Its a buggy list |
Kazumamice « Citoyen » 1339303020000
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I will hopefully be able to get the bugs list back (oshoe/ice might need to help me get it back :P) in the mean time, this is the list rype had made back a long long time ago. it is in no way updated but will be updated within hopefully the next few days (it will depend on the coding of the forums) I'm not sure if I'll add in the new forum bugs (i believe another thread was made for those) these include fixed/unfixed/notgoingtobefixed bugs. when we are allowed to add in coding for them, I will go back and edit them to make them look nice agin ^.^ Crash: if a dynamic object exceeds a critical speed the game freezes and eventually disconnects; refresh the page to play again. Memory leak: the game consumes a large amount of memory with time. Spawn lag: occasionally a map’s environment appears with a delay. Unable to jump: if, even if you are not mid-air, your mouse stands in the jump animation you won’t be able to jump until you don’t lose contact with the ground. Anchor failure: sometimes nails don’t attach to grounds and objects in the Map Editor. Totem anchor failure: if a totem includes nails, sometimes those nails fail to appear when the totem is summoned. Room change disconnect: sometimes, when you switch room, you randomly lose your connection and get the dc message after a few seconds. Map system failure: many custom unprotected maps were deleted and there were some technical issues with the map database. Now maps are restored. Ghost objects in Map Editor: you couldn’t summon ghost objects while you validated a map. Counter glitches: if you entered a new room the counter wouldn’t affect you. Also, sometimes you could move even before the counter was over. Map 62 - Anvil God: Map is glitched, Anvil God doesn't work correctly and isn't as strong as it used to be. Corrupted summon: if two Shamans summon at the same time, the items may get jointed in bizarre ways. This also applies to snowballs and Cupid arrows from holiday events. Empty tribe message: if you submit an empty text as a tribe message you get disconnected. Ranking list limit: the scorers after the 14th aren’t shown in the rankings. Late triggers: occasionally dying on a map change will affect the next match. Summon area bug: Shaman’s summon area doesn’t appear when using “Conjuration” and doesn’t extend when using “Spirit”. Map Editor selection glitch: If you select a spawn item within the “Mice stuff” category, it might happen that you won’t be able to deselect it. Titles glitch: If you type /title there is the chance that the list will repeat itself more than once. Shaman shop item clipping: When playing as a shaman certain shop items (rose, sword, etc.) will have the tip cut off. Switching servers: If you leave one server and immediately log onto another, you will lose any unsaved stats. Map 99 - Cheese: Sometimes the cheese will not spawn at all on Map 99. Thief spawn glitch: Occasionally on cheese thief maps, the thief will briefly spawn alongside the other mice and thus instantly dies. Shaman selection glitch: if a player earns too many points, they will never be selected for shaman until a dual-shaman map. Double summon: if you play an object’s key, then an anchor key and finally the object’s key again you will spawn the item twice. Spirit glitch: if you spirit a dynamic object (even a mouse) in its exact centre, it will warp to zero-coordinates with every item attached to it. Overlapping acceleration: if dynamic objects overlap and the collisions between them still apply they get a boost in a direction. Arrow glitch: If you select the “Arrow” tool and then press an anchor key you will be able to apply a joint if you put it where two dynamic objects overlap. Balloon running: if you run in a direction when you get attached to a balloon, you’ll still be moving in the same direction. Invalid friction: if a dynamic object or a mouse touches a ground with invalid friction, it gets warped to zero-coordinates and other objects will phase through the normal grounds. Invalid rotation: if an object’s rotation’s module is bigger than a certain value its apparent rotation will be close to 8, while its physic angle will still be the correct one. Invalid mass: a ground with an invalid mass value won’t move but will maintain the properties of a dynamic object. Halo: if a particular size is assigned to a ground in the Map Editor, particular visual effects will be shown; to disable them: Right click » Quality » Low. Conjuration glitch: if, at the end of the round, a Shaman, after having selected the “Conjuration” tool will keep the left mouse button pressed, he’ll still be able to use the technique at his next Shaman turn. Air-jump: you can jump mid-air if you aren’t already performing the jump animation. Sync glitches: if the sync changes during a round, the dynamic environment of the map will be spawned again. Also, if the sync loses focus on the active game window, balloons and runes will warp in a glitchy way. Saved mice counter bug: sometimes the chat message won’t show the right number of mice you saved during a match. Your statistics will be correctly increased though. Loader bar glitch: If you switch the room while mice are loading the loader bar hangs up. Five second rule for Shaman: the aforementioned rule applied for the Shaman too, but now the rule itself was removed. Fake death: Players appeared dead to everyone while they were actually still alive. Sudden room change: While playing the room will suddenly change, due to the room being disconnected then reconnected into another room. |
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Thanks Kazu :D The Bug list is back! |
Mollsan 1339317840000
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[Modéré par Inconnu_0] |
Suwako « Citoyen » 1339318140000
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``shaman selection glitch'' was fixed months ago how old is this anyway |
Icewolfbob « Citoyen » 1339324140000
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Thank you Kazu! I have a pretty recent version saved on my computer but due bbcode not working, I won't post it for now. |
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I have no bugs |
Impuredeath « Citoyen » 1339327080000
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Invalid mass: a ground with an invalid mass value won’t move but will maintain the properties of a dynamic object. If they fix that, I would rage. |
Kazumamice « Citoyen » 1339342440000
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Icewolfbob a dit : you are a life saver ice *_* since I wasn't expecting the downtime, I never got to save my most recent list :c (and its not something I copy over to cfm either although I guess I should have) @impure. I think wasn't that one a "not to be fixed" bug? I could be wrong about that but I feel it was. @suwako. yeah. I'll have to fix it so ones that are fixed are easily told from ones that aren't fixed yet (I'm also probably missing about 30 other bugs) |
Floqui « Citoyen » 1339342680000
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SO MANY BUGS ( SAME 30 ?WOW ) |
Kazumamice « Citoyen » 1339431240000
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yes lots of bugs and most of them were pretty minor ones |