Some suggestions about the new option to disable skills |
![]() ![]() « Citoyen » 1647732960000
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I like this feature, and I hope that people keep using it, so that the gameplay becomes more interesting again instead of just round after round of giant plank -> restorative -> spring. I'm somewhat divided about not being able to use arrow anchors, especially when using divine mode. On the one hand, the no-skills mode is supposed to be an extra challenge; on the other hand, many shaman and dual shaman maps are already not very "divine-friendly", with sloping/rounded grounds, large gaps that have to be crossed, little opportunities to anchor builds on platforms, etc. Plus no time extension or faster spawning of items, so one can easily run out of time. This might put some divine shamans off of trying this mode. Perhaps a compromise solution could be to allow arrow nails, but penalise the shaman for using them by reducing the experience and shaman coin gain by maybe 10% or so (or alternatively, reward the shaman with higher gains for NOT using them). Then, when a shaman uses them, print a message in the chat at the end of the round explaining why their expected gains changed. Some other things: - The only indication that a shaman has skills disabled seems to be the different face markings, and those may not always be visible, depending on their color and the clothes the shaman is wearing (except to players who have the display of other mice's clothes turned off). I suggest adding another visual hint; maybe cross out the level number in their shaman orb. - The shaman markings revert back to the default ones when doing emotes (same as with the divine shaman's wings that disappear then), and I've seen them get stuck in that state on other shamans, rather than going back, which appears to happen after some emote/movement glitch combination (no idea how to trigger it). - The shaman mode menu does not mention what the advantages of disabling the skills are; the experience and shaman coin gain are only mentioned in the changelog, which won't be there for very long. Maybe add a tooltip to the "disable skills" option to explain this? (And perhaps include the requirements for unlocking hard or divine mode in their tooltips as well, while you are at it...) - The option to disable the skills is in the shaman mode selection menu that comes up when clicking the feather icon, so it is not available to shamans who haven't unlocked hard mode yet. Was this intended, or an oversight? If it was not intentional, maybe the feather icon could be enabled for every non-guest player by default, rather than only appearing after getting hard mode? |
![]() ![]() « Citoyen » 1648497120000
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Yeah the level number should get a unique icon or be set to zero or something. |