React here on the latest updates! |
Streaxx « Sénateur » 1525437660000
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Discuss and react here on the latest updates posted on the topic: Small Announcements & Patchnotes |
Teddyrubskin « Citoyen » 1525438500000
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All the outfits are starting to look the same. |
Fionavar « Citoyen » 1525439880000
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"We gonna patch exceptionally well today" They said yesterday.. and now they gave us one small patch and another garbage looking set...wow.. just wow.. |
Aandreixon « Citoyen » 1525460280000
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I think this little update's scope is to hide a big one, I hope I'm not mistaken |
Waderhun « Citoyen » 1525471200000
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I dye Snake Jacket to red but the shoulder like a purple, and the down belt(Jacket contains) remaining brown. Ok, the down belt maybe a design. But no Red color in Jacket. |
Microhunterx « Citoyen » 1525471200000
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While this is nice "The daily dog's quests will no longer be required to progress in the main storyline! Your progression with the dog will not be lost :)" It never really bothered me. Also I think the next set of clothing should be something that is not vêtements de survivant and by that I mean nothing that is ripped, shows a large amount of skin or just generally geared towards looking like someone didn't have the sense to wear a shirt and/or find a pair of trousers without one both legs intact.. Also what part of that clothing is snake clothing? Is it a reference to something? |
Lolitsken « Citoyen » 1525583700000
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Idk the outfit doesn't really look like something my ex would wear. |
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i find the pants 'okay' but the top is bad. it's basically like we aren't even wearing anything. it's a small detail. in my opinion it should've been a bit like the reaper jacket, (the chest part) so it's more similar to what it looks like on females. also you should be able to dye all clothes. so please fix that. because when you dye some clothing and try to dye something else that looks good, so it fits better, it cant be dyed. and in the end it doesnt match at all and looks bad. same when i tried to dye my reaper trousers to match with my reaper jacket, and they could not be dyed, and i had to wash off the dye and just keep it in its original color because nothing else fits. |
Lainmax 1526108880000
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[Modéré par Wangan, raison : Spam.] |
Lainmax 1526109300000
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[Modéré par Wangan, raison : Spam.] |
Kingbae « Citoyen » 1526203440000
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nice game bro Dernière modification le 1526203560000 |
Microhunterx « Citoyen » 1526456760000
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Survivor gear finally has a confirmation box, woohoo no more lost survivor gear by accident, also its tells you if the item is cloth or survivor gear now, nice. Its the little things that count |
Lainmax « Citoyen » 1527865860000
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i thought the forge can repair weapon...cuz ppl really doesnt care wt weapon they r using already, weapon we got is already enough, i dont think most player would take time to make some other special weapon, after all they r all "spendable",they all can not be repaired. |
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Lainmax a dit : exactly. i don't see the point of the 'forge', it kinda ruins the point of a weapon honestly. combining a taser with a mace? it's ridiculous. it ruins the game. the weapons we had were already enough, combining 2 together is unnecessary. |
Lolitsken « Citoyen » 1528004160000
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Not mentioned: The reduction of damage for practically all weapons as a poor solution to balance out the forge. Forge is practically a pointless knick knack. Game's on the inevitable track of dying anyway. But I guess since it's dying they're trying to kill it faster. Dernière modification le 1528004760000 |
Microhunterx « Citoyen » 1528272120000
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I think the idea of a forge is nice, the execution of it? eh, not so much. Would be much better if the forge actually did something people wanted like idk, makes special weapons that cost a fair bit but are quite strong, or repairs weapons or turns scrap metal into blade or something..*sigh* |
Bishamonten « Citoyen » 1528409760000
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I am not sure if this is the right place to post an in depth comment, but I do not really know where else to put it, plus it kinda is related to this latest update. If this indeed is the wrong place it would be kind if a moderator maybe could just move my comment. I do not intend to cause any sort of disturance on here, just give some honest feedback. So first off, I do enjoy the game for what it is. It has its flaws, it in in an early stage after all, but all in all, to me it is enjoyable. A nice player community as well, experienced way ore toxic behavior in other places. I like this game. But frankly recently I have begun to worry and this particular update especially givs me reason to worry. So let me share my thoughts, if they can be of use in some way to the devs great, if not then so be it. As I see it this game has a LOT of potential, some really nice ideas went in here, a very solid foundation... Is just that I started to wonder what the plan for the game is...and if there even IS a plan. See, there are a bunch of individually great concepts implemented here, but in the actual game they seem to conflict. Let me explain what I mean: We got pretty solid survival mechanics, like food/stamina/water managment, limited storage, potential loss of survival gear and so on. Then we got amazing options to customize our survivors and adapt them according to our playstyle. In theory at least. Now here is the main issue that I see. With the way storage/survival gear works the game actually discourages people from experimenting/utilizing big parts of the customisation. Survival gear surely is not all that makes a survivor, but it is potentially important and at times essential for a build. In my case, I play a medic...it would be foolish to get rid of medic bag/gloves to try something else, since it is impossible to store those in a way and it is uncertain how long it would take to find new ones. Especially if SG is of higher quality, this turns into a punishing mechanic when it comes to variation. This goes even moreso for a whole bunch of weapon mods. May of those potentially COULD work very well with a specific build, but considering how fast weapons break and how rare specific mods are it feels not worth it to even try that. As such a big part of the available weapon mods just feel plain useless. ANd now this update. Balancing of a game is important. And part of balancing are not only buffs but also nerfs, albeit those seldom are popular, they often are needed. I do understand that. But this update...it almost feels like someone performed surgery not with a scalpel but with a chainsaw instead. I can only assume it was done after the devs realized how broken some of the forge recipes are...something had to be done. I just do not feel what has been done was the right answer. First of all they seem to have nerfed a lot of weapons without even considering if a nerf was waranted for the individual item at all. Some of them did not see much use even pre nerf, for a reason. Second is, a nerf of basic weapons puts more emphasis on the forge. Maybe intended. But this makes a grindy game more grindy now. Collect resources to craft items of good quality, collect more resources/gring hard to get another good item, forge them, maybe have a failure when forging...double the effort, for something that won't last that long to begin with. Beyond that however it is especially punishing for newer players/casuals who frankly might not have the time/resources to make use of the forge.that much. I also heard weapon durability was nerfed in many cases...I did not verify this, but if it is true that again is something that makes a game that is grindy by design more grindy. I feel like it messes with the flow of the game/gameplay a bit much. In the end I will need to test a bit more and see how it turn out, But this is what came to my mind. Does not seem wise to introduce changes/mechanics that alienate especially newcomers. Well obviously I can only speak for myself here, but I like the game and just felt I should voice my thoughts on it at this point. |
Microhunterx « Citoyen » 1528442940000
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@Bishamonten Well thought out and I agree with what was said. I also feel the that we need more information about ..well everything, for example weapons, they at most tell you the name, the quality, the damage and effects. I want to know the exact durability of the weapon, how type of damage the weapon does, physical, piercing etc? Better documented patch notes instead of just "hey we made a new set, guys" I want to know all the fine details, what is nerfed what is buffed etc and why. (Personally i just like detailed patch notes.) The same as Bishamonten, I can see that this game has potential, but information about it is so sparse that I don't know what is happening, is this bug been fixed? is it being worked on? |
Bishamonten « Citoyen » 1528456380000
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@Microhunterx Thank you, appreciate it. And yes, communication def could use improvements...but then again, this is propably a ver small studio, so while it would certainly be beneficial, I kinda cut them some slack on that part. |
Bishamonten « Citoyen » 1528574520000
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Sorryfor the double post, could not find a way to edit my previous post :( After reading around some more on the forum I realized my original post comes way too late since thecompany isin trouble and seems to have given up on the game more or less...well....that sucks...guess under those circumstances we can be grateful we get updates at all. Real shame, really wanted to see this fly |