Do you shaman lovers think, that the Divine mode is simply too easy thanks to the skills? |
Lunoru « Citoyen » 1456486860000
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Just wanted to start a friendly discussion about something, that has been on my mind since the release of the Divine mode. So, everyone can agree upon that, the release of Levels and Skills have brough down the skill level of the whole game, to a really low level, in comparison of how it used to be. The purpose of the Divine mode release was to bring the skill level up, for those who loves a challenge. And that is great! But, (at least for me) a lot of skills that we can gather up with Levels, such as: Loong plank, duck tape, very extended shaman range(that can basically overlap the whole map), springs.. I feel like those skills simply make the Divine mode, easy. They are like shortcuts for easier saves. What do you guys think? |
Xinaug « Citoyen » 1456487400000
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Hmm I would think that is true lol, not just for divine but for all other modes as well Have you seen shamans putting three springs in a row only? I mean, sure that is quick and efficient, but yeah, it makes things TOO easy. Despite the limits for divine mode (i.e no clouds, 1 spring only) it can still be not enough. There's some kind of bug that allows divine shamans to use 3 springs as well...? To me, I have been using divine mode for a very long while now, and I really do agree that it gets really easy once you work your skills (shaman tree and your own skills) around. Like how boxes are your best friends, how you can build while floating about. I have seen a person that was an experienced divine shaman (more pro than me lol) and well, she (he?) wasn't pleased when the skills came out (she perfected her divine skills BEFORE the trees came out). But eh. I don't know. So yeah. More limits would be nice, aheh. |
Mmonhbg « Citoyen » 1456492860000
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divine its pretty easy unless you play divine without skills, it is kinda harder that way because you really have to think and put effort into your build not like today sham's with long planks bandages tps chiefs food etc i wish there was a mode harder than divine something like a really small summoning range skills disabled no totem v only nails maybe a counter of how many items and nails we can summon maybe 20 but adding something like 50 exp per saved mice It would be nice to have a mode that only handicaps and limits the player with the only advantage being more experience received |
Error_404 « Consul » 1456493520000
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Well i had like many problems until i learned how to use divine,But some new players to the divine mode are going to find it harsh and they are going to rage over it and they can't just master the divine mode and cant earn titles/divine saves , so it is better for these players to use the Skills to get the divine saves,Even though some people don't take these skills just to try to master divine, These skills are like a simple push to be good in divine for the new ones to divine mode. |
Pandatzar « Citoyen » 1456495200000
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There are a lot of skills that make it easier than it probably should be, but the restorative skill is the one that kind of pushes it to the point that it becomes easier than hard mode. Now you can place stuff all over the screen while still having stable boards, and there's no need to get creative with the build. |
Lunoru « Citoyen » 1456515300000
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Pandatzar a dit : Restorative + very long plank = insta safe long hole pass. Restorative + small or medium plank + balloon = safe way to get everyone up without any fear of the plank turning on its own axys. Those are just 2 small examples of how to easily get saves. Divine mode done in a complex map as easy as if I'd do it on Hard mode, thanks to stability and massive spawn range Dernière modification le 1456515600000 |
Charbz « Censeur » 1456517580000
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Actually, just when I saw what the 2 (newer skill trees than the other 3) and knew how they work, I knew it would make divine mode much easier. I lost interest in divine mode, I use normal and hard mode more than divine. Before the 2 skill trees were added it was much better and more interesting. |
Opicalneon « Citoyen » 1456520880000
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I have to admit that I only used divine because the wings looked cool |
Retrouvaille « Citoyen » 1456522860000
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That's why I play with the invisible anchor glitch. Divine is way to easy Dernière modification le 1456522920000 |
Petalpool « Citoyen » 1456557900000
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Yea divine is way to easy now. That's why I like the #divinity module- it's divine mode with no skills and a max of 3 visible balloons. |
Tricksymouse « Citoyen » 1456558380000
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The physicist skill tree just makes divine too easy, especially the restorative tape thing and the long plank. Some one with those skills can just tape everything taking the challenge and fun out of divine. Dernière modification le 1456558500000 |
Lunoru « Citoyen » 1457100120000
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You gained 420 experience for saving 21 mice! 1 long plank, 1 restoration and a balloon. A divine mode nightmare shaman map was done via mere 25 seconds because of the skills. Quite easy saves if you ask me |