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  • [Semi-Official] Cannonup
[Semi-Official] Cannonup
Mescouleur
« Citoyen »
1505778300000
    • Mescouleur#0000
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#1
  4

http://images.atelier801.com/15d60d944f5.png

Play now at the room #cannonup !
Module developed by Bolodefchoco and projected by Byontr



• Do you like survivor? Venture out in a place without Shaman, but with many watermelon? cannons!

» Type !p [playerName] to see the profile of the specified player.

¬ In the end of each round, the winner is announced. or not
¬ The cannon speed increases according to the current time.
¬ The cannon quantity increases according to the total mice in the room.

* You can make maps for the game. Currently there is the survivor queue in the script too, however an official map submission thread is going to be made soon.
ㅤThere are attributes that you can put in your xml:
ㅤㅤcn="cannon X, cannon Y" -> The cannon will be fired in the given coordinates (@6001536)
ㅤㅤcn="x;X axis of the cannon" -> The cannon will be fired with a random Y but with the given X (@3666224)
ㅤㅤcn="y;Y axis of the cannon" -> The cannon will be fired with a random X but with the given Y
ㅤㅤcheese="" -> Everyone starts with cheese (@3746497)
ㅤㅤmeep="" -> Everyone starts with meep!


[•] To become a room admin, add your nickname in the room's name with the character "@Name".
ㅤExample: #cannonup69@Bolodefchoco to make Bolodefchoco a room admin.
[•] If you want to increase the difficulty manually with more cannons, use the misc. attribute character "*" with the number of cannons you want (Min. 1, max. 5).
ㅤExample: #cannonup69*3.

http://i.imgur.com/UBruIwp.png Translation
http://atelier801.com/img/pays/gb.pnghttp://atelier801.com/img/pays/br.png
Code Lua

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en = {
-- Init
welcome = "Welcome to #cannonup. Your aim is to be the survivor! <VP>Take care, watermelons are dangerous!\n\t<J>Report any issue to Bolodefchoco.",

-- Info
nowinner = "No one won!",

-- Simple words
won = "won!",

-- Profile
profile = "Rounds : <V>%d</V>\nCheeses : <V>%d</V>\n\nDeaths : <V>%d</V>",
}


http://i.imgur.com/h6ImWJL.png -

Tat
« Censeur »
1505794620000
    • Tat#0095
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#2
  0
Nice module! Good luck! ^^
Boucharma
« Censeur »
1505822820000
    • Boucharma#0000
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#3
  0
Cutie module! http://img.atelier801.com/b9a4f17d.png
Good Luck!!!
Sebafrancuz
« Consul »
1505829900000
    • Sebafrancuz#0000
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#4
  0
Good luck!!
Vintage
« Consul »
1505845020000
    • Vintage#0246
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#5
  0
Wow, great module! :D

Dernière modification le 1515099420000
Honorabilis
« Consul »
1505846460000
    • Honorabilis#0000
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#6
  0
seems good
Donmickey
« Citoyen »
1506012300000
    • Donmickey#0000
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#7
  0
Can't wait to made some maps for this module! xD
Bolodefchoco
« Sénateur »
1515096120000
    • Bolodefchoco#0095
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#8
  0
Thank you all!
Now #cannonup has its own Map Submissions Thread, send your maps there!
Didiego
« Citoyen »
1517875740000
    • Didiego#9777
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#9
  0
Awesome
Bolodefchoco
« Sénateur »
1517875800000
    • Bolodefchoco#0095
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#10
  0

http://images.atelier801.com/15d60d944f5.png
The 2.0 version



Hello, map makers! Good news: I've worked on #cannonup the whole day and I honestly have to say it's WAY better now, new attributes, less poops, more fun, yay!!!

http://img.atelier801.com/db24f346.png All the maps were P41'd properly!
http://img.atelier801.com/db24f346.png Thanks Bolo, no more those 3 initial seconds! [Now your map will be displayed correctly]
http://img.atelier801.com/db24f346.png No more repeated maps!
http://img.atelier801.com/db24f346.png Now the cannon is summoned 100ms after the arrow, no more illusions \o/
http://img.atelier801.com/db24f346.png New cannons added!
http://img.atelier801.com/db24f346.png A review system has been added, i.e., you can test maps in your tribe house by using /np @Code without bugs!
http://img.atelier801.com/db24f346.png If you are room admin (#cannonup0@YourName), you'll be able to use the commands: !next (loads the next map), !again (loads the same map)

NEW ATTRIBUTE!!
http://img.atelier801.com/df24f346.png Cannon Quantity
quantity="number between 1 and 3" <! Multiplies the cannon quantities />

Example: if the total cannons are 2 and quantity="2", 2 * 2 = 4, 4 cannons!!!!!!

ATTRIBUTE IMPROVED
The cn attribute was improved!

You can set more than one x, y. Example:
cn="100,100, 200,200, 300,300, 400,100, 500,200"

The weakness of the kindgon
You must not use the mgoc attribute.
All the maps must have the bh attribute.

Dernière modification le 1517875860000
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