The future of Dead Maze |
![]() « Citoyen » 1526251500000
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Dear people at Atelier801, I'm writing you this message knowing how the game-industry frowns upon ideas and suggestions from outsiders. But after reading the dark underlined forumpost about the current state of your company I couldn't help myself. I love the concept of Dead Maze, and seeing how the game missed the big wave and is losing momentum breaks my heart. Therefore I feel obligated to share my 2 cents, and maybe, just maybe I can contribute something by doing so. Dead Maze is a sinking ship. As you acknowledge in the forumpost, the game basicly failed at the one and only chance a game gets these days. And here's why: Flash. You allready know. The fact people lose all their gear due to lag and still play is a miracle. Not to mention invisible Avengers and missing dogs. Advertising. I did not know about the game untill I noticed it on ArmorGames frontpage, in the second half of the second row. That I clicked on it was pure luck. The rest of the games propably had a low rating or something? But never have I seen you advertise this game anywhere. Its not even on the frontpage of your own website. Publicity doesnt have to cost anything. So not doing anything at all just isnt good enough. Beta-players. Okay so I found the game and start playing it. And what do I see? Players beïng at level 400 allready. Oh, so apparantly this is an old game? Nope, these are beta-testers. They've been playing the game for a month or two allready. Now this is no pvp game, so it shouldn't matter to me, but it does. For example: The high-level betaplayers give a new player the feeling that they're way behind on something. Not knowing what te game has to offer they assume they've allready lost to these players. The high-level betaplayers decide the value in all trading, they squeeze everything they need out of unsuspecting newbies, adding to the 'ive allready lost' feeling. Now, I fully understand the necessity of closed-beta. But having people keep everything theyve earned during this period gives them an unfair advantage. I would recommend a complete overhaul of the closed beta, in which you test certain aspects of the game each week. Edit the stats of players as you wish, give 'm the items, the clothes and the map you need them to test. But when the beta-testing is done, take it all back, and reward the testers with an outfit or a medal or whatever. Not only does this remove the big devide between betatesters and post-release players, but it will leave something new for the betatesters as well. As in the complete finished game. They will automaticly add to the buzz around the game, helping you to get that bigbang-release you need. Community. For a gamingcompany that focusses a lot on community-based games you really failed to build a decent community here. The chat-option ingame is terrible, and tribe-benefits are non-existant. And I feel like Atelier801 isn't really part of the community either. People commenting on bugs etc never get an answer. The answer to all questions in forum is 'ask this in the correct topic'. Patchnotes are very limited. When stuff goes wrong, like with dogquests, you just dont say anything about it, and we're totally left in the dark for weeks. Funny enough, this total lack of communication is the only thing that brings people together in game, because we have to figure it all out for ourselves. Which brings me to my next point. Guiding. This game is complex. There's a lot of factors that determine wheter or not you will survive and/or thrive. But the game is very very limited on the information it gives you. You're basicly left to discover everything on yourself with nothing to guide you. I had to look up the most basic things on the wikia. Why does the game not tell what kind of damage a weapon does? Where do I find what resilience or aggro-bonus does? Why do I want a bed? How can I make a fire that doesnt whipe my foodbuff away? Face it, a lot of players will never google for the answers, they just quit. Monetizing. Last but not least, the game has failed to bring in the big cash. I know because you told us in the forumpost. And even though I like the fact that this game is really free to play, this is a massive problem. I'm the last person to tell you to force us into microtransactions, like other games do. But you've gone to the total opposite extreme end, which isnt working either. You've got to find something in the middle. As off now you can only buy fraises. Why not add something collectible to that? If you spend a certain ammount on fraises, you get a random garden ornament to put in your camp. Now make it so that friends can visit eachothers camp and you've got an incentive. Or add a pizza-delivery service. If you spend a couple bucks, you'll get a hq-pizza delivered to your camp everyday for a month. You had the creativity to come up with this whole game, yet in 5 minutes I came up with 2 better ways for monetizing. So what now? Dead Maze 2. You said you're getting into HTML for your next projects, so why not build the next Dead Maze in HTML? You have put all this groundwork into creating this concept, and you can still profit from it. Take the experience, take the ideas, take the brand, and rebuild it in HTML. The time you're saving by not working out a whole new idea can be put into learning the code. The time and money you're saving by not pumping the water out of this sinking ship that is Dead Maze 1, can be put into building a boat that actually floats. I have enough ideas to put a complete new twist to the game and monetize it, while keeping all core-mechanics and core-values intact. Seriously. I wish I could program it. And I'm just one dude, there has to be enough ideas for the next 500 Dead Maze standalones in this community if you just tap into it. Now I dont expect any reaction from Atelier801, but I am wondering how the rest of the community feels about all of this. Have I overlooked things contributing to the failure of Dead Maze, or has it not failed at all? And what are your opinions on the future of Atelier801? Is it Dead Maze 1, Dead Maze 2, or something completely different? Kind regards, The real Afbaff. |
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I always agreed with everything that was said above Up! :D |
![]() ![]() « Citoyen » 1528881360000
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Amen brother. |
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beta testers levels were alll reset when the alpha launched |
![]() ![]() « Citoyen » 1528922340000
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Can only agree with half of these points, as the other half is fairly entitled thinking in my opinion. 1. Non-latency based lag is such a huge problem. With my luck(or skill) I've only died from it once. Still a hassle. This I agree with, however I can't suggest a solution as I'm not knowledgeable enough in game development. 2. Advertising would be a hassle with their lack of funds. They already had to cut staff. Where will they get the money for some advertising? (I do not count social media public relations as a form of advertising) 3. I'm not a beta player and I have never felt any need to "catch up" with anyone higher leveled or compared myself to them. If even they even DID keep their beta stuff, what advantage do they really even have? That's more of some deeper, personal inferiority complex type feeling. I have yet to see any unreasonable prices being presented(except people naming stupid prices for exceptional foods, which aren't even necessary in the first place.) The trading system is more based on each individual and what they value things for. If someone offers you something you don't agree with, then ya don't make the trade. 4. Community is a joke lmao, but we all help each other for the broken things like the dog quest, which is nice. 5. Half of this information you're listing is like asking to be spoon fed instead of trying to figure things out. I only partially agree with this as the game only gives you the bare bone basics and the wiki gives you about half of the info you need(which the game should have clearly provided instead). 6. The food-delivery idea is just bad. One of the main details they try to draw towards is not making the game "pay to win". Food that provides buffs aren't THAT significant, however still provide a small advantage. The system in general needs to be reworked(however it cannot be done now because it has already been ingrained into the current community). Instead of being purely cosmetics, clothes were given different HP bonuses and set effects, and having them be purchasable via fraises makes for a slight pay to win advantage despite the boosts being very minimal. My suggestion? If they DO happen to create a new game, they should monetize on cosmetics/aesthetic aspects, without adding any type of gameplay advantage(IF they want to stick to being against a "p2w" type game). More camp customization COULD be a possible solution, however more research and observation has to be done on whether or not people place that much emphasis in their camp. |
![]() ![]() « Citoyen » 1528977000000
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beta testers were reset to 500.. |
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To the OP quit whining it sounds like you want coddling. Quite frankly having way way way too many people running around in this game will make it like all the other mmorpgs where the sense of there really isn't many people left and it is a real challenge to survive will be lost. I read some articles recently and they basically said have fun or leave. constructive ideas and help works but bashing them because you cant figure out the mechanics and it doesn't baby you through every aspect like modern games seem to do, and that oh horrors other people are higher level than you. Get a grip dude. All games don't need to meet your list of criteria to be considered a success. many games are run as truly free to play and I really really hope atelier will continue developing and adding to this game. |
![]() ![]() « Citoyen » 1529087460000
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Grougaloragran a dit : Beta testers participate in the alpha, that's why I laughed:))) Zeroing the result of beta testing is not a rule, it's just a sign of good tone. Well, not everyone has it. |
![]() ![]() « Citoyen » 1529088240000
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About the moderation of the forum completely agree. why do we need moderators to close the topic on the pretext that the topic is not in that section or they do not understand what the topic is about. Transfer the topic to the right branch, deal with things that you understand. Moderate other forums, topics that you understand. Dernière modification le 1529088360000 |
![]() « Citoyen » 1529374740000
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update slowly,lose peoples day by day,Fds login just done the dog mission then logout . |
![]() « Citoyen » 1529417760000
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As a programmer I find it so hilarious to see ppl blaming flash for the game problems... Flash IS awful, and current day technologies are several magnitudes more efficient in plenty of stuff; but lag is certainly not Flash's fault; it's bad programming and/or bad server operation faults. Bad programming is bad programming; bad server operation is bad server operation; it doesn't depend on the programming platform... Even if they redid the client in modern technologies; the problem would persist if they don't improve their client-server code and server operation. |
![]() ![]() « Citoyen » 1529687040000
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I do agree they went to the wrong extreme with money. It nice, but not smart business wise. I do like the idea of people buying stuff for camp (could even have fraise only clothing slot with no stats, or let you change your character's face). Not sure if the pizza idea makes the most sense (and is a little p2p), but something like that could be a good idea. Or if they were willing to go a little heavier on the p2p side of things, they could add one or two extra zones that can only be accessed through a one time purchase. higher level mobs but higher quality items, as well as more on-map spots for some rarer items. They could even have "travel vouchers" given out in some of the main quests so f2p players could check it out for a day or two. Again this is obviously p2p (which they try to avoid), but they may need to consider something like it. |
![]() « Citoyen » 1531635900000
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:) ---> :,( |
![]() ![]() « Citoyen » 1531671420000
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Realafbaff's 1st comment Realafbaff a dit : I agree with you in overall but did you play with TFM? It doesn't really teach you how to be a shaman, which is (in my opinion) essential for the game. (I get cancer when I see a low-level player using arrows to solve a map) Let's agree that making guides in-game is not Atelier801's speciality. Also, I'm a beta player (I started in December I think) and I'm on lvl 180. That's because I didn't play for about 2-3 whole months, but that's over. If I see a higher lvl player, that's not frustrating or anything, because he/she's playing the game for definately more time than me. That occurs in nearly every game. The advertising is terrible if you ask me, Bouboum, Nekodancer and Fortoresse is advertised in TFM and this isn't. I think that's all I wanted to say. Have a nice day! Dernière modification le 1531671720000 |
![]() ![]() « Citoyen » 1531762620000
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R.I.P Transformice R.I.P Dead Maze ![]() |
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i agree with some of your points. They really should try to improve on some things, like their programming and finding a middle between P2P and P2W :'0 just had to say that Flash isnt the sole problem of the game being bad in certain areas. They just need to improve their programming. Your "pizza per month" example was interesting tho! I mean as much as a "play 4 free" kinda of player; really feel like they should up their ante on the money side of things. A cheap monthly subscription for a few extra bonuses would be really nice and fair i think! They should try to do more cosmetic/aesthetic stuff too, like maybe more options to decorate your personal camp. I read some other comments here and i think having a bunch of maps that require you to pay once to play on them is a good idea <3 An example of a really good game that does that is Elder Scrolls Online and they do a lot of deals and DLC sales quite often, or during certain times. They really should try to look at other games and just try to analyze what those games are good at and how theyre good at it. They could really learn a lot. I rarely ever play TFM anymore and Atelier's other games; i havent touched bc i like to binge-play, so im a lot more pickier :'D but Dead Maze was something unique that i found on Steam and the minute i saw that it was a zombie survival multiplayer; i clicked. Because this was something i could play with all my friends and the sense of community meant it would be a lot stronger since its a survival game, so i really hope things pick up for them :'0 |
![]() ![]() « Censeur » 1534697940000
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the future of dead maze is in a garbage can |
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I've found this game like 10 days ago in Steam and have played it a lot (spent some premium currency also), so I just joined the game at its end? Bad to know. I was thinking to purchase more coins but now I will wait. Besides this performance/lag problem I'm loving the game (I just quit World of Warcraft new expansion to play this). I hope theres a future to Dead Maze. Dernière modification le 1535498160000 |
![]() « Citoyen » 1535529780000
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the last of update is 06/07/2018 22:26 |
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Virus_code a dit : |