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![]() ![]() « Citoyen » 1506213660000
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![]() ![]() « Censeur » 1506214140000
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hard to choose eeeeh |
![]() ![]() « Consul » 1506214740000
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Spiritual because you could still spawn stuff when you're dead, revive mice, give cheese to mice, teleport mice, etc. |
![]() ![]() « Citoyen » 1506217440000
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Wind Master. Don't really play the game, but wings and moving around quicker is great. |
![]() ![]() « Censeur » 1506224340000
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What the best skill tree is may be subjective, but they all have their uses. Spiritual Guide is good for support and saves, so if you like helping people, use that. Wind Master is for mobility. It's good for most mice as it can aid in walljumping and making big jumps. I don't think you should start with Mechanician. I just don't think you should. Wildling has some weird skills. Physicist has some useful stuff, but you should probably start with Wind Master or Spiritual Guide. 26 is the magical number of skill points needed to fill a skill tree. You don't need to dedicate all your skill points in one. After getting the final skill of a tree, you can switch to a different tree if you want. |
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here goes my opinion. tl;dr - wind master is the best spiritual guide is more for of a productivity based (save wise) whereas nearly a very good part of those skills will be used often for this purpose. other than that, it only revolves around for the mice conveniences itself. wind master honestly seems too good to pass up. why? inc speed, that nice friction, WINGS, teleport & projection, and of course the acrobat. is diverse on many game modes and is best out of bunch to look to improve as in general. mechanician seems more of a tree to be more diverse for more to be used on survivor and in some specific building situatuions where still wont appear often wildling has to be one of the most disappointing skill tree out of the bunch. if it wouldnt be for renewal/reflex/gregarious spirit, this skill tree would be nearly worthless. physicist is more of a gimmick skill tree but some of the skills out there makes it worth to climb out for s.a. the long plank and the tape, which can be seen all over the place on divine mode to cheese a good part of the maps Dernière modification le 1506260940000 |
![]() ![]() « Consul » 1506267240000
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Best for what? |
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Wind master but I would go with the spiritual guide? It's hard to choose between those two. |
![]() ![]() « Citoyen » 1506295920000
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I think Wind master is the most helpful skill, but all of them would be more helpful. |
![]() ![]() « Citoyen » 1506316500000
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I would say that mechanic has the worst starting tier skills, while spiritual guide has the best starting tier skills... It feels really unfair honestly speaking, spiritual guide gets two really good skills on it's first tier |
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wind master because the new skill trees are absolute bullshit and ruin the whole concept of divine |
![]() ![]() « Citoyen » 1506452340000
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What i go is, I get Physics first, Spirital Guide, Mech, Wind master, and the none-liked one last, Wilding. |
![]() ![]() « Citoyen » 1508710080000
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psychist! have 8.37points (in my test) and winner spiritual guide only 5.61points! |
![]() ![]() « Citoyen » 1576512900000
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It depends on what mode you play bc in survivor you wouldn't need to revive anyone, give them cheese, ect. It's like a broke kid going to collage getting ready to prep for a job, knowing they won't go through with it. |
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Nice necrobump Wildling is clearly the best. Cat > everything |
![]() ![]() « Citoyen » 1576788300000
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Spiritual guide, bc it's probably the most helpful or Wildling, bc it's fun lol |