×

Langue

Fermer
Atelier 801
  • Forums
  • Dev Tracker
  • Connexion
    • English Français
      Português do Brasil Español
      Türkçe Polski
      Magyar Română
      العربية Skandinavisk
      Nederlands Deutsch
      Bahasa Indonesia Русский
      中文 Filipino
      Lietuvių kalba 日本語
      Suomi עברית
      Italiano Česky
      Hrvatski Slovensky
      Български Latviešu
      Estonian
  • Langue
  • Forums
  • /
  • Bouboum
  • /
  • Discussions
  • /
  • Version 1.12
« ‹ 4 / 5 › »
Version 1.12
Shadowwinter
« Citoyen »
1390545900000
    • Shadowwinter#0095
    • Profil
    • Derniers messages
#61
  0
Orkestrzhopa a dit :
yes good. fifteen seconds OR until the first hit is a pretty good limit. not too short, but not something that'll last the whole game either.

Just my opinion but 5~7 seconds sounds better in my opinion considering how fast paced the game is. Plus people will really have to think about timing when using it because it all could just be a waste, adding more fun to the game.

Also agreed with the blocks disappearing at the end of the round. If you're going to stick with these power ups you really should just have kept it the way it was.

Also bunkers should only spawn 3 blocks around you instead of 7 (I think it was?) and in the direction you're looking should be where it faces. So for an example if I were looking up it would spawn a block to the left, right, and infront of me but no more then that.

Also, on from left to right this is how common to rare I think the item line up should be (in my opinion).

Banana (very common) > Bomb Push (very common) > Bonus Power-ups (Common) > Speed (Common) > Bunker (un-common) > Vampire (un-common) > Bunker Bomb (un-common) > Kamikazi (Moderately un-common)> Mud (Rare) > Ice (Rare) > Shield (Extremely rare with it's current state).

Just my opinion, again.
Deletedaccount
« Citoyen »
1390547940000
    • Deletedaccount#6007
    • Profil
    • Derniers messages
#62
  0
What constitutes a 'good player' and thus means they won't get a speed penalty?

Indstructible blocks should still disappear.
Shadowwinter
« Citoyen »
1390550100000
    • Shadowwinter#0095
    • Profil
    • Derniers messages
#63
  0
Thunderai a dit :
What constitutes a 'good player' and thus means they won't get a speed penalty?

Speed penalties in general were removed, they coined the term "good player" due to the fact that you had to be good enough to kill more then 2 players per round and get a extremely high penalty for it to be a burden.
Luckyisdesi
« Citoyen »
1390551120000
    • Luckyisdesi#0000
    • Profil
    • Derniers messages
    • Tribu
#64
  0
Orkestrzhopa a dit :
they don't even blow up with laser bombs, did you know? i tried hitting them a bunch of times and it didn't work.

and no, i don't mind the powerups/no ranked at all, since tournaments are more fun anyway, but not all aspects of this update are great.

I think they fixed it,because I just had them,and they worked.
Kubajejfajny
« Citoyen »
1390551900000
    • Kubajejfajny#0000
    • Profil
    • Derniers messages
#65
  0
and skill bomb push i's not worked I'm a pushing bomb and bomb i's not moved
Shadowwinter
« Citoyen »
1390553940000
    • Shadowwinter#0095
    • Profil
    • Derniers messages
#66
  0
After thoroughly playing the update, I can say I really enjoy this. It's fairly balanced (Just a few things need to be tweaked) and alot of fun with some humour, as well as an interesting new layer and learning curve with lots of tactics.
Mythii
« Citoyen »
1390554960000
    • Mythii#0361
    • Profil
    • Derniers messages
    • Tribu
#67
  0
Suggestion for next update, maybe once you're dead, you can walk around as a ghost and turn into a power up ONCE. So like, you choose who you turn into a power up for? ._. Just a thought.
Juan
« Censeur »
1390556400000
    • Juan#4199
    • Profil
    • Derniers messages
    • Tribu
#68
  0
Thank you Sydoline!

Awesome!
Melibellule
« Sénateur »
1390563180000
    • Melibellule#0095
    • Profil
    • Derniers messages
    • Tribu
#69
  0
Tospaz a dit :
Strange... I've never got a single hazelnut from it, even in empty areas.

What the hazelnut bonus does is just gather around you the hazelnuts you would have obtained through destructing blocks. If you already gathered the max hazelnuts at previous round or before activating the bonus, it won't make new hazelnuts appear.
Some players have been reporting that their hazelnut count doesn't increase sometimes when they pick up the newly created hazelnut blocks, we're investigating into that.
Tig is tweaking a lot of things at the moment based on your feedback, so stay tuned!
Brainsneeze
« Citoyen »
1390563540000
    • Brainsneeze#0000
    • Profil
    • Derniers messages
#70
  0
I love Kamikaze <3
Shadowwinter
« Citoyen »
1390564080000
    • Shadowwinter#0095
    • Profil
    • Derniers messages
#71
  0
Thanks you for the information, Meli. I was curious about the Hazlenut power up for the longest of time now but now I'll be able to provide accurate information for the guide, woo !

Also I noticed that the better power ups don't come up at all for players with a high ratio and good score, this is a great way to balance the game but I still think players that have higher ratios and good score should still have a chance of getting the better power ups (Just still very very unlikely).
Quickyskillz
« Citoyen »
1390575060000
    • Quickyskillz#0000
    • Profil
    • Derniers messages
#72
  0
Why don't you just keep adding the furs, the powerups are so stupid. This game doesn't need updates.
Masani
« Censeur »
1390578660000
    • Masani#0000
    • Profil
    • Derniers messages
    • Tribu
#73
  0
shit...
Megamilk
« Citoyen »
1390578780000
    • Megamilk#3216
    • Profil
    • Derniers messages
    • Tribu
#74
  0
What are/do the new powerups (do)?
Jamokes
« Citoyen »
1390603620000
    • Jamokes#0000
    • Profil
    • Derniers messages
    • Tribu
#75
  0
rounds are way, way too long now
Revhound
« Citoyen »
1390604520000
    • Revhound#3547
    • Profil
    • Derniers messages
#76
  0
Melibellule a dit :
What the hazelnut bonus does is just gather around you the hazelnuts you would have obtained through destructing blocks. If you already gathered the max hazelnuts at previous round or before activating the bonus, it won't make new hazelnuts appear.
Some players have been reporting that their hazelnut count doesn't increase sometimes when they pick up the newly created hazelnut blocks, we're investigating into that.
Tig is tweaking a lot of things at the moment based on your feedback, so stay tuned!

e: nvm! i should read the version update threads.
disregard this, and also thx for the quick response time.
Lagiacrus
« Citoyen »
1390606800000
    • Lagiacrus#6060
    • Profil
    • Derniers messages
#77
  0
This increased the enjoyment of Bouboum for me ten-fold, it makes it so much more fun.
Revhound
« Citoyen »
1390607220000
    • Revhound#3547
    • Profil
    • Derniers messages
#78
  0
Lagiacruss a dit :
This increased the enjoyment of Bouboum for me ten-fold, it makes it so much more fun.

i especially enjoy the bomb glitching. don't you?
Lagiacrus
« Citoyen »
1390607820000
    • Lagiacrus#6060
    • Profil
    • Derniers messages
#79
  0
Orkestrzhopa a dit :
i especially enjoy the bomb glitching. don't you?

Christ, I literally haven't seen any until today, it is completely out of hand.
Shadowwinter
« Citoyen »
1390608720000
    • Shadowwinter#0095
    • Profil
    • Derniers messages
#80
  0
Well Tig's going to update the game tomorrow, so hopefully there'll be a quickfix for this.
  • Forums
  • /
  • Bouboum
  • /
  • Discussions
  • /
  • Version 1.12
« ‹ 4 / 5 › »
© Atelier801 2018

Equipe Conditions Générales d'Utilisation Politique de Confidentialité Contact

Version 1.27