying, mainly the one next to the cheese, that blocks the player's jump. @7853393 - Xzowtx#0000 - This map brings nothing interesting for the rotation, it is very long without any reason, which relies on its bad aspect: all the shamans have to do is build a very long bridge + ramp-up on the map, and that's very dull. Besides that, the moving grounds weren't a great addition to the map, they most embarrass the construction than help and they are very fast, it doesn't help in any way. @7851679 - Stovedove#0000 - The map is not that bad, nevertheless, the mice spawn must be remade, it is very cramped: any wrong object spawned might block the passage, plus, if you spawn a plank at the same height of the chocolate ground the players won't be able to pass through the other side using the bottom way, only the top, besides that, the acid around the mice spawn leads to mass death as well (unsafe spawns are not allowed). @7285547 - Obsyt#0000 - O map tem um layout legal, no entanto, é bem limítrofe para o shaman construir, não tem muito espaço para isso, as teias de aranha estão por todo o lugar, isso atrapalha muito o "flow" dos ratos e é muito chato de jogar em mapas assim. Além disso, como eu disse, tem pouco espaço disponível, há pisos por quase todo o mapa, não é preciso mais de um shaman aqui. @7798504 - Obsyt#0000 - Esse mapa é bastante fácil para uma rotação de shaman qualquer, seja P4 ou P8, não traz consigo um desafio decente para o shaman, além de criar uma pequena ponte até o queijo que automaticamente evita os pisos ácidos que eram, supostamente, o maior obstáculo do mapa. @7838385 - Zetdey#3845 - As we experienced during the tests, even with the wind as another obstacle it was to easy to complete the map even using divine mode, which is not that interesting to the Cooperation rotation. Also, half of the map area is not even used and this is not a good thing, once the map is monosolution, try to add different paths to follow using the free space available or more interesting obstacles to improve the gameplay. Empty maps are often bad. @7563458 - Sullivan#5482 - This map is not up to the Cooperation (P8) standards we're looking for nowadays. It is a mono solution map which has not an option to diversify the gameplay, it will be played the same way always and this is not cool. In regards to this, the shaman doesn't need to do much but build a ramp up on each side of the map. @7577644 - Kavazzak#0000 - The cloud grounds on this map are limiting the options of different buildings the shaman has, thus, it will make the map repetitive and consequently bored to be played on, in the future. Remove them and submit the map again, it will be more enjoyable. @7852643 - Refused#6163 - Morte em massa não é permitido. @7779171 - M23#4702 - This map doesn't bring any new concept, we can see a few maps that do the same thing on the Mechanism (P6) rotation for example, except for the acid grounds. Besides that, the map width is not a good thing here because it just makes the shaman build a long bridge. On a side note, the dodue here's not needed and last but not least, the color lines around the acid ground space weren't a great addition to the map, it might confuse the shamans and make them think that it collides with something. @6993634 - Okpatinhos#0000 - Bom como está. Só precisa construir pontes e rampas, nada de interessante. Bastante genérico, inclusive. @6104593 - Okpatinhos#0000 - Já existem diversos mapas na rotação com esse mesmo obstáculo, mais uma vez, como no mapa anterior, não trouxe uma novidade. Além de que, a água pode ser facilmente evitada construindo por baixo. @7853924 - Lucastein#0000 - O seu mapa consiste em apenas 2 pisos, não houve nenhum esforço em fazê-lo. Está completamente vazio. Crie obstáculos, adicione diferentes caminhos a ser seguido e tenha em mente que um mapa enviado para P8 deve desafior os shamans. @7854383 - Eremia#2246 - Nice concept but it's not working as it should, fix it and submit again, for P4 or P6, and not P8, two shamans aren't needed. @7829998 - Louree#2356 - There are not a lot of space available on this map for two shamans share and build while they deal with the moving acid grounds, each one will try to deal with them differently and it doesn't work well. Besides that, even with one shaman only, the map is still a bit boring to play on, mainly for the shaman who is subjected to lose a considerable number of saved mice. @7441710 - Widabapo#0511 - There is not need of more than one shaman to complete the map, it is easily solved by one only. Besides that, the cloud ground is limiting the diversity of buildings on this map, which makes the map repetitive and, consequently, boring with time. In addition to this, the big grass ground (the one that comes from to top right side) also colaborate with this. To sum up, the map layout is cramped and repetitive, which makes it annoying and dull. @7239231 - Teodoracool#0000 - A Cooperation P8 map is supposed to be completed even when one of the shamans is, eventually, AFK or die. In this case, if one of them is not around they either won't be able to take the mice out of the cage or build until the hole. The dodue wasn't a great addition to this map as well. @7008251 - Matzi#1510 - There's no need for this map being so long, it only makes it boring to build on. In regards to this, the cloud ground is not necessary, it just make the map more hard for the shaman to build properly a stable ramp. Last but not least, avoid maps that brings only one possible path, try to make the map the most diverse as possible, it will improve the gameplay and replay values. @7008507 - Matzi#1510 - The layout is not good because it doesn't bring proper supports to help the shamans building. It is very hard for the rotation, even with 2 shamans, besides that, if one of them dies, it will be very hard to complete this map in the correct time. P1'ed: @572642 - Viniciusdara#4015 - O mapa é muito fácil para ser parte da rotação de P8, é facilmente resolvido por algumas madeiras, não tem muito o que contruir. Porém, é bem feito e inusitado. P1. @7833826 - Widabapo#0511 - The concept is interesting, but unfortunately, the map is mono solution, once again, you sinned about @3847602 - Namelessh#0000 - This map brings nothing new for the rotation, actually, there are a lot of similar maps. But it plays fine, after all. Plus, one shaman is more than enough once it has an easy solution. P1 will do. Will be discussed: @3000064 - Viniciusdara#4015 - Amei a forma como você trabalhou esse mapa. Vou colocar em discussão, mas não tenho certeza se é necessário ter 2 shamans nesse mapa, de fato. @7846871 - Zetdey#3845 - This map left me in a deadlock. It is a simple solution: build a bridge, a long one, no matter what kind of shaman you are. However, for divine shamans there aren't many proper supports and it makes the map very difficult to be completed, mainly in less than 2 minutes, on the other hand, with normal and hard mode it can be easily completed. Also, I don't think more than one shaman is needed here, plus, it brings a nice challenge. I'm not sure how I feel about this map, hence I'll ask for more opinions. Ignored: None Dernière modification le 1623181920000 |
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Eremia « Censeur » 1626290760000
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