Emote Shop |
![]() ![]() « Citoyen » 1639745580000
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Ever wanted Twitch emotes in TFM? Well, now you can! Inspired by #cbase bt Type "!emoteshop" I'm still working on this so some stuff might be wrong/bad/incomplete but as of now, it kinda works. Don't scroll too fast while browsing the emotes... This script uses textarea ID's in the ~2000s so you should be able to copy-paste this into any module and it hopefully won't interfere with textarea ID's already in use! ![]() To do: - Load/save from/to playerData - Some kind of currency so that mice can buy emotes instead of all of them being available - Make it less ugly... - Build in a timer so they don't stay over your head forever <- done - Add even more emotes?! Put this in the top of your code: Code Lua 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 local emotes = { Put this in your function eventLoop: Code Lua 1 removeEmote() Put this in your function eventKeyboard: Code Lua 1 if key >= 112 and key <= 119 then emoteKeys(name,key,down,x,y) end Put this in your function eventTextAreaCallback: Code Lua 1 emoteShopCallback(textAreaID, name, callback) Put this in your function eventNewPlayer: Code Lua 1 es_Instantiate(name) Put this in your function eventChatCommand: Code Lua 1 if message=="emoteshop" then cmdEmoteShop(name) end Remember to sub "name" for "playerName" if you have it like that and so forth. For example, this is how it looks: Code Lua 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 function eventChatCommand(name, message) Dernière modification le 1667202720000 |
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Love it, i use it very frequently, cant wait for the update that make them not stay forever over our head :D |
![]() « Citoyen » 1645735800000
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POGGERS |
![]() ![]() « Citoyen » 1657154760000
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Lyfr a dit : Soon (when i get a computer) i might be able to do it bcoz the owner doesn't post anything bout it, don't expect too much because i don't have any tribe to test it and also i kinda forgot how to do lua |
![]() ![]() « Citoyen » 1664660100000
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sorry guys.. easy to lose interest after the prototype works :p |
![]() ![]() « Citoyen » 1664668140000
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you got this Tac, waiting for the final work |
![]() ![]() « Citoyen » 1664728860000
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Nnaaaz a dit : big appreciate update: the emotes are now timed and the script is using more specific names in the code (to prevent conflicts) |
![]() ![]() « Citoyen » 1667202600000
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update: after doing some testing i cleaned up peoples event functions and realized you can't have multiple of them, so that's fixed.. though now you gotta call the emoteshop functions in the event functions (pls tell me how to make this easier) |
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Very nice!! |
![]() ![]() « Citoyen » 1682708700000
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i demand money |
![]() ![]() « Citoyen » 1690406760000
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its not working |
![]() ![]() « Citoyen » 1697921400000
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Grth_demon a dit : throw an error in here or in a whisper in-game, i'll troubleshoot |