Scripturi de ajutor |
Micesoareci « Citoyen » 1422603420000
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CEva care ar putea sa ajute ID iteme În timp ce tfm.enum.shamanObject este o listă ușor de acces de majoritatea obiectelor șaman, aceasta nu lista fiecare obiect disponibil în Transformice. Aici este o listă cu toate obiectele șaman care poate fi dat nastere cu tfm.exec.addShamanObject. Note that some of them can't be spawned properly in modules, so are crossed out. 0 - Arrow 1 - Small Box 2 - Large Box 3 - Small Plank 4 - Large Plank 5 - Heavy Ball 6 - Ball 7 - Trampoline 8 - Small Rough Plank 9 - Large Rough Plank 10 - Anvil 11 - Red Anchor 12 - Red Anchor Rotating Clockwise 13 - Red Anchor Rotating Counter-Clockwise 14 - Green Anchor 15 - Green Anchor Rotating Clockwise 16 - Green Anchor Rotating Counter-Clockwise 17 - Cannon (Up) 18 - Cannon (Down) 19 - Cannon (Right) 20 - Cannon (Left) 21 - Sticky Ball 22 - Yellow Anchor 23 - Bomb 24 - Spirit 25 - Fake Cheese 26 - Blue Portal 27 - Orange Portal 28 - Balloon 29 - Static Red Balloon 30 - Static Green Balloon 31 - Static Yellow Balloon 32 - Rune 34 - Snowball 35 - Valentine's Arrow 39 - Apple 40 - Sheep 41 - Demolition Worker Skill 44 - Totem 45 - Ice Plank 46 - Choco Plank 48 - Transformed Mouse Small Box 49 - Transformed Mouse Large Box 50 - Transformed Mouse Anvil 51 - Transformed Mouse Small Plank 52 - Transformed Mouse Large Plank 53 - Transformed Mouse 54 - Frozen Mouse 57 - Cloud 58 - Architect Skill 59 - Bubble 60 - Tiny Plank 61 - Companion Crate 62 - Stable Rune 65 - Pufferfish 66 - Balloon Anchor 67 - Very Long Plank 68 - Triangle Box 69 - S-Shaped Plank 88 - Windmill Anchor 89 - Pumpkin 90 - Tombstone 100, 103-199, 20000-29999 - Invisible Small Box 101 - Small Heart Box 102 - Small Mechanical Box 200, 204-299, 30000-32767 - Invisible Large Box 201 - Large Heart Box 202 - Large Mechanical Box 203 - Large Bubble Box 204 - Pumpkin Box 300, 303-399 - Invisible Small Plank 301 - Small Heart Plank 302 - Small Mechanical Plank 400, 404-499 - Invisible Large Plank 401 - Large Heart Plank 402 - Large Mechanical Plank 403 - Large Alligator Plank 600, 602-699 - Invisible Ball 601 - Pokéball 602 - Skull Ball 700, 702-799 - Invisible Trampoline 701 - Leafy Trampoline 1000, 1001, 1004-1099 - Invisible Anvil 1002 - Mechanical Anvil 1003 - Rock Anvil 1700, 1702-1799 - Invisible Cannon (Up) 1701 - Bubble Cannon (Up) 1800-1899 - Invisible Cannon (Down) 1900-1999 - Invisible Cannon (Right) 2000-2099 - Invisible Cannon (Left) 2801 - Cat Balloon 2802 - Mechanical Balloon 2803 - Striped Balloon 2804 - Spiky Balloon 2805 - Frog Balloon 2806 - Heart Balloon 2807 - Bubble Balloon 2800, 2808-3199 - Invisible Balloon 3200-3299 - Invisible Rune 3500-3599 - Invisible Valentine's Arrow 3900-3999 - Invisible Apple 4000-4099 - Invisible Sheep 4500-4599 - Invisible Ice Plank 4600-4699 - Invisible Choco Plank 5700-5799 - Invisible Cloud 5900-5999 - Invisible Bubble 6000-6099 - Invisible Tiny Plank 6100-6199 - Invisible Companion Crate 6200-6299 - Invisible Stable Rune 6500-6599 - Invisible Pufferfish 65536 - Arrow (repeats back from 0) CRedite Shamousey Dernière modification le 1422953160000 |
Angel8 « Citoyen » 1427009040000
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Am si eu unul: VANT+PLOAIE tfm.exec.disableAutoShaman(true) tfm.exec.disableAfkDeath(true) tfm.exec.newGame('CODUL MAPEI (XML)') tfm.exec.disableAutoNewGame(true) tfm.exec.setUIMapName("furtuna<BV> - @NUMELE MAPEI") function eventNewPlayer(player) tfm.exec.respawnPlayer(name) end function eventPlayerDied(player) tfm.exec.respawnPlayer(player) end function eventPlayerWon(player) tfm.exec.respawnPlayer(player) end lights={"26","27","28"} pAtOnce=50 function eventLoop(ct,tr) for i=1,pAtOnce do tfm.exec.displayParticle(lights[math.random(#lights)],math.random(0,3200),math.random(0,230),0,0,0,0,nil) end end Si ID-urile de la particule 0 - Sclipici alb 1 - Sclipici Violet 2 - Sclipici Portocaliu 3 - Nori de praf 4 - Sclipici alb de dimensiuni mai mici 5 - inimi 6 - bule #1 7 - bule #2 8 - bule #3 9 - Sclipici Bleu 10 - Spirit 11 - Sclipici galben 12 - Super Spirit 13 - Sclipici Rosu 14 - Bule de apa 15 - Plus 1 16 - Plus 10 17 - Plus 12 18 - Plus 14 19 - Plus 16 20 - Semnul "Meep" 21 - Confetti Rosii 22 - Confetii Verzi 23 - Confetii albastre 24 - Confetii Galbene 25 - Ploaie 26 - Vant #1 27 - Vant #2 28 - Fulger 29 - Stele Aurii 30 - Inimioare Mici si Rosii 31 - Inimioare Mici si Roz 32 - Flori 33 - Clopotei 34 - Picaturi de apa Dernière modification le 1427312820000 |
Idanieldani « Citoyen » 1437299700000
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am vazut ca scriptul pentru teleportare din click nu merge. am gasit eu unul care merge dar ca sa stiti am gasit scriptul asta, nu lam facut eu. for all,_ in pairs (tfm.get.room.playerList) do system.bindMouse(all, true); end function eventMouse(playerName, x, y) tfm.exec.movePlayer(playerName, x, y); end |
Dramacorn « Consul » 1437383040000
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Nu merge cel de facut echipe |
Maskedlimits « Citoyen » 1437386220000
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Dramatotala a dit : Merge, trebuie doar să apelezi funcția și să adaugi tfm.exec.setNameColor(name,0xColorCode) dacă vrei să schimbi culoarea numelor în funcție de echipă. Mai jos e modificat. red={} blue={} function makeTeams() local playerList={} for name,player in pairs(tfm.get.room.playerList) do table.insert(playerList,name) end for i=1,#playerList,1 do local index=math.random(#playerList) local name=playerList[index] if i%2==0 then table.insert(red,name) tfm.exec.setNameColor(name,0xFF0000) else table.insert(blue,name) tfm.exec.setNameColor(name,0x0000FF) end table.remove(playerList,index) end end makeTeams() |