thanks to whichever sentinel who changed the title
There's been a weird glitch in any room where, whenever you use a throwable it sticks under or in bubbles.
If you don't know what throwables are, it's these consumables (and I forgot to include the tombstone, it glitches up as well)
So what happens is that, after you throw it and there's a bubble or any originally map-spawned dynamic ground/object on the screen somewhere, the throwable automatically teleports to the inside of the object. But, thanks to the physics of Transformice, overlapping dynamic grounds or objects leads to them stacking upon each other.
But thanks to lag or something, they end up below the bubble, basically hitchhiking a ride.
It's actually a pretty bothersome bug, because it screws up builds and murder attemptswhich i found out the hard way;-;.
Also, snowballs turn into the so-called "snowball dud":
It's when the snowball doesn't explode because the thrower (or at least someone) is lagging so it remains the tiny ball it is. Well, that's what happens whenever the bubble glitch is around.
Also, I've encountered another small bug with consumables yesterday (3/6/17): they won't always show for me, despite having impact.
It might only be me though, because the shamans who I seem to throw them at keep dodging them ()
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This is not yet fixed. So many times I have seen this happen in any kinds of rooms with odd moments.
This bug occurs when a throwable is used in the map that contains shaman objects, or just after bubbles that dead mice cause.
In both cases, some objects will start moving out of sync, meaning some mice that are using out-of-sync bubbles can be seen flying.
Yep, when a shaman gets bubbles as a skill on a map where they aren't useful, sometimes the mice will spam throwables and they'll get stuck in them.
Yesterday, there was a wood ground separating me and a bubble. I threw a gravestone, and it got stuck inside.
Bumping since this is not yet fixed.
A shaman's build can get ruined by this. In a certain map with shaman objects, the shaman made a build based on its objects, but when a lot of throwables appeared, the build started getting glitched.
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