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  • [Semi-Official] #architect
[Semi-Official] #architect
Shinsetsu
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    • Shinsetsu#0311
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  • About
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#architect
About



#architect is a building module made by Shinsetsu#0311 that brings players together, no matter their shaman playstyle. Each shaman type has a custom difficulty-based rotation (from 1 to 5). Map makers can use an extended XML tag system to create unique maps, and players can earn in-module currency to buy cosmetics like shaman titles (shown in chat) and name colors.


Loading screen art is made by Eliotte#4652.




Special Thanks To


Eliotte#4652
Nezushin#9359
De4thk1tty#5467
Gouda#6791
Jplay12#0583




Available Hotkeys


H → Opens the help menu.
P → Opens the profile menu.
G → Opens the settings menu.
L → Opens the leaderboard menu.
K → Opens the shop menu.




Rules


- Comply with the game's Terms of Service at all times.
- Treat all players in the room with respect.
- Don't bother the shaman.
- The module reserves the right to moderate it's players.
(Failure to comply with these rules may result in being kicked from or banned from the current room.)



Any issues related to maps or module's staff can be reported via a private message on the forum to Shinsetsu#0311.



Thank you for your time!



#architect
Staff


To see the current staff members, use the command !liststaff {page} in the module.




Staff Rules



1. Professional Conduct
- Treat all players respectfully and fairly, regardless of skill or background.
- Do not abuse staff powers for personal gain, favoritism, or trolling.

2. Transparency
- Use staff commands only when necessary and appropriate.
- Announce actions when possible (e.g., room kicks/bans) to avoid confusion.
- Any action taken against a player must have a valid reason.

3. Command Usage
- Debug commands (e.g., !setmap, !setshaman) must be used only in private or approved rooms.
- Administrative commands (e.g., !setstaff, !addmap, !removemap) require prior approval from the module owner (Shinsetsu#0311).

4. Accountability
- Misuse of commands will be investigated, and repeated abuse may result in staff removal and possible reporting to game moderation.
- Keep logs, screenshots, or context when taking disciplinary actions against players.

5. Team Collaboration
- Communicate with other staff respectfully and constructively.
- Support newer staff members and help maintain a positive environment.

6. Confidentiality
- Do not leak staff discussions, internal decisions, or upcoming features/events without permission.

7. Representation
- As a staff member, you represent the module community. Always act with integrity and responsibility.




Apply for staff on this module
Please copy the form provided below, fill it out with your details, and post it directly in this thread.



Username & Tag:
Time Zone & Active Hours:
Previous Experience (if any):
Why do you want to join this module's staff team?
How would you handle conflicts or rule-breaking players?
Which staff role are you applying for? (Map Maker / Map Reviewer / Moderator)



#architect
Commands Overview



The module’s commands are organized by permission level.
For transparency, all staff commands are listed here so players can easily recognize potential misuse and report abuse if necessary.




Player Commands



!profile or !profile {name#tag} → View your own profile or another player’s.
!settings → Adjust your settings (mode, difficulty, etc.).
!shop → Open the shop.
!skip → Skip the round (shaman only).
!showmaps {category} {difficulty} {page} → Browse available maps.
!leaderboard → View the leaderboard.
!freeze → Freeze or unfreeze all mice.
!liststaff {page} → Display the module’s staff list.
!setdiff {lower} {higher} → Set your difficulty range.
!m → Equivalent to {/mort}, grants the shaman +20 seconds.




Map Reviewer Commands
(Includes all player commands)




!announce {message} → Display an official announcement in chat, tagged with your staff role.
(For serious and official use only — report misuse)

!setshaman {name#tag} → Assign a shaman for the next round.
(Debug use in private rooms only — report misuse)
(Exception: may be used to fix a bug preventing shaman selection, but not mandatory)

!setmap {code(number)} → Set a specific map for the next round.
(Debug use in private rooms only — report misuse)
(Exception: may be used if players request specific maps, but not mandatory)




Moderator Commands
(Includes all map reviewer commands)




!roomkick {name#tag} {reason} → Remove a player from the current room.
(Valid reasons required — report misuse)

!roomban {name#tag} {reason} → Ban a player from the current room.
(Valid reasons required — report misuse)

!roomunban {name#tag} → Remove a ban for a player in the current room.
(Valid reasons required — report misuse)




Admin Commands
(Includes all moderator commands)




!setstaff {name#tag} {group} → Assign a staff role to a player (must be lower than your own).
(Only with approval from Shinsetsu#0311 and a valid staff application/promotion)
(Any abuse will be reported to game moderation with real consequences)

!password {pw} → Set a password for the current room.
(For private/debug rooms only — report misuse)

!maps → Display debug information about maps and storage size.
!mapinfo {code(number)} → Display debug information for a specific map.

!addmap {code(number)} {category} {difficulty} → Add a map to the module pool.
(Only with approval from Shinsetsu#0311)
(Any abuse will be reported to game moderation with real consequences)

!removemap {code(number)} → Remove a map from the module pool.
(Only with approval from Shinsetsu#0311)
(Any abuse will be reported to game moderation with real consequences)



#architect
Map Submissions



We are looking for innovative and well-crafted maps that demonstrate creativity, effort, and thoughtful design.
Currently, there are two submission categories: Shaman and Divine.
You may submit only one map per category at a time.
If you wish to submit multiple maps, please include them all in a single post.

Maps submitted must not be present in any other modules.
Once a map is submitted, it can only be submitted to other modules if it has been officially rejected.

Each submission will be reviewed for both its design and XML code. A map reviewer will then contact you on the forum with feedback regarding gameplay.

Please note the following rules:
1). Pre-spawned shaman objects are not allowed.
2). Every map must have a valid solution. You are required to provide a screenshot of the solution to the assigned map reviewer.
3). If your map is accepted and added, you may not alter it or its tags without prior approval.


Failure to comply with these rules will result in your map being removed, and in severe cases, your account may be reported to the game’s moderation team.




XML Tags



architect_no_balloon="" → Prevents balloons from being spawned.
architect_no_cannon="" → Removes player rewards if cannons are spawned.
architect_no_boxes="" → Prevents boxes from being spawned.
architect_no_anvils="" → Prevents anvils from being spawned.
architect_no_runes="" → Prevents runes from being spawned.
architect_no_arrows="" → Removes player rewards if arrows are used.
architect_no_spirit="" → Removes player rewards if spirit is used.
architect_auto_win="" → Automatically saves the shaman once the last mouse enters the hole.
architect_authors="A, B" → Displays multiple authors for a map.
architect_hint="Hello world." → Displays a custom hint message for the map.
architect_no_b="" → Removes player rewards if the shaman presses B.
architect_no_c="" → Removes player rewards if the shaman presses C.




Map Submission Model
Please copy the submission form provided below, fill it out with your details, and post it directly in this thread.



Username & Tag:
Map Code(s):
Map Description:
Reason for Submission (why should this map be added?):

Upcoming update for #architect
March 1st 2026

There is a big update coming out for #architect. I will remake a lot of features, add more content and make a finished version of the module.


What will be removed:
- The language system, it takes a lot of space, it's very hard to maintain while doing updates, and it's not even used that much.
- The current titles and colors from the shop (you will get your coins back), since I've been planning for a long time to remake them into being more game oriented.
- Current daily quests since they will be changed.
- The huge amount of XP that you receive will be nerfed.



What will be added:
- A brand new game mode.
- A **practice** room that supports our tags and where you can load any map you want.
- Brand new daily quest that involve more interaction with the game.
- New titles and colors.
- Effects that play around you and that can be purchased from the shop.
- If your level is bigger than 100, I will add special icons in the shop that you can purchase with your coins and that will display for every 100th level that you have. Also, every time you earn 100 levels, the XP requirements will reset back to level 1.
- We will add grades for in-game performance. This system will involve streaks for completed maps in a certain difficulty range(the point system resets if you change your difficulty range). Each time you complete a map you get one point and each time you lose or skip a map you will lose 2 points. From 0 to 2 you will receive D, from 2 to 4 C, 4 to 6 B, 6 to 8 A, and 8 to 10 S. After 10 points you will begin a streak, that will give you extra XP with each map that you complete (stops at 10(or 20 points), that will be double XP, you can continue your streak but you won't receive any extra XP from that point). Losing a map will completely reset your streak.
- New UI's
- New leaderboard with 100 places.
- An internal review of our current maps.
- A new tag architect_image that allows you to load images into your map.



Dernière modification le 1769645940000
Njalic
« Citoyen »
1759944540000
    • Njalic#0448
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#2
  1
Username & Tag: Njalic#0448
Map Code(s): @7973794
Map Description: Movable block, spiritual map
Reason for Submission: Fun, versatile map.
Shinsetsu
« Citoyen »
1762262820000
    • Shinsetsu#0311
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#3
  0
Njalic a dit :
Username & Tag: Njalic#0448
Map Code(s): @7973794
Map Description: Movable block, spiritual map
Reason for Submission: Fun, versatile map.

Thank you for the submission, we will add the map.
Have a nice day!
Nekko
« Citoyen »
1766430480000
    • Nekko#3630
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#4
  1
Username & Tag: Nekko#3630
Map Code(s): @7968461, @7968255, @7968923
Map Description: Time trial, divine.
Reason for Submission: challenging, fun map.
De4thk1tty
« Citoyen »
1766882160000
    • De4thk1tty#5467
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#5
  1
Username & Tag: De4thK1tty#5467
Map Code(s): @7975564
Map Description: Shaman diff 3-4
Shinsetsu
« Citoyen »
1766964600000
    • Shinsetsu#0311
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#6
  0
Nekko a dit :
Username & Tag: Nekko#3630
Map Code(s): @7968461, @7968255, @7968923
Map Description: Time trial, divine.
Reason for Submission: challenging, fun map.


Your maps have been accepted and are on the module.
Please remove the tags that are not part of the #architect module.
Have a nice day!
Shinsetsu
« Citoyen »
1767162480000
    • Shinsetsu#0311
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#7
  0
De4thk1tty a dit :
Username & Tag: De4thK1tty#5467
Map Code(s): @7975564
Map Description: Shaman diff 3-4


Your map has been accepted.
Thank you for the submission!
Jellyphants
« Citoyen »
1767261180000
    • Jellyphants#9737
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    • Tribu
#8
  1
Username & Tag: Jellyphants#9737
Map Code(s): @7975715
Map Description: divine diff2 or diff3
Reason for Submission (why should this map be added?): has many different potential solutions encouraging creativity
De4thk1tty
« Citoyen »
1767277500000
    • De4thk1tty#5467
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#9
  1
Username & Tag: De4thK1tty#5467
Map Code(s): @7975718, @7975719
Map Description: Shaman diff 3, Shaman diff 4
Oaki
« Citoyen »
1767472620000
    • Oaki#3805
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    • Tribu
#10
  1
Username & Tag: Oaki#3805
Map Code(s): @7967997
Map Description: Divine diff 5
Reason for Submission (why should this map be added?): Fun, challenging map
Shinsetsu
« Citoyen »
1767486000000
    • Shinsetsu#0311
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#11
  0
Oaki a dit :
Username & Tag: Oaki#3805
Map Code(s): @7967997
Map Description: Divine diff 5
Reason for Submission (why should this map be added?): Fun, challenging map


Your map has been accepted.
Thank you for the submission!
Shinsetsu
« Citoyen »
1767486060000
    • Shinsetsu#0311
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#12
  0
Jellyphants a dit :
Username & Tag: Jellyphants#9737
Map Code(s): @7975715
Map Description: divine diff2 or diff3
Reason for Submission (why should this map be added?): has many different potential solutions encouraging creativity


Your map has been accepted.
Thank you for the submission!
Shinsetsu
« Citoyen »
1767486060000
    • Shinsetsu#0311
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    • Tribu
#13
  0
De4thk1tty a dit :
Username & Tag: De4thK1tty#5467
Map Code(s): @7975718, @7975719
Map Description: Shaman diff 3, Shaman diff 4


Your map has been accepted.
Thank you for the submission!
Jellyphants
« Citoyen »
1767693780000
    • Jellyphants#9737
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#14
  0
Username & Tag: Jellyphants#9737

Map Code: @7975901 // @7975903 // @7975944
Map Description: divine no balloon + no cannon // divine no balloon // divine no balloon + no rune

Dernière modification le 1767795960000
Bigerrol
« Citoyen »
1768854120000
    • Bigerrol#0000
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#15
  0
Username & Tag: bigerrol
Map code: @7977112
shaman diff 3 no tags
Jellyphants
« Citoyen »
1769124120000
    • Jellyphants#9737
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#16
  0
Username & Tag: Jellyphants#9737
Time Zone & Active Hours: GMT+0 mostly active in the afternoon and late at night
Previous Experience (if any): N/A
Why do you want to join this module's staff team?: i play this module a lot and would like to think i have a good eye both for potential solutions for maps and ways that maps could be improved upon and i like to discuss maps with other people
How would you handle conflicts or rule-breaking players?: not applicable to my role i think, if i witnessed rulebreaking i would forward it to a moderator
Which staff role are you applying for?: Map Reviewer
Bigerrol
« Citoyen »
1769372640000
    • Bigerrol#0000
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#17
  0
divine maps: @7888440, @7873196, @7917933, @7873193, @7977201, @7977210, @7977213
shaman maps: @7977112, @7288253, @7977207, @7977208, @7977209, @7977214, @7977217
Shinsetsu
« Citoyen »
1769644800000
    • Shinsetsu#0311
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    • Tribu
#18
  0

Upcoming update for #architect
March 1st 2026

There is a big update coming out for #architect. I will remake a lot of features, add more content and make a finished version of the module.


What will be removed:
- The language system, it takes a lot of space, it's very hard to maintain while doing updates, and it's not even used that much.
- The current titles and colors from the shop (you will get your coins back), since I've been planning for a long time to remake them into being more game oriented.
- Current daily quests since they will be changed.
- The huge amount of XP that you receive will be nerfed.



What will be added:
- A brand new game mode.
- A **practice** room that supports our tags and where you can load any map you want.
- Brand new daily quest that involve more interaction with the game.
- New titles and colors.
- Effects that play around you and that can be purchased from the shop.
- If your level is bigger than 100, I will add special icons in the shop that you can purchase with your coins and that will display for every 100th level that you have. Also, every time you earn 100 levels, the XP requirements will reset back to level 1.
- We will add grades for in-game performance. This system will involve streaks for completed maps in a certain difficulty range(the point system resets if you change your difficulty range). Each time you complete a map you get one point and each time you lose or skip a map you will lose 2 points. From 0 to 2 you will receive D, from 2 to 4 C, 4 to 6 B, 6 to 8 A, and 8 to 10 S. After 10 points you will begin a streak, that will give you extra XP with each map that you complete (stops at 10(or 20 points), that will be double XP, you can continue your streak but you won't receive any extra XP from that point). Losing a map will completely reset your streak.
- New UI's
- New leaderboard with 100 places.
- An internal review of our current maps.
- A new tag architect_image that allows you to load images into your map.


Dernière modification le 1769646000000
Zmiji
« Citoyen »
1769722860000
    • Zmiji#0000
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#19
  1
Username & Tag : Zmiji#0000
Map code :
@7918395 Shaman Diff 5
@7917909 Shaman Diff 5
@7916544 Shaman Diff 5
@7915663 Shaman Diff 5
@7915356 Shaman Diff 5
@7891091 Shaman Diff 5
@7847367 Shaman Diff 5
@7847208 Shaman Diff 5
-----------------------------------
@7917727 Divinity Diff 5
@7916762 Divinity Diff 5
@7912587 Divinity Diff 5
@7912492 Divinity Diff 5
@7901330 Divinity Diff 5
@7912484 Divinity Diff 4
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