Patchnote v.1.14 |
Streaxx « Sénateur » 1520003760000
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Greetings, Apocalypse Survivors! What's new for this version?
That's all folks, see you soon!
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Cafetina « Censeur » 1520003880000
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q merda eh |
Exele10 « Citoyen » 1520003940000
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do something about containers/boxes..etc becoming unlootable when the weather changes |
Kurnous « Citoyen » 1520004060000
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Oh nice, this is a good change. I like it. |
Kirikun1_1 « Citoyen » 1520004180000
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Hybrx a dit : |
Nichoyht « Citoyen » 1520004780000
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Pensei que era atualização com o editor ou o Catioros...(I though that was the update with the editor or the doggy) |
Lordsaintt « Citoyen » 1520004960000
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Permitir troca de material que é realmente necessário no jogo isso não trazem... Streaxx a dit : When can we exchange materials with players? We need this. |
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Exchange the items that can salvage into the materials? There are probably sound technical and possibly economical reasons why they don't allow exchanging materials. What if that can be game-breakingly exploited? Or the game definitely only considers it a currency that can't be exchanged between players, that it's all only connected to the player that did the scary, magical actions that generated it. |
Rumble « Citoyen » 1520022420000
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a dit : I find this change confusing and unappealing. |
Rumble « Citoyen » 1520029920000
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a dit : I can not think of any change that has upset me as much as this one. I'm tired and my clothes are ripped? Please. No. How about using the ripped clothes for when a player has the "one foot in the grave" buff? |
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a dit : Yeah that would make a lot more sense. Maybe a little bittle of blood as well. |
Censere « Consul » 1520039100000
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Damage to clothes is unnecessary when tired. We spent resources and effort to upgrade the clothing, so why should it just change arbitrarily like that? Damaging the clothing when tired makes no sense at all. We already have the exhaustion indicator to tell us this. Dernière modification le 1520039220000 |
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What was changed between 1.10 and 1.14? I notice that not all the changes are documented. |
Frostynox « Citoyen » 1520048520000
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Streaxx a dit : I feel like this is both unnecessary and illogical. Even If they have to do it to add more purpose on sewing table, at least they should have made clothes durability or something. Just limiting the clothes torn up from tiredness instead of durability sounds kind of half-butted Dernière modification le 1520048580000 |
I13lue « Citoyen » 1520079060000
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Hmmm seems this is yet another sign of what happens when devs decide to change the way the game they made works cause of a handful of people complaining about something they personally dont like. |
Frostynox « Citoyen » 1520079540000
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I13lue a dit : I have nothing against the idea of torn up clothing overtime (in fact, I actually support the idea of clothing durability). But let's be real, using tiredness as the measure of torn clothes makes no sense. The only way for you to get tired is to pick up a bunch of items, or consuming them outside camps. (Yes, I have tested this, combat only reduces hunger and thirst level). You don't go pick up a bunch of apples and juices, and pick up a fork to eat them and suddenly your outfit looks like you've been in world war 2. If they want torn up clothes overtime, just make durability instead, or if they want indication for tiredness, make a dusty and dirty clothing looks. It's not a bad idea, it's just that it could have been executed more reasonably. But oh well, I'm just a player, and it's already here. We'll just see how it goes in the future, it might work better than people were expecting. Dernière modification le 1520081160000 |
Wolvewalker « Citoyen » 1520100360000
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a dit : Big No. Durability for clothes (which are essentially the classes / skill trees in Dead Maze) would be catastrophic for the game. That would kill of the endgame and the f2p grind / p2 speed up monetization. |
Eistter « Censeur » 1520105160000
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With this new patchnote version it looks like the person didn't fix up it's clothes, which is kinda annoying for those ones who spent hours collecting materials to get a good quality for them. And it doesn't make sense changing the character's appearance ripping their clothes to then fix it up by campfiring. My suggestion for it, if that's a big deal, it's let it looking like the stereotype of a tired apocalypse survivor, like those ones from The Walking Dead or any reference from movie or TV show you can imagine. There's a lot of ways for doing it. My idea is using the stomach pain animation (the most relevant I found to demonstrate) added to dust and blood in order to have a dirty appearence. Or just remove it! It doesn't make sense anyway.
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Wolvewalker « Citoyen » 1520105700000
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To add positive feedback to my first post above: I enjoy Dead Maze very much. I haven't been captured by a new game like this in years.
I am looking forward to more of that. But Devs, please do not tinker with the clothing system, it is in a very good place right now, imho. |
Frostynox « Citoyen » 1520212680000
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I have played for a bit and i guess I can clarify things now. The torn look when tired, is simply just visual effect; it doesn't decrease the durability/quality of your clothing. Meanwhile poor quality clothing set will no longer look torn anymore. it's a bit of relief, although again, i prefer if the clothes look dusty / worn, instead of torn apart. Wolvewalker a dit : I didn't mean that the clothes will be lost (i know it will be game breaking), but I imagine that clothes have very high durability that gets worn out overtime, going from exceptonal and downgrade to high, and good, normal, and poor. You can fix it once its start losing durability before it has its quality lower down by taking extra more fabrics. |