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The event starts whit the 'Tutorial Mouse' welcoming you:
"Oh, hello little mice!
About the gameplay, I don't know if that could be possible because of it being a Lua event (It dawned on me after the idea was almost completely done >w<)
But anyway the objective was to collect 2 cheese on normal maps; 1 goes to the inventory and the other one is added to the event total
We collect a certain quantity of cheese and do a quick task to reach each mousehole
That's it TwT
Badge and Cartuche (Orb):
Some title options:
<<Cheesy but grate>>
Well, I didn't plan anything for the shop, but I found those tailor stuff I did some months ago, so... ¯\_(ツ)_/¯
And some unused cartuches, it looked great for another event:
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: The story of my event is
There is a grave disease that spreads among mice and now we need medical drugs
Every time a patient comes, we must help him to heal
: the way of playing is
The mouse comes and gives you a prescription, then you go to look for medicines
In the pharmacy, give him all the necessary medicines for healing
Sometimes a wounded mouse should be given bandages and syringes
Crystal <-------------- Give the medicine to 5 patients
The title "'Doctor'" <-------------- Give bandage to 5 injured
Category 1 - Science
Here is my science / chemistry event
On an ordinary day The Scientist Newtton Mouse was working on his ways to duplicate the cheeses for the mice, but he ended up knocking down the potions and does not remember the duplication of the cheese. For this you will have to help him pick up jars of potions and Helping you to make certain formulas to find the right one, you will only have 1 chance per bottle of potion. There will be 25 coinage of potions. To guess the correct one must be made from the first potion to the last one.
Well every potion that goes right could have a riddle of a science sentence so it would win a title.
I thought about titles:
Here is the event medal:
Assumption of the medal
Here is the sphere:
The map could be like them climbing a ladder where they would have a litter full of potions they would pick up by squeezing space 2 or more then climb the ladder to the second floor and there would be the machine where he poin the potions by squeezing space and the potion appeared with an ✗ case made wrong or a case ✓ done right here is the map photo:
I did it on paper
Well this is a rough draft of the map I made a two-part because it did not fit into one
Good now the items to the store:
Maluco Singer Hairstyle
Pencil in the ear
Well that's if I think of any more items for the store I put here.
Good to have you like it ^ - ^
Good luck to everyone who wins the best
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Welcome to the Orchestra!
The Orchestra event is my submission for the "Create your Lua event" contest, in the free theme category. I hope it will be implemented in the game, it's a very educational and fun concept. I've learnt a lot while developing it. But I believe now I have its final version ready. If you have any ideas on how to improve this event, you can always message me. I wish good luck to every contestant.
Forum event introduction: King Fromagnus' birthday is approaching and the newly established Transformice Orchestra is preparing for their premiere, a concert in his honor. There is still plenty of work to be done though! You need to give a helping hand or two, with the musical instruments and the music scores. And of course, every musician must be in tune, it simply won't do to embarrass ourselves in front of King Fromagnus! But don't worry, as they say, the show is not over until the... plump lady sings. And you’re the one who will make sure that she sings!
Conductor’s text: First phase: Finally, you’re here! I need this orchestra ready as soon as possible. There is no time to waste, so listen carefully: Go to each musician and ask them what their instrument is. Then go backstage and fetch their instrument and its music score. Lastly, return to the musician and help them tune their instrument. Now, hurry up, we need to get this concert started, I don’t want to keep the Diva waiting and certainly not King Fromagnus! Oh, he’ll never forget this birthday…
Second phase:You got everyone ready? Good mouse! Now, go to the Diva already, she is getting cranky and it’s contagious. Don’t worry, she’ll tell you exactly what to do. That’s her second favorite thing to do, after singing. Don’t worry, I’ll handle the rest. Good luck!
Diva’s text: First phase: What are you staring at, do you want my autograph? I don’t see the orchestra ready! Make yourself useful already, we don’t have all the time in the world. Now, where did I put my pocket mirror…
Second phase: Well, that took you a while, didn’t it? I was beginning to despair. Alright, you have one final task, don’t mess this up. I’ll sing a few tunes and you’ll repeat them on the piano. But make no mistakes, or we’ll have to start all over again. Do you understand? Well then, let’s go!
Violin: With my instrument, I could be the second-in-command of the whole orchestra.
Viola: My instrument is the female member of a string quartet.
Cello: I play my instrument between my legs.
Bass: My stringed instrument is taller than you.
Harp: Supposedly, angels also play my instrument.
Flute: Mine is a slender instrument found in Jethro Tull music.
Oboe: The shawm is my instrument's ancestor.
Clarinet: Rhapsody in Blue opens with a solo for my instrument.
Bassoon: My instrument's mouthpiece is called the bocal.
Saxophone: My instrument is ideal for sensual music.
Horn: The english claim my instrument is french.
Trumpet: My instrument can make the walls of Jericho tremble.
Trombone: Don Drummond was the man with a big instrument like mine.
Tuba: My instrument replaced the ophicleide in the orchestra.
Euphonium: The name of my instrument means "well-sounding" in greek.
Timpani: I use a pedal to tune my instrument.
Cymbals: My instrument doesn't really need tuning.
Gong: My instrument originates in southeast Asia.
Vibraphone: My instrument is not even 100 years old.
Marimba: Rosewood is often used to make my instrument.
Musical instruments’ board: Choose the right musical instrument from the board, then fetch its matching music score.
Music scores’ pile: Choose the right music score and memorize the sequence of gestures, to tune the musical instrument.
Piano: Repeat the tune the Diva has just sung!
A rough sketch of the event map:
Here you can read the steps to complete the event:
1. The players will spawn next to the Conductor NPC and clicking on him will give them instructions about the gameplay of the event as well as the background story. The players have to perform a series of tasks to complete the event. First of all, the musical instruments and music scores are missing from the musicians' seats. The player will go to each musician and press spacebar/duck to receive a hint about the instrument they play. It will appear in the chat section of the screen in brightly colored letters, with the word instrument in bold, as an extra indication for the next destination.
2. Then, the player must go through the trapdoor, under the stage, to the board where the musical instruments are hung and select the correct instrument by clicking on it with the mouse. If the board is too small in the map, a blowout version of it could appear after clicking on the board, in a new popup window.
3. Next stop is the pile of music scores where the player must find the matching score. The scores have instrument names, the player must browse through them in a popup window, clicking on arrow buttons, and recognize the name of the instrument they are "holding" and choose the right score. The music score will show a unique sequence of gestures, that the player will have to perform at the musician's seat, to tune the instrument and complete this particular musician's set. As soon as this is complete, this musician's image will change to now include their instrument, indicating they are ready to perform. The number of musicians will determine the time required to complete this first stage of the event, I believe 20 is a fair number. Finishing all instrument/score/seats combos will give the first event reward to the player.
4. The second phase of the event will give the second and final reward. It will require the player to interact with the Diva NPC. First they will click on her to receive instructions and begin the second phase, where they play the melody the Diva sings. Τhe Diva will give the player a sequence of notes, on a piano keyboard in a popup window. Then the player will have to click on the piano nearby and replicate the sequence of notes on an identical popup window. The keyboard will be an octave wide (7 keys/notes) and perhaps even have letters on the keys, to reduce difficulty. This process will have to be repeated a few more times, each time with a longer sequence of notes, which will always be randomly generated. Or they could be simple and well-known tunes, such as the Ode to Joy and the Happy Birthday song. After the last sequence has been successfully copied, the second stage will be completed and the player will receive the second reward.
Some notes about the map. There will be a layer over the basement/backstage parts where the instruments and scores are located. The layer will depict the audience area, with rows of seats and perhaps some VIPs in the front row, like King Fromagnus. Whenever the player's character is over the trapdoor or inside the bottom area, the background layer would become visible. Perhaps the water grounds that are used to access the musicians' seats can be behind the curtains (the curtains will be a layer also) and show some scaffolding or ladders, or even another set of curtains, to highlight the fact that it’s a backstage area. Whenever the player's character uses the curtains they can see the background layer.
Regarding the event’s difficulty, there should be 20 musicians (and therefore 20 instruments and scores, too), sitting in 4 rows of 5. I have chosen the instruments and written down their respective clues. This number can change of course, if and when my event is chosen to be developed and implemented in the game. The same goes for the gesture sequences inside the music scores, it’s flexible. My idea is to have varied lengths. For example, 10 scores will have a sequence of 3 gestures, 6 scores a sequence of 4 gestures and 4 scores a sequence of 5 gestures. You’d have plenty of easy ones mixed with some moderate and a few difficult ones, it seems fair. Now, about the first step, where the players have to pick the right instrument from the board, based on the clues the musicians give them. In case this is deemed too complex, I’ve already thought of changes. One option is to divide the instruments in 4 families, signified by color; string, woodwind, brass and percussion. If it’s still too difficult, the clues’ idea can be abandoned altogether, they would simply be turned to trivia info and the musicians would simply give the player the name of their instrument from the beginning.
I believe there should be an orb and a title, as rewards. The title can be given when completing the first stage and the orb after the second part is completed. The title can be Maestro/Maestra or another music/orchestra related noun or adjective. I have some examples for an orb, but nothing definitive yet. The main idea is a grey circle with black contour and a stave with a clef and some notes around it:
There are obviously many options for shop items related to this event, since the theme is quite broad and involves many items and symbols. Some examples are:
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Category 1 - Science
Story: The city of Transformice was attacked by the tenebrous Malvena. Unfortunately, adorable King Julius was transformed in our worst nightmares: a cat! To help saving Julius, Crazy Scientist Cuco showed up with his laboratory and impeccable knowledge — or at least it appears so.
Crazy Scientist Cuco & King Julius & Malvena
Main goal: help Cuco collect the ingredients needed to make 5 potions. Each potion have around 2 to 3 ingredients that are going to be spreaded around the map. All of them must be tested on King Julius, so with each potion he turns into a different animal until he returns to his true form.
The map begins in Cuco’s laboratory in front of a table with 5 empty glass tubes. As we approach each of the tubes, we are able to visualize Cuco’s powerful and ancient book with the correct recipe for each potion — a page or two were torned, making it difficult to find the ingredients. Search for the ingredients spreaded around the map and return with them to Cuco’s laboratory.
Exemples of ingredients: frog legs that can be collected in a lake; tree fruits; rabbit ears; common ingredients that will stay in a storeroom; special liquids from a cauldron that needs to be heated — to heat the cauldron the mice must run on a wheel like this:
After completing the last potion, King Julius will be transformed into a mice. He’s going to need your help by making a last potion to defeat Malvena. Complete the first 5 potions to win the event’s Orb. So, back to the last task: it's going to be a different potion, since all of the ingredients will be exclusively in Malvena’s house. But be careful! Don’t wake her up from her sweet — or should I say terrible? — dreams. Remember to stay quiet while entering her house (do NOT type in the chat) and be aware of the obstacles, such as: lava on the floor, spider webs, mousetraps & more — after 3 noises, Malvena wakes up and expel you from her house). After completing all of the final ingredients, you will receive the event’s Medal, which could be Crazy Scientist Cuco’s book of recipes or a bottle of glass with mice eyes covered with a mice. Here are the examples taken from another game:
Idea for items:
Potion for the hand
Idea for the Orb:
Made by Roberta#0113 & Jixnn#0000
Categoria 1 - Ciência
Estória: A cidade de Transformice foi atacada pela tenebrosa Malvena. Infelizmente, o adorável Rei Julius foi transformado em nossos piores pesadelos: um gato! Para ajudar a salvar Julius, o Cientista Maluco Cuco trouxe seu laboratório e conhecimento impecável — ou ao menos é o que aparenta.
Cientista Maluco Cuco & Rei Julius & Malvena
Objetivo principal: ajudar Cuco a coletar os ingredientes necessários para fazer 5 poções. Cada poção tem cerca de 2 a 3 ingredientes que serão espalhados pelo mapa. Todas devem ser testadas no Rei Julius, para que a cada poção ele se transforme em um animal diferente até retornar a sua real forma.
O mapa começa no laboratório de Cuco em frente a uma mesa com 5 tubos de vidro vazios. À medida em que nos aproximamos de cada um dos tubos, podemos visualizar o livro antigo e poderoso de Cuco com a receita correta para cada poção — uma página ou duas foram rasgadas, dificultando a localização dos ingredientes. Procure os ingredientes espalhados pelo mapa e retorne com eles ao laboratório de Cuco.
Exemplos de ingredientes: pernas de rã que podem ser coletadas em um lago; frutos de árvores; orelhas de coelho; ingredientes comuns que ficarão em uma despensa; líquidos especiais de um caldeirão que precisa ser aquecido — para aquecer o caldeirão, os ratos devem correr em uma roda assim:
Depois de completar a última poção, Rei Julius será transformado em um rato. Ele vai precisar da sua ajuda fazendo uma última poção para derrotar Malvena. Complete as 5 primeiras poções para ganhar a Esfera do evento. Então, de volta à última tarefa: será uma poção diferente, já que todos os ingredientes estarão exclusivamente na casa de Malvena. Mas tenha cuidado! Não a acorde de seus doces — ou devo dizer terríveis? — sonhos. Lembre-se de ficar quieto enquanto entra em sua casa (NÃO digite no chat) e esteja ciente dos obstáculos, como: lava no chão, teias de aranha, ratoeiras & mais — depois de 3 barulhos, Malvena acorda e expulsa você de casa). Depois de completar todos os ingredientes finais, você receberá a Medalha do evento, que pode ser o livro de receitas do Cientista Maluco Cuco ou uma garrafa de vidro com olhos de rato com tampa em formato de rato. Aqui estão os exemplos tirados de outro jogo:
Ideias de itens:
Cabelo de Malvena
Poção para mão
Ideia para a Esfera:
Feito por Roberta#0113 & Jixnn#0000
Hey! You don't have to remove it from here, but as you are brazilian and if you feel more comfortable just writing in portuguese, feel free to post the idea written in portuguese only in the BR topic! (https://atelier801.com/topic?f=6&t=879476)
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Category 3 - Free LUA Event - The Endless Column
This time we are moving to Romania where we'll have a new adventure!
One of Romania's famous buildings is The Endless Column, made by Constatin Brancusi as a commemoration for victims of WW1.The Endless Column is made of 16 pieces which has approximately 30 m.
It will be a special map(like an old town with the column in the center) and the little mice will have 2 tasks. I really need some help with the design.
The Map(I need some help) will be like the real place of the column, but in the past with an old city. First the column will appear like a sketch and the main character in this story will be Constantin Brancusi. He will give all the information about the event and he will guide us how to be on top of the world.
The Character will be like Brancusi, an old man with a long white beard and special items which helps in recognizing that he is a carver.
Step One: Reassemble The Endless Column∞
-you will need to go to Constantin Brancusi and he will give you one piece of the column. After that, you will need to climb the stairs and put the piece by pressing SPACE. You'll be able to take one piece/map. For a piece you should wave the flag of Romania for 20 seconds. To complete this step you will need to get 16 pieces. ∞
Step Two: Together Forever∞
-for this step you will need to find a buddy and need to beat the palm with him. After that, you should go to the top of the column and wave the flag of your community. (After reassemble of the column, you will be able to climb on it)∞
∞For the first step you will get a brand new badge (like this)
∞And for the second step you will receive a new title
<<Infinity>> or if the team will approve <<∞>>
I hope you will like my idea and I need your help to make it come true!
Category 2 - The Mysterious Hole
LUA Event - Reverse Day
Did you get bored of getting cheese every time? This brand new LUA Event will bring you the magical opportunity to get the hole instead of the cheese!! This is what will happen.
The Tree of Life was the place where Elise and Papaille met for the first time. It was growing for ages and now he is ready to be the main point of a new chapter. One day, the little Prodechef didn't know about the mystical powers of the tree and he tried to cut it down. But when his ax touched the tree, he got very scared. All the cheese disappeared. "Where is it? Where is it?" asked little Prodechef..but nothing. No cheese for the little mouse. He realized that the tree has a mystical power which teleported the cheese. Now, he had only the hole and the cheese is missing. His mission is to get back the cheese,but now he can take only the hole!
Wait..something is sparkling at the top of the tree. Could it be the cheese? Help the little Prodechef to build his wings and get together the evil cheese.
You will need to help Prodechef building his wings. For this step, you will need to get 4 pieces which are hidden on the map. Also, you will need to find out all the pieces to finish the first step. After making the wings, you will be able to fly and you need to get the cheese wich is on top of the tree. When you get the cheese, don't forget to take a leaf and give it to Prodechef. He will give you the following rewards:
Making the wings you will get:
A new badge!
Giving the leaf to Prodechef and bring back the cheese you will get:
A new title!
The Action will happen in a forest, where The Tree of Life got seen by Prodechef. For the first step the map will be at the bottom of the tree, where a lot of grass grown up and hidden the pieces. For the second step you will fly from the bottom to the top of the tree. Take care! If you go harder your wings could broke easily.
The coach will be Prodechef(me) and he will give you all the information needed to finish the map.
Don't forget! This time you need to take the hole to cheese! That's the secret
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