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Patchnote 7.0
Adrazaelle
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#1
  3
Hello all!

Today we're gonna talk about a lot of new features, overhaul and balancing, here is a short list on this first post. The next posts will detail those aspects.


    Loot
  • Loot overhaul
  • New container interface
  • Items now have a cost in order to be picked up (hunger, thirst or tiredness)
  • Bad quality items cannot be recycled
  • Some containers have a chance to engage random multiple choices events
  • Item quality is now proportional to the zombies' difficulty

  • Survival
  • New campfires, the one near the bike and others, extinguished, on the maps
  • Players can set a "wild fire" anywhere on the map, (you need the item in your inventory)
  • New jauge: "tiredness"
  • Meds and illness overhaul


  • Zombies
  • Zombies are more responsive
  • New "special" zombies
  • New "beach" zombie skin
  • A colored pad indicates the difficulty of the zombie


  • Quests
  • One new quest on Santa Rosa
  • Dynamic environment modification when doing some quests
  • New cinematics

  • Others
  • Graphical evolution and optimization of the maps
  • New assets for the Desert
  • The bow is functional and inaugurates the "remote weapons" category
  • Dead Maze trailer
  • Ugo, new game designer


Players' XP won't reset with this patch.


Patchnote 7.0
08/01/2017


Dernière modification le 1501687380000
Adrazaelle
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#2
  2
Loot


http://images.atelier801.com/15d9cc0ce76.PNG
The new stat. "tiredness" used to pick items.



The loot interface changed. A colored pad on the right indicates the object quality. Statistics are detailed and picking up an item now has a cost (costs 6 of tiredness to pick it). A bad quality object cannot be recycled.



http://images.atelier801.com/15d9d77d843.png



Some containers can now randomly be closed. You can choose between different options to open it. Consequences can either be successful, neutral or detrimental.



http://images.atelier801.com/15d9d74b103.png



Containers will now adapt to the environment they are put into. For example, a container near a pool will have the "pool" list of items and will have better chance to drop "pool" themed items.

Testers, balancing this feature demands a lot of work, we would really appreciate your opinion about it, especially on the cost.


Patchnote 7.0
01/08/2017


Dernière modification le 1501663440000
Adrazaelle
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#3
  2
Survival

Some extinguished firecamps have been added on each map. You'll have to light it up and supply it with items in order to rest. To supply it, just click on it and choose any item of your inventory. Based on the item quality, the life bar of the fire will grow more or less. Feeding slots will unlock one by one after a certain threshold of feeding the fire. Firecamp is common to everyone.

You'll be able to set a wildfire by yourself anywhere on the map, in order to rest when you need to. You'll need the item in your inventory.

http://images.atelier801.com/15d993fe614.png
Extinguished campfire
http://images.atelier801.com/15d99407a09.png
Wildfire



Rain is a weakness for the campfires: everything will consume more slowly.

Meds and illness

Other symptoms can affect your health (as the drug addiction my favorite). New symptoms equal new meds. You will be able to heal yourself with vitamins or medicinal herbs.

Testers, please be vigilant on the meds. Thanks!

Patchnote 7.0
01/08/2017


Dernière modification le 1501663800000
Adrazaelle
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#4
  3
Zombies

We've added some new special zombies, and a "beach" skin zombie.

The different areas of a map are more and more thematic, with bikini zombies on a beach, or nurses on medical areas, hippy zombies, gothic ones, athletes ones etc... (some are already here, but there will be a bunch of new themed zombies in the future). Those themed zombies have the particularity to drop a unique reward, increasing the replayability of the maps. (well, at least that's the plan)

Zombies added are called "special". Those are enemies who will force you to change the way you engage the fight (you had a glimpse of one of them with the "dog", but the system has changed a lot). This will allow us to have epic multiplayer boss fights in the future.

When spawning the zombies, we indicate their spawn areas and their path. We can now specify a difficulty for that path, so those zombies will be more or less difficult to fight.
We're talking about "encounters" now, as we do not specify ONE zombie for the path, but a pack of them that the server catches randomly following a difficulty pattern. It's a marriage between random and control that we're hoping will be a happy one!

http://images.atelier801.com/15d9cf4859d.gif



Items and zombies loots that are in a high difficulty path will have a chance to drop better quality items than the ones who are on low difficulty paths.

Testers, please pay attention to the rewards you drop when fighting. Do you feel it was worth the fight?

Patchnote 7.0
01/08/2017


Dernière modification le 1501664400000
Adrazaelle
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#5
  4
Quests

One quest has been added to continue the story.

Dynamic environment modification for some quests has been implemented. But the map will return to normal when the quest is done.

With those two new quests come two new cinematics!

Others

- New "Mall" map soon
- Weapons and foods have been re-balanced
- Two walk animations for the zombies have been added
- We worked on a reveal trailer which will come out soon
- Maps have been optimized for lags
- Excalibourre, the admin weapon that can instantly kill zombies
- Ugo has joined the Dead Maze project as a Game Designer!

http://images.atelier801.com/15d895ac6de.jpg
The Mall Artwork



Patchnote 7.0
01/08/2017


Dernière modification le 1501665840000
Hmiida
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#6
  0
LOVE THIS NEW VERSION !! :D <3 ALSO WELCOME UGO !

Dernière modification le 1501589820000
Dva
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1501595220000
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#7
  0
Just put this *** game
Adrazaelle
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#8
  0
Frumossunt a dit :
Just put this *** game

O_O "Just put this _wonderful_ game" maybe?

Please be kind, we're just doing videogames for your enjoyment :)

But thanks anyways for your interest, that means you're impatient, and that counts! haha
Hmiida
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#9
  0
edited :3

Dernière modification le 1501599000000
Impressorahp
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1501602720000
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#10
  0
Omg Thanks very thanks!!!!!!
Tini
« Sénateur »
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#11
  0
LOVELY!
Tomni
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#12
  0
Wow, when is the open beta version?
im so excited!!!
Fatelessowl
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#13
  0
THANK YOU!! I stopped playing this for a bit because nothing was happening but after reading this thread I'll definitely be playing again, as always thanks for your hard work Devs!
Soulzone5257
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#14
  0
Awesome.
Dva
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#15
  0
Adrazaelle a dit :
Frumossunt a dit :
Just put this *** game

O_O "Just put this _wonderful_ game" maybe?

Please be kind, we're just doing videogames for your enjoyment :)

But thanks anyways for your interest, that means you're impatient, and that counts! haha

sorry but i wait this for so much time and i'm so sad when I see screenshots because I can't play

Dernière modification le 1501689540000
Hmiida
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#16
  0
Adra, what's about the Patchnote 7.1 ? what's new?
Error_404
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#17
  0
I fall in love with this patch, Thank you everyone for your hard work! Bikini zombies you say lol
Drug addiction sounds a good warning for people 8p

Also I sniff some hacks here "Excalibourre" !

Dernière modification le 1501694880000
Chacins
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#18
  0
I need play thiiiiiiiiis, right now!
Hmiida
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#19
  0
7.2 ;) you guys are suprising me :')
Anusiaks
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#20
  0
Frumossunt a dit :
Just put this *** game

In my case, every friend of tfm would play even for a paid version of this game
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