The forgotten gameplay, from alpha to release |
+Minstens « Citoyen » 1526032800000
| 6 | ||
The forgotten gameplay, from alpha to release -------Since I have been on the alpha stage and from all the good memory I have from these old daysm, I saw that there was no empathy to fix all the combat mechanics. And trust me, the most important thing on a MMORPG/MOBA/FPS is to repair and balance everything related to the skills and weapons. Because that is the main core of the game rather than the cosmetic related things. Since the alpha stage there was low feeling to improve that and I think is one of the reason on what people have been downvoting the game after the release. Lack of more ways of fighting, the broken vampiric or the combo damage, the toxic and fire dealing strange damage. People playing only the last mentioned one because the critical hit or frozen is not worth. -------My experience from alpha to today is very bigger than you can expect. Plus I have discovered the real resistance formula and managed to find decent configurations for the amounts of clothing sets there is. Sadly I clearly see that you do not want or you will not do the reviews needed to make a better game. Which had a potential before release but past it, crash down totally. -------When I play MOBA/FPS/MMORPG or any other kind of game that involves infinite paths to play, what is really notorious is how well are equal those paths. Because they have on every update a small section dedicated to fix or buff or debuff whatever they see something need it. Which is a thing I do not see here, between the alpha-beta stage the spear was downgraded from the old craft system, then the proper system. Later the craft system and spear were changed. As the same hatchet was also downgraded in the craft system. You also touched master of elements and opportunist, while the surgeon and rescuer where changed too. Why? Because they were too op but hell yeah did other thing get buffed or fixed? I do not think there was something I recall it got improved. Plus I remember how bad you managed to repair the rallying call or the vampiric mechanic. Without talking about frozen status dealing misleading damage, or critical damage being multiplicative to the base one. -------To this day, I found a bug related to the toxic-fire combo, managed to test combo damage which is not working as I see and the healing skill from profile stats is acting as bonus received heal. How is hard to fix such things? They need to be done because they are a main core of the game. Plus I really want to see piercing damage on attacks or damage bonus or the resistance inmunity ingame. It would give more sense for a varied game. And not this actual grind system where people use only one crappy mechanic, that was supposed to be really nerfed but currently has several errors. -------If that is how you really want to improve the game, do not try it. Keep selling useless or vanity clothing sets to only earn money and keep losing players due they get boring of killing the same thing over and over. Because the things are there but you likely to ignore when the harm is not done or cannot be reversed. Dernière modification le 1526033040000 |
Genocide « Citoyen » 1526226180000
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https://www.youtube.com/watch?v=K8E_zMLCRNg&ab_channel=Nientjah |