|suggestion for new game mode|
hello, i suggest a new game mode that avoids the awfully designed maps that are difficult to complete, unfair for every mice in the map, and also hinder the progress of the skillful players. I talk about this kind of maps:
wrote them in the order i find them the most unpleasant to play or build. Not sure i missed any. Any of these maps can have a specific tag, and there can be created a mode which avoids maps with this tag.
[previous discussions here:]
You don't need 3 different threads about the same topic. Plus, they have more game modes to make the game more interesting, and this just seems like Vanilla but if it was terrible and not fun at all.
Okay so your previous threads were locked, so i'm going to repost what I said in the old threads you had here.
First off, I would like to point out the obvious. Those other types of maps that you dislike (Duel Shamans, Wind, etc.) Are there to spice up the game and make it more fun. The point of the game is for it to be hard, and removing all of those features will make the game drastically more boring and easier.
In your thread you state that those kinds of maps are "unfair for every mice in the map". How is Duel Shamans, Wind and Stronger Gravity "unfair for every mice in the map"? Some players love those types of map, and are quite good at it.
Another point you bring up is "if your partner is low or afk also you can't perform well." Now, this doesn't work for all maps, but most of the time when your afk partner dies you can get the cheese a lot easier. Even though I do agree that these maps can be annoying if you need your partner and they're afk, I don't think they should be removed. They help spice up the game, and just because I don't like them means they're going to be removed.
Just because you don't like these maps mean that they're terrible and should be removed.
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Just because you dislike these types of maps does not mean that the maps are awfully designed. These maps are what add variety to the rotation. How is it that wind, gravity, dual shaman, night mode and button-pushing maps hinder the progress of skillful players? If anything, these maps make those experienced players stand out. I understand how mice collision and soulmate maps can be sometimes frustrating to players, but just because it is harder to get firsts on them than on other maps does not mean it heavily affects players' progress, and does not make them any less experienced at all.
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