Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Condensation « Citoyen » 1633551120000
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@7856112 @7855708 @7789958 @7782468 @7782452 @7781458 @7775768 @7705639 @7671925 @7696244 @7692682 @7409631 |
Rubengreven « Citoyen » 1634566020000
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@3836814 |
Sladkoru « Citoyen » 1634988360000
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@7263140 |
Louree « Citoyen » 1635184320000
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@7882385 |
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@7704070 |
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Left as is: @542863 - Viniciusdara#4015 - O mapa é super fácil de ser completado, não tem grau de dificuldade alguma e não trouxe nada de inovador para a rotação. Podemos até considerar que tem caminhos diferentes, mas é tão desbalanceado que não serão usados. O layout também é bem comum e não truxe novidade alguma. @3836814 - Rubengreven#0000 - Do not submit the same map for multiple categories, mainly if it was not edited at all. @7263140 - Sladkoru#5992 - There are a lot of maps with layouts very similar to this one already in rotation. Plus, there is a lot of unused space on the map, which could be used to add interesting obstacles and more paths to follow, instead of having only one, which is going to make the map repetitive and boring with time. Last but not least, the passage in the bottom, on the way to the hole, is very cramped and can be blocked easily, making the map unable to be completed, also, due to the lack of space, it's unsafe to pass through there. @7882385 - Louree#2356 - At first, I thought the map had a good idea, however, during the tests, it doesn't work as expected. In general, it's unbalanced, the shamans tend to build just a long bridge in the bottom part of the map and them a ramp up to the hole, there's no diversity of buildings, which makes it repetitive and boring. Plus, the obstacles are easily avoided, the shamans don't have to do anything, the players push them away very fast and if the shamans use the big cheese skill, it's not even necessary to push them, just walking around is enough. @7704070 - Newen#6196 - This map can be solved with just a few planks, to make a wall in order to make the players do wall jump and that's all, it doesn't demand anything complex. There's only one path to solve which makes it very dull and a lot of empty space. P1'ed: @734044 - Viniciusdara#4015 - O mapa também não exige mais que um shaman para completá-lo e também não possui grau de complexidade algum. Há algumas rotas alternativas, mas devido ao espaçamento entre os pisos ácidos, a construção tende a ser a mesma, sendo repetitivo. Os boosters parecem trazer uma dinâmica bem básica para o mapa, que não o deixa tão monótono. Somado a isso, o mapa é agrdável aos olhos. P1. Will be discussed: None Ignored: @7856112 - Condensation#0000 - Posted more than 2 maps (#3981) @7855708 - Condensation#0000 - Posted more than 2 maps (#3981) @7789958 - Condensation#0000 - Posted more than 2 maps (#3981) @7782468 - Condensation#0000 - Posted more than 2 maps (#3981) @7782452 - Condensation#0000 - Posted more than 2 maps (#3981) @7781458 - Condensation#0000 - Posted more than 2 maps (#3981) @7775768 - Condensation#0000 - Posted more than 2 maps (#3981) @7705639 - Condensation#0000 - Posted more than 2 maps (#3981) @7671925 - Condensation#0000 - Posted more than 2 maps (#3981) @7696244 - Condensation#0000 - Posted more than 2 maps (#3981) @7692682 - Condensation#0000 - Posted more than 2 maps (#3981) @7409631 - Condensation#0000 - Posted more than 2 maps (#3981) Dernière modification le 1635620160000 |
Viniciusdara « Consul » 1635626760000
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@1243908 @5605643 |
Xaxadoooooo « Citoyen » 1636125720000
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@7816440 |
Xdapoloxd « Censeur » 1636304640000
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@7884113 |
Diostauro « Citoyen » 1636753920000
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@7874071 |
Bataatiinha « Citoyen » 1637023680000
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@3840897 |
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@7885273 @7885278 Dernière modification le 1637158860000 |
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Left as is: @1243908 - Viniciusdara#4015 - This map is very simple and doesn't bring anything interesting. There's no room for creativity since the gameplay will look more or less the same every time - which means throwing off the boxes and building two long bridges. On a side note, this spam of decorations and different boxes doesn't look too visually appealing. @5605643 - Viniciusdara#4015 - The concept with circular water is interesting, although it doesn't have a big impact on the gameplay in this case. The map would play more or less the same if these grounds didn't exist. What's more, due to the layout there aren't too many viable solutions in terms of builds here. @7816440 - Xaxadoooooo#0000 - There aren't enough supports for divine shamans, mainly on the cheese side. And because of that they can get stuck if they block the passage below the skulls. Additionally, the paths here are unbalanced - it's significantly more difficult to build over the skulls than below them. @7884113 - Xdapoloxd#0000 - The layout here doesn't encourage too many solutions and the pre-spawned plank in the middle doesn't have a huge impact either. The gameplay on this map will look the same every time - a balloon attached to the plank and a few bridges with a ramp. @7874071 - Diostauro#0000 - Firstly, the map is unnecessarily high. It can be reduced to a smaller size. The gameplay consists of building a long ramp and a bridge to the mice, which is repetitive. The small gaps in the middle cloud limit the build even more, while the symmetrical aspect of the map causes a lack of diversity. Lastly, the map does not need two shamans cooperating. @3840897 - Bataatiinha#0000 - Water is unusual in P8, but it lacks execution in this map. It only makes it frustrating and difficult for shamans, especially at the cheese. The layout contains two dead ends, which means there is only one path. The replay value is therefore low. Furthermore, the build is mainly a bunch of ramps, which is not enjoyable either. Overall, the map is too lacking and generic. Two shamans are not necessary either. @7885273 - Zeus#6550 - Symmetrical maps are discouraged as they are often in lack of variety. This map is not an exception, there is only one way to build around. Other than that, the gameplay is pretty boring, with a primitive, ramp based build. Lastly, space could be used more effectively. @7885278 - Zeus#6550 - As your previous map, there is a lack of diversity here. It is important to have multiple ways to complete the map to ensure it remains enjoyable. The build is once again a bridge and a few ramps up, which makes it even more repetitive and unenjoyable. Two cooperating shamans are also not needed. Overall, the map does not meet the current standards in P8. P1'ed: None Will be discussed: None Ignored: None Ps.: I didn't make this review. If you have any questions, I am going to redirect for the team. Dernière modification le 1638201420000 |
Viniciusdara « Consul » 1638223440000
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@3021395 @7300015 |
Kavazzak « Citoyen » 1639013460000
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Ork a dit : @7577644 - Edited @7887692 - New Dernière modification le 1639014180000 |
+Hotboy « Citoyen » 1639576680000
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@6545017 @7891222 Dernière modification le 1641446460000 |
Sladkoru « Citoyen » 1640505600000
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@7444452 @7444477 Dernière modification le 1640506380000 |
Jasseh « Censeur » 1640623680000
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@7885888 |
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@7890137 @7890146 Blue shaman spawns in blue flower. pink shaman spawns in red flower (both maps) |
Xdapoloxd « Censeur » 1641682140000
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@7822347 |