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  • [Unofficial Module] Space Ball aka 2D Rocket League
[Unofficial Module] Space Ball aka 2D Rocket League
Onkei
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    • Onkei#0000
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#1
  1
http://i.imgur.com/l4lIKbG.png


Hey everyone! Welcome to Space Ball's forum thread! This is a completely different game compared to Skittlesuni's #Space so apologies for the simillar name.

What is this game about?
This is another one of many Transformice's sport-based modules. This time, it's football except without gravity! To score a goal, you have to put the ball in the middle to the opposing team's net, simple enough? To move around in zero gravity, I've added a few simple features to make the experience better; you can freely move upwards whenever (no jumplock), and you can quickly traverse down by holding and releasing your down key! The longer you hold your down key = the faster you go down once you release. If this doesn't satisfy you, you can choose to change how your down keys work via !controls. The other option allows you to immediately go down once pressed, but with a fixed speed. Please note that this game is heavily based around the currently popular game Rocket League.

Where/How can I play this game?
Since this is not an official module (and it probably will never be), you will be able to play this game in the tribe houses only by loading all of the code provided here (most recent version). To load, just copy everything in the page provided and paste to the Lua menu that you can access via /lua. Afterwards, just click submit and the Space Ball module should launch!

What other extremely important things should I know?
• In each game, there are +25s around the map that you can collect by pressing Spacebar (when you're near them), these are charges. When you have charges, you can engage in a speed boost by swiftly double-clicking right or left. The more charges you have = the faster your boost is when you double-click.
• Feedback/Suggestions/Complaints about the coding, the gameplay, etc. are completely welcome! Feel free to post them below. If you want to work on this game with me, you can also whisper me in-game to do so!

Releases a dit :
20/05/16 Game released to the public.
02/06/16 Particles customization (Mo' beauty update), Simple banning system, Mo' commands, Overtime implementation.
20/07/16 Mo Particles, bigger update to be added later

Contributors a dit :
Tomstoms for giving me the idea to make this.
Fxie for the super-useful #derby source code.
Makinit for the also super-useful Task Handler code.
Someone for this beautiful pop-up menu.
Pastebin for allowing me to shamelessly recommend my other crappy unoriginal games.
Rocket League for allowing me to illegally copy their game.
You for playing this game.

Dernière modification le 1469032500000
Sunflowers
« Censeur »
1463745480000
    • Sunflowers#3568
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#2
  0
I feel important :)
On: Seems cool!
Hmiida
« Consul »
1463745540000
    • Hmiida#0000
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#3
  0
Nice game
Sunflowers
« Censeur »
1463755380000
    • Sunflowers#3568
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#4
  0
Wow! Really good after testing.
How do you make on chat things like clicking a word and an action happens?
Onkei
« Citoyen »
1463760300000
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#5
  0
skittlesuni a dit :
Wow! Really good after testing.
How do you make on chat things like clicking a word and an action happens?

Thanks :D
I use the eventTextAreaCallback(textAreaID, playerName, callback) function provided by TFM, this should explain it a little;


Trigger: This event triggers when something happens.

Arguments:
  • textAreaID (integer) - The ID of the text area clicked on, for use in ui.removeTextArea() and ui.updateTextArea().
  • playerName (string) - The username of the player who clicked on the text area.
  • callback (string) - The name of the event that was clicked on. This is the "callback" part of the following example anchor tag clicked on <a href="event:callback">Text</a>


Example:
ui.addTextArea(1,"<a href='event:example'>Example Text</a>",nil,375,175,50,50)
function eventTextAreaCallback(textAreaID, playerName, callback)
print(playerName.." clicked on Text Area "..textAreaID.." on the event '"..callback.."'.")
end

Error_404
« Consul »
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#6
  0
Oh mai
I LIKE ROCKET LEAUGE!!!
Bawrbow
« Citoyen »
1463839320000
    • Bawrbow#0000
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#7
  0
This is actually really fun once you get the hang of it.
Onkei
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#8
  0
Second release! Link to code here.

Updates
- Particles Customization; When you boost, it doesn't show the generic wind particles anymore, instead you can choose what to show by pressing P or doing !particles in-game. The bigger the charge you have, the more particles it shows.
- Stats are removed; They were useless anyway.
- Simple banning system implemented; If you're an admin, you can easily ban other players by !ban name, this only gives them a black-screen and prevents them from playing in matches (like the !spec command).
- Overtime; If at the end of the round and the scores are equal, the game goes onto "Overtime" mode and the first team that scores will win. This is the only update on game-play unfortunately!!
- Mo' Commands; !force num (Default = 1, Max = 4. This changes how fast boosts go!), !score redNum blueNum (Changes the game scores!), !admin name (Sets name to admin)

To Do
- Maps customization
- Better way to change game settings?

pls play the game and give feedback or i'll cry
Mynerdyways
« Citoyen »
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#9
  0
i love rocket league so i'll probably try it out soon :O
Greenopal
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#11
  0
i like this idea of a module alot!
Oath
« Citoyen »
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#12
  0
It doesnt work for me.. :(
Oath
1468038780000
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#13
[Modéré par Dracoleaf, raison : Accidental Double Post]
Onkei
« Citoyen »
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#14
  0
ixxiiim a dit :
It doesnt work for me.. :(

Are you sure you've copied everything from this page? Double-check pls

If it still doesn't work then show me a screenie of your #lua chat tab.
Nicolasledu
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#15
  0
Wow very nice !!
Viskiyibulnadam
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#16
  0
Good luck
Onkei
« Citoyen »
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#18
  0
alex4evah a dit :
Can you please set the particles to be displayed when you press the down/w key?

Added, it's not much cuz' it might be a lag generator. Thanks for playing :D
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