|Bouboum Suggestions Thread|
A new game mode:
A chosen animal has to kill all the other animals before the time runs out
The other animals can't use bombs
The chosen one can find a new powerup that can slows everyone besides you
If he kills someone, his/her powerups get better
The default amount is 3 power and 10 bombs
New nut system: Every kill gives you a chance to get another nut from a block. Not overpowered, keeps blocks the only way to get nuts. The chance to get nuts will improve with your rank.
Ghost bomb: You can walk through this bomb. Appearance: Transparent with a cute little ghost face.
Skeletal bomb: Explodes in a square. At one fire-up, it does nothing. at 2-9 fire-up, it explodes in a 3x3 square. at 10-19 fire-up, it explodes in a 4x4 square. at 20-29, 5x5, etc.
Appearance: We already have a bomb with a skull on it. This bomb will be simply be a skull to highlight the danger.
New effect/existing effect changes: The auto-bomb dropping debuff should be applied to the randomized bomb item since it pertains to bombs. (uh... is this how it already works?)
The speed item will get a chance for a new debuff, one that swaps your controls around.
what about a bomb that can defect other's powerups?
So lets say the person I hit had a nuclear bomb effect
and I hit them with this magical bomb
and they didn't die but lost their nuclear bomb? :P
So, I've been thinking about naming this bomb and I decided on one :D
the 'Vortex' bomb