Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Jasseh « Censeur » 1637249340000
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@6728331 Dernière modification le 1637761560000 |
Aranea « Consul » 1637348160000
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@7885519, @7885520 Dernière modification le 1637348580000 |
Mmmmmmmmmmmmmmm « Citoyen » 1637859000000
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@6483942 |
Wiannix « Citoyen » 1638128400000
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@7759688 |
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Left as is: @6973745 - Sladkoru#5992 - I thought this map was going to be cool, but apparently, it doesn't work as expected. The moving ground can be easily blocked by shaman objects spawned in the bottom wood ground, still, they will stop moving eventually with time and the shaman will struggle to move it out of the cheese, unless if they use big cheese skill. There's no reason for the ground if they are going to stop to move once it's the main idea of the map. @6974000 - Sladkoru#5992 - This map would fit the No Shaman (P7) category better than Miscellanous (P9). @6728331 - Jasseh#0000 - The rotary shaman object under the cheese might throw the players out of the screen and, consequently, kill them. @7885519 - Aranea#1648 - This map would aff nothing new to the Miscellaneous rotation, there are just a few circular grounds placed in the map, the ones in the top map won't even be touched. Plus, if the shaman builds a bridge in the bottom part, the entire map is useless. The gameplay, overall, is very poor. @7885520 - Aranea#1648 - The map itself is not that bad. Nevertheless, the waiting gameplay is very annoying, but it is a consequence of the strong gravity and I don't see how it can be changed without changing the gravity or the map layout. @6483942 - Mmmmmmmmmmmmmmm#4582 - This map brings nothing new or interesting for the rotation, there is an infinity of maps with the same layout and obstacles. Try to be as original as possible when you are creating maps. Plus, the dodue wasn't well used once the goal is not collecting the cheese all over the map, but the last one near to the hole. P1'ed: @7802699 - Xorcist#0020 - The map was well executed and plays fine. However, it is very automatic, the players don't need to do much here but touch the lava grounds. The gameplay is also quite short, which is not an interesting thing. P1 seems fine. @7759688 - Wiannix#7716 - The map isn't bad at all, but the map design leads to some waiting gameplay on the trampolines and this is very annoying, the users aren't patient enough and so the shamans who start to build on the map, without proper supports and in a very cramped space and due to this fact, there are a lot of chances of them blocking the passage. P1 is okay for it. Will be discussed: @7883339 - Xdapoloxd#0000 - At first, I was like "hmm nothing really interesting here", but turns out this map is very enjoyable. The players are going to rush to be the first and they might fall, which means they will need for the shaman to complete the map, meanwhile the most lucky and the slower players has more chances to gather the first cheese. Ignored: None Dernière modification le 1638641520000 |
Poteerfotter « Citoyen » 1638761040000
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@7887166 @7842311 Dernière modification le 1640549220000 |
Sladkoru « Citoyen » 1639233720000
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@6973745 edited |
+Hotboy « Citoyen » 1639334580000
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@4189609 @7454858 Dernière modification le 1639494180000 |
Lizamariie « Citoyen » 1639419000000
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@7888185 |
Viniciusdara « Consul » 1639606920000
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@580583 @2474716 Dernière modification le 1639985700000 |
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@7889494 |
Sladkoru « Citoyen » 1640504580000
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@7225252 |
Danielmago « Citoyen » 1640738460000
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@1986575 |
Xdapoloxd « Censeur » 1640777100000
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@7828224 @7820950 Dernière modification le 1641680280000 |
Wiannix « Citoyen » 1640841720000
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@7864998 @7707356 Dernière modification le 1641445500000 |
Amrtast « Censeur » 1641389400000
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@7474404 |
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@7311780 |
Mrloll « Citoyen » 1642531920000
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Left as is: @7887166 - Poteerfotter#0000 - The idea is pretty intelligent but unfortunately the lavas play too random. They can either help you or kill you, it's lucky based. Also sometimes it bounces players offscreen. @7842311 - Poteerfotter#0000 - The map ends up too hard because there is just one chance to use the coins. Also, the gameplay isn't that appealing. Concepts have been used a lot before. @6973745 - Sladkoru#5992 - I don't understand still why the chocolate ground doesn't have collision with objects. It is hard to help mice without blocking the chocolate, if not impossible. @4189609 - +hotboy#0000 - The idea of the map is nice but it doesn't play well in public. Full rooms the box ends up going down in the first cheese, ending up in a 10s gameplay. Also if shaman put an anvil, the gameplay ends up too short and easy. @7888185 - Lizamariie#0000 - The map is hard to see because of the brilliant colors. Also, avoid using grounds/joints as big as the yellow one, they cause lag. The gameplay is too simple too. @7889494 - Zeus#6550 - The gameplay is something we have already seen a lot, nothing outstanding in this one. @7828224 - Xdapoloxd#0000 - The idea is simple but I like it! It can be kinda chaotic and unique. I suggest you add more balls to make a cool chaos, then DM me on forums so I can test it again. @7820950 - Xdapoloxd#0000 - This one ends up being mass deathly because of the gravity, and the gameplay when you don't die is pretty short. @7864998 - Wiannix#7716 - The path in this one is not that fun to play, there are some problems with the mechanisms, for example the lava in the start is too strong, bouncing mice back to the the start easily. The part with some grasses in the middle ends up unused in the gameplay too. @7707356 - Wiannix#7716 - The idea is nice but there is something going wrong with the blue grounds, they started bouncing to everywhere and almost crashed when tested. Please fix it and DM me so I can test the map again. @7474404 - Amrtast#0000 - The second ice that turns around is too mass-deathly. Also the gameplay isn't that fun to play, just envolves walljump. @7311780 - Namelessh#0000 - The idea of the map is really nice but unfortunately it is not working well in public as it is. Most of the mice didn't get it was a cooperation map and just went down in the middle, ended up being a mass-death map. Also, when it works, it could have more boxes or planks to fill up the bottom part, because as it is, sometimes the boxes just fill one side and shaman has to build to finish the map. But overall it is a good idea, just needs some adjusts to play better. P1'ed: @7225252 - Sladkoru#5992 - There are already a couple maps with this concept in our rotation, but this one plays fine for a P1. @1986575 - Danielmago#0000 - The gameplay is a bit weird because mice thinks there is something that will appear because of that box but it ends up not affecting the gameplay. It is well constructed for a P1. Will be discussed: @7454858 - +hotboy#0000 @580583 - Viniciusdara#4015 @2474716 - Viniciusdara#4015 Ignored: None Dernière modification le 1642537500000 |
Wiannix « Citoyen » 1642554660000
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@7882813 |