#Spiritual Map submissions (ex room shaman) |
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@7888788 |
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@7915356 @7915663 @7915853 |
Xconvictedx « Citoyen » 1663697040000
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@7913827 @7913651 @7916274 |
Plubio « Censeur » 1663721700000
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@7916365 @7916577 @7916645 (I also have @7916638 as a much simpler version) @7916737 @7916746 @7916859 @7916860 @7916946 @7917011 Dernière modification le 1664572620000 |
Xconvictedx « Citoyen » 1664527260000
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@7916975 @7916385 @5182854 |
Bambam « Citoyen » 1664665800000
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Submissions for the month of September have come to end! Any new submissions will be added to October review, good luck shamans! Dernière modification le 1664665860000 |
Arnees « Citoyen » 1664712660000
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I'm submitting these maps to replace my olld map (@6848799), these are three versions of the same map, but each time a bit different, up to you guys to decide which one is the best. @7854790 @7854543 @7854545 |
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@3311608 |
Xconvictedx « Citoyen » 1664955420000
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@7916991 |
Mariluiss « Citoyen » 1665166740000
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@7917443 |
Bambam « Citoyen » 1665263460000
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Spiritual Review Results: Accepted (2) Plubio#0015 - @7916577 - Difficulty 8 : While this is not a uniquely new idea, it has potential to produce some variations of solutions. Build and push, car solu, etc. Plubio#0015 - @7916946 - Difficulty 8 : The black ground within the cloud needs to be changed to lay on top of the cloud. We suggest changing the mice spawn near cheese as where it sits currently, stands to kill any mice that are afk with the build. With this change, this map will be a good addition to current rotation. Pending (1) Zmiji#0000 - @7915853 - Difficulty 9 : The acid on the right side of the map feels a bit unneeded, as a big ice block would create the same exact concept without the confusion of the different grounds. The green and red signs are unneeded as well, only adds a bit of confusion. The skull usage in the map can easily be avoided by exploiting the well known glitch around them. The cage is a bit larger than need be for the area of building in which you actually use. The map adds a nice concept to rotation with some edits or redesign of the map. Rejected (17) Wiannix#7716 - @7876425 : Area near mice spawn is severely cramped, as the ground is quite thick. The grounds need edited by 5 degrees, for flat building. The hole is very easily spirited to. The map has a good concept, however it will require some editing before it may be considered for rotation. Xconvictedx#0000 - @7913827: This map feels just like any other anti-gravity map with water. It doesn't add anything new or unique to current rotation. The water with anti-gravity is just awkward and annoying versus adding a challenge to the module. If shaman is not careful, they can very easily die to the gravity and water pulling them down near the cheese. You can very easily build off screen to work around the water. Xconvictedx#0000 - @7916274: The ground collisions for this map are majorly confusing. The shaman cage colliding with grounds makes it quite difficult to build any sort of bridge to the cheese before timer runs out. As it stands, you can quite easily build a ground for the mice to catch on, and wait for timer to end for release. Map is buildable within the allotted 30 seconds. The grounds prevent you from fully using the time to build what is needed. Xconvictedx#0000 - @7916975: The map feels empty, half of the map is not being used to it's full potential. The only solid solution for this map is the obvious v-swing. Which in itself, feels like any other v swing map of the size. For example 495986 is a very similar version of this map, just a giant 4 plank v swing. With all of that being said, the aesthetics of this map are quite appealing. Xconvictedx#0000 - @7916385: Map is rather uncomfortable to build on with zero support grounds leading down to cheese. You could very easily build off-screen and balloon up to the hole. You could also just make a balloon boat that floats down, and can be ballooned back up. While this concept may be a decent idea, it has not been fully used to it's potential with this map. Xconvictedx - @5182854: The fake grounds are nothing but confusing to any shaman building on this map. The map does not allow for a stable build to be used. Any base used for this map will look and feel very similar. The map does not add any new concept to the existing rotation. The map is similar concept to the existing 1701589 & 7826666. Xconvictedx#0000 - @7913651: This feels like slightly easier version of 417810. However, this map can very easily be solved with minimum of 4 planks. The caged mice feels a little unnecessary for the difficulty of the map itself. The cage was very nicely done, and while we appreciate the effort in it.. it just feels useless for the simplicity of the map. Plubio#0015 - @7916365: The mice spawn on this really limits the amount of space and/or variations for building without the mice being in the way. While the grounds can be used to stabilize the build, it's very hard to do so from the get go. You attempt using anvils to hold your build, and they shake and fall away. Using runes is an option, but not always user friendly. Plubio#0015 - @7916645: The area to the left of the shaman allows for you to very easily force an anvil + plank to solve for the area. This map is not a uniquely new concept, it can be accomplished with the usual giant v-swing and/or a rune + push solution. Overall the map feels rather large, with the building for the cheese plus the additional build needed for entering the hole. Plubio#0015 - @7916746: This map feels severely cramped. The cloud should at minimum be the width of a mouse, as trying to build in such a cramped space is hard as is. Adding anything to your build to prevent being stuck in the gap is near to impossible to do. The restrictions for building on this map are quite high. Plubio#0015 - @7916859: While this map would be a decent addition to the rotation, you are limited to very few solution possibilities. The obvious solution being a balloon attached to shaman and building off. With wind + ice, it catches the build without issue. Plubio#0015 - @7916860: The cloud limits the types of build to be created, making it quite unfun and pretty useless. The ground set in the middle feels like it should be able to be used for some solution variety, though cannot be used (very well) in it's current state. This map has potential to be considered for rotation, with added changes. Plubio#0015 - @7917011: This map feels quite similar to another map of creators submitted this same month. It does not add anything unique to current rotation. While it seems like a fun map to build on, it is too similar to other maps in rotation. Zmiji#0000 - @7915356: The building around hole and mice spawn feels a bit cramped and awkward. The circle limits what builds can be created within that area. The left plank feels a bit unneeded as you can simply use the ice ground under sham for stability. The anti-cloud does not add much to the map, although it is nice to counter a balloon ship that could be used to pass the map rather easily. Zmiji#0000 - @7915663: The grounds can very easily be broken off the track they run along, which can ultimately destroy the design of map and the solution. The top ice ground is also off screen building, which is not user friendly. The concept of this map is decent, it is quite an enjoyable concept to build with. Miscellaneous (0) Difficulty updates: Be sure to join the spiritual discord to stay connected to your friends and to help improve the module! Join the discord with the following link: https://discord.gg/KZQQRRr Dernière modification le 1665353580000 |
Plubio « Censeur » 1665278580000
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@7916746 @7916860 @7918817 Dernière modification le 1667086800000 |
Bigerrol « Citoyen » 1665506940000
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@7865694 @7834734 @7858320 @7858350 |
Antoni0 « Citoyen » 1667051340000
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@7918940 |
Bambam « Citoyen » 1667225460000
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Submissions for the month of October have come to end! Any new submissions will be added to November review, good luck shamans! |
Bambam « Citoyen » 1667420820000
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Spiritual Review Results: Accepted (2) Plubio#0015 - @7916860 - Difficulty 9 : This map is an interesting concept. It's open enough to allow for a good variety of solutions. Arnees#0000 - @7854545 - Difficulty 8 : This map will be replacing @6848799 in rotation, as this map is very easily glitched. Pending (1) Frostedcookie#7453 - @3311608 - Difficulty 6 : This map adds a good learning curve for use of attachable/moveable grounds. It is a good low diff map to add into current rotation. We suggest an edit for the cookies, as they are a bit uneven. We also suggest adding at least one small support ground as it is a low difficulty map. Rejected (9) Xconvictedx#0000 - @7916991 - While the map has a decent concept, it's not executed as well as it could be. Even with a good build, mice are still likely to smack their head on the above acid ground. Aesthetically, the black grounds are very harsh on the eyes with added acid/white grounds. Mariluiss#0000 - @7917443 - This map is severely cramped, to say the least. Plubio#0015 - @7916746 - The edits to this map didn't really change it very much. Moving the mice spawn down below only allows for the sham to simply balloon mice over and/or cannon them to the build on cloud. Plubio#0015 - @7918817 - The map feels rather empty. There is a lot of potential that this map holds, but it was not exploited fully. Biggerol#0000 - @7865694 - The map has B, making the planks attached to map pretty much useless. This map feels like it was intended for Divinity and not Spiritual. Maybe no-b and changing layout could make this map a decent low level for rotation. Bigerrol#0000 - @7858350 - The map is easily completed with 3 spirits. We ignore this factor, and the map is severely cramped. The map does not add anything new to current rotation as it stands. Bigerrol#0000 - @7834734 - This map is quite similar to @476209. It's not a uniquely new concept. Antoni0#8587 - @7918940 - There just isn't a lot of support ground to make this a feasible map. The ground that mice spawn on is hit or miss whether they will be slid off the map from being afk within the first 5 seconds. The acid ground is not really needed in a map like this, it's such an easily avoidable piece of the map with shaman sitting within spawning reach. Bigerrol#0000 - @7834734 - This is your all too known classic balloon ship map. This map does not offer anything new or unique to add to current rotation. Miscellaneous (11) Difficulty Changes Piionze#0000 - @7481404 Down to 7. Yor#4990 - @7789227 Up to 9. Gekkeiju - @6920148 Down to 8. Bigynooby - @199601 Down to 8. Dratty - @206508 Down to 7. Map Removals Realounay - @441346 : This map is too easily accomplished with cannons. Without cannon solution, it promotes offscreen building. Anthonyjones#0000 - @4505763 : While the map has been a decent addition to the rotation, the mechanism allows for failure of the map if one single mouse is afk. As well as the cheese for shaman just seems like too much of an add, hardly any shamans have time for cheese themselves. Removing until mechanism can be changed/fixed. Anthonyjones#0000 - @6735747 : The attachable ball grounds on this map are quite confusing. The map in general is not a very fun map to play on. Removing until it is changed/fixed. Plubio#0015 - @6618856 : This map heavily promotes offscreen building. Ignoring that factor, the map just feels very big to accomplish within the allotted time. It's quite awkward to build on with the gravity and water. Removing until map is changed/fixed. Attomake#0000 - @7844411 : This map feels very generic. It's not a very fun map for shamans to build upon. The timer seems endless when balancing a build on balloons. As well as this highly promotes balloon ship building. Anthonyjones#0000 - @6871949 : The mechanism in this map is extremely glitchy. While the map contains quite a unique concept, the glitches don't make it fun for the shaman to build. Removing until mechanism is changed/fixed. Be sure to join the spiritual discord to stay connected to your friends and to help improve the module! Join the discord with the following link: https://discord.gg/KZQQRRr Spiritual Review Results: Accepted (1) Zmiji#0000 - @7915853 - Difficulty 9 : This map has an interesting concept that will make for a decent addition to current rotation. Rejected (0) No pending maps have been rejected. Pending (0) The following maps still require edits from previous reviews: Dernière modification le 1667736780000 |
Bigerrol « Citoyen » 1667768100000
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@7495960 |
Bigerrol « Citoyen » 1669184040000
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"Bigerrol#0000 - @7834734 - This map is quite similar to @476209. It's not a uniquely new concept." is it not possible to have 2 maps with similar concepts, (its not like there is a lot of maps that promote this concept), I wasn't trying to copy the map, but, it is very similar, I think its unique enough and since that its only similar to only that one map, i feel it should be judged independently. |
Bigerrol « Citoyen » 1669184160000
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if you feel its too similar what would make it more distinctive, visually its very similar but gameplay wise i feel its different Dernière modification le 1669184220000 |