Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Grimmaro « Consul » 1559950860000
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@6685994 |
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@7606513 |
Mapcrew « Consul » 1560216060000
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Left as is: @7608345 - Fastyle#0000 - Nothing outstanding in this map, there is a few maps with the same concept already in rotation. Besides, the map layout provides a boring gameplay. @7608635 - Fastyle#0000 - Same as above, and it might lead to mass death, which isn't a good thing. @7608801 - Mursello#0000 - This map fits Mechanism (P6) category better than Miscellaneous (P9). However, the map is very linear, repetitive and boring to be played on because players have to wait to shaman. Due to this fact, the replay value is low. @7608243 - Xdxboxjaja#0000 - This map would bring nothing new to rotation. The map design will make sure it is going to be always completed in the same which is boring. Also, this amount of spiderwebs are very annoying and it will make players frustating. @7608576 - Xdxboxjaja#0000 - When I first loaded the map, I had a feeling that the grounds were placed randomly by the map area. The gameplay is very dull and forces a lot of walljumping by the map, that is not interesting to rotation. @7609994 - Thelashh#6741 - Nothing new or interesting here, there is a lot of empty sapce in the map, try to figure out how to fill this free sapce somehow making the map funnier to be played on (add different paths to follow or cool obstacles). On a side note, an offscreen gameplay can be done in the top part of the map. @7606513 - Keyx#0000 - The map is very annoying to be played on because of the gravity and the skulls makes it even boring than it is. Also, the way you used the gravity will irritate players while they do wall jump (which is present in crucial parts). P1'ed: @6685994 - Grimmaro#0095 - This map is fun to be played on, but it forces a lot of walljumping by the map. P1 will be. Will be discussed: @6661621 - Obsyt#0000 - Interesting, I'll see what the others think. Ignored: None Dernière modification le 1560219960000 |
Cromeflex 1560251520000
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[Modéré par Ork, raison : Map submission only.] |
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@7228484 |
Obsyt 1560267000000
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[Modéré par Ork, raison : Map submission only.] |
Caaioceesar « Citoyen » 1560445260000
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@6632615 @6608729 |
Cromeflex 1560537360000
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[Modéré par Ork, raison : Submit your own maps only.] |
Deadlag « Citoyen » 1560899520000
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@7612369 |
Papaneige « Censeur » 1560951960000
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@7613874 Dernière modification le 1592863860000 |
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@7615638 @7616407 Dernière modification le 1561475520000 |
Xdxboxjaja « Citoyen » 1561312140000
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@7608277 |
Soricelul_1 « Citoyen » 1561444200000
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@7615624 |
Shinewaters « Citoyen » 1561601880000
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@7617037 @7614395 Dernière modification le 1575680160000 |
Shinewaters 1561602240000
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[Modéré par Etyla, raison : Double post] |
Trollduro « Citoyen » 1561917840000
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@7618480 |
Mapcrew « Consul » 1561942140000
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Left as is: @7228484 - Obsyt#0000 - There is a few maps like this in rotation, but it plays well. Fits P1 perfectly. @6608729 - Caaioceesar#0000 - First of all, this map is very linear and large, which is boring to be played on. The map layout and the collision makes the gameplay luck based and that's not good as well. Besides, chocolate grounds and mice collision are not a great combo, it just makes the map even annoying than it already is. @7612369 - Deadlag#0095 - At the first sight, the map is a bit confusing once you don't know what is a treadmill ground or a normal ground, because it is not indicated. In addition to that, the gravity makes the map very boring and annoying. Besides, the map layout doesn't bring anything new and there are a few maps like that already in rotation, including some of yours. @7613874 - Papaneige#0000 - lmao, I don't even need to talk about why it is going to stay as is, do I? We had a good laugh, thank you. @7615638 - Keyx#0000 - Just a few planks (2 or 3) are needed to solve this map because of its layout. Also, the gameplay is not that interesting and fun to rotation. @7616407 - Keyx#0000 - This is an interesting map, nevertheless, it is very confusing. It takes a few seconds to understand how large and high the map is. @7608277 - Xdxboxjaja#0000 - There is no need of shaman in this map, I recommend you to submit for the No Shaman (P7) or Racing (P17) category. However, the paths are very confusing and the cobweb grounds will make sure that a lot of wall jumping is need to complete the map, which is annoying to rotation. @7617037 - Shinewaters#0000 - The map layout provides a boring gameplay. Also, players can get stucked in the map, because of the anvils. @7614395 - Shinewaters#0000 - The map will lead to mass death, which isn't allowed to the rotation. I recommend you to read the "Making a Good Map" thread. @7618480 - Trollduro#0000 - There's no way for the mice to reach the top of the map by theirselves. And as seen as the both right and left sides have a protection ground that avoids the players to be killed, I assume you forgot to turn the "Collision" parameter on. Nonetheless, you should change the invisible protection ground to some visible ground or add visible walls instead of it. P1'ed: @6632615 - Caaioceesar#0000 - This map would fit the No Shaman (P7) category better, however, it doesn't offer an original gameplay and it is a bit repetitive, moreover, it is a bit hard to be completed. P1 will do. @7615624 - Soricelul_1#0000 - This map isn't that interesting to the Miscellaneous (P9) category nor to the Non-Shaman (P7) or the Racing (P17) categories. But it is still enjoyable. P1 will be. Will be discussed: None Ignored: None Dernière modification le 1561948140000 |
Sinadie « Citoyen » 1562120100000
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@7433110 @7371108 Dernière modification le 1562121660000 |
Trollduro « Citoyen » 1562175900000
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@7618480 - Edited |
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@7616407 edited. |