[Game] Defilante item "+1" in normal rooms. |
Viniciusdara « Consul » 1533229260000
| 2 | ||
ㅤ Defilante item "+1" in normal rooms. Well, I would like to propose a new functionality for the "+1" defilante item that doesn't work for anything in normal rooms. In defilante rooms, it's used to give score to the player. How it would work for the players If the map has 3 "+1" items, the mice will need to get them all to be able to join the hole. If you did not take all of them, you won't be able to join the hole.
The idea may be a bit weird at first, but this change could create thousands of different and new gameplays, for shamans, double shamans or even bootcamp. How it would work for mappers In the map editor, you would need to use the parameter defilante="" used in defilate maps If you put 5 itens, the mice will need to take all these 5 before joining the hole. The limit will always be the total of +1 items. ㅤ |
1 | ||
A big NO. /nosupport |
Vintage « Consul » 1533250080000
| 0 | ||
I don't think this is suitable for the +1 token, perhaps there could be some kind of key item to place in the editor that does the same function instead. Dernière modification le 1533250140000 |
Loyinhung « Citoyen » 1533372060000
| 0 | ||
Uhh..... No. /nosupport |
Syrius « Consul » 1533383940000
| 0 | ||
/support. |
Grimmaro « Consul » 1533444060000
| 1 | ||
I do not think this would work in rotation and I also do not believe that it will be a welcomed addition of the game by the playerbase due to the simple fact that the goal of the game is to build to the cheese and then back to the hole. All this will do is prolong the round with unnecessary items and annoy shamans much more than it will prove to be a positive addition as a whole. Keep this game mechanic with the Christmas event, that is the only time it is acceptable. |
Takria « Citoyen » 1534596960000
| 0 | ||
/nosupport |
Feiticeirobr « Censeur » 1534846500000
| 0 | ||
/support |
Yeeeoreum « Citoyen » 1534851060000
| 0 | ||
/nosupport |
Peanut_butter « Consul » 1534859460000
| 1 | ||
/halfsupport It could get annoying to go for the +1 tokens after a while and it would make the shaman's job even harder. Instead, I think that it should be optional to go for them or not, and they just give you +1 point on the shaman waiting list.This way those people who want to become the shaman faster, could get the tokens. |
0 | ||
the concept isnt rather as bad, but despite that im not seeing this happen or either wanting this to happen. /nosupport |
Garyforum « Consul » 1536702660000
| 0 | ||
/1000XSUPPORT |
Tmc580 « Citoyen » 1536793080000
| 0 | ||
/halfsupport I could see a module using this idea, but it'll take time in normal rooms, where I usually have thirdy seconds when a sham is done building. Over all, it'll be annoying to mice trying to get saves and cheese. |
0 | ||
Pls no /nosupport |
Meowie « Consul » 1536852000000
| 0 | ||
/nosupport Peanut_butter a dit : |
Starao « Citoyen » 1536859320000
| 1 | ||
/halfsupport Maybe use a different icon, reusing the +1 token for this might be confusing for defilante players. How about cheese fragments you need to collect before going into the hole. As long as the tokens don't count to the podium, I like the idea. But only have some maps with this feature, otherwise it might get annoying. Dernière modification le 1536859380000 |
0 | ||
Starao a dit : __________________ the works mechanic is told in the OP. Unless you meant it affects the points you get so you can shaman. OP a dit : and OP a dit : Dernière modification le 1536878940000 |
Force_shaman « Censeur » 1538159460000
| 1 | ||
Multiple objectives would add a lot of possibilities to p4. So many maps are linear but this would allow you to build from a>b>c or a>c>b or b>a>c etc. e: actually i think this would work better in p8, so that multiple shamans are actually required instead of redundant. Dernière modification le 1538159520000 |
1 | ||
Nice idea bro I like because if trolling |