Improvements, weapons, water, kits, animals, pets. |
Yoordl « Citoyen » 1533629700000
| 2 | ||
Hi, I've spent a little time in the game and I would like to give you some suggestions that in my opinion would introduce a huge variety to the game, so let's start: Ps. I would like to add that the ideas were copied from the Polish forum but were written 100% by my person. 1. Bow / Crossbow - why we do not have the opportunity to make our arrows / bolts, only 10 arrows in the arc after getting / creating? You can enter a quiver that can hold 30 arrows, players could create arrows, for example, from 5 iron, 5 wood, 5 fabrics = 5 arrows / bolts. It would introduce a huge variety to the game, in the end not everyone would run only with melee weapons. A quiver would have to have an additional seat, eg on the right side of the backpack a slot could be designed for him. As for the bow, it should also be destroyed along with its use. 2. Combat Kits - If the idea above was accepted, you could now think about sets and suit for distance combat. Now we have the following sets: Physical / physical injuries / Fire / Toxin damage, etc. So for a bow or crossbow or firearm about which will be lower, there may be Distance Damage + 1% / 5% stabbing damage to clothes, etc. as for a weapon to fight in closeness. The Speed Attack for the bow should be minimally increased. Players would then be able to choose not only between tanker / dps or healer. My idea for statistics for the outfit is, for example: Distance Damage 10% Stabbing damage 5%. 3. Firearms - In the game we have to deal with a firearm which has a limited amount of ammunition and is destroyed immediately after use, it is terribly un-thoughtful, you can introduce ammunition and an additional slot into the game, weapons in use would wear out and its strength depended on quality. Just as a firearm should be given the opportunity to create on the assembly table or a new table for this purpose, the same would apply to ammunition, if you enter 2/3 types of ammunition to the gun and give players the opportunity to use weapons in a satisfying way, the game would become more interesting but it would also have its minus. The weapon must have been loud as in real life. After the shot, the zombies would converge on the player due to the roar. I am not suggesting adding a new firearm here, because in my opinion there are several of them and you can choose. The bang must also be reduced to a pistol with a silencer. For a firearm, there would be no need for new sets, they could coincide with those that would have a bow, i.e. spacers and piercing ones. 4. Ability to obtain water in the Survivors Camp. For many players, the collection of water is tiring for gardens, and for research, a lot is needed (it does not suggest any reduction of requirements here), but it suggests introducing, for example: water pumps and wells. Let's say that we have a well that does not generate water, now we add to it a pump that will be supplied with electricity obtained from solar panels. The current would be used successively, for example, if we have electricity due to the 2 / h panel, we can increase it to 5 / h and give the pump 3 / h of water from which 2 energy units would go to the battery and 3 units would use the pump to obtain dirty water. In turn, converting dirty water into a clean stove would consume 5 dirty and 5-10 fires to create 2-3 drinking water that can already be used. Thanks to the introduction of such a mechanism, running the garden would be easier + water for research would be gained a little faster and more conveniently. It would be possible to introduce a well infection from time to time but toxic water could not be processed into drinking or dirty water. 5. Animals - We already have a goat and a hen, and if you think about a parrot, a pig, a cat. Example: Having a parrot at home, we would obtain seeds, for example, and we would have to feed it with animal feed. Pig would give us meat and she would also be fed with animal feed. The cat, in turn, could be treated as an ornament, a new animal. 6. Pet / pet - I mean more comrades who follow us, adding or raising our statistics very gently. (I do not mean something in the form: it raises our items, heals) And it is not also about the companion who deals damage, but it would only be. Let's say that we are accompanied by a cat who raises our statistics by +1 for treatment or +1 for critics. Then, for each class it would be possible to fit our pet. This is my proposal to vary the game, each of them was carefully thought out before I put it here. I am asking you to leave only specific comments with a specific opinion. Regards, Yoordl |
Seaceall « Citoyen » 1534369320000
| 0 | ||
I agree about a Water Collector, considering that our house is right next to a water source at times. A collection rate higher than the eggs and milk since it does rain quite often in game. A pig pen is also a good idea. |