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Advanced Tactics Library
Crazysushi
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#21
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Hm, nice advise :o

X3 You should add how u can jump and shoot to avoid being shot and still attacking
Redd3
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#22
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That is there. See [6.1] Strafe Jumping
Shadowtrophy
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#23
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All these tactics, nuuuuuuu! The secrets are out! :C
Redd3
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#24
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Not everyone can do them, though :D
Shadowtrophy
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#25
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I could do like 1% of 'em. Don't worry. c:
Redd3
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#26
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I doubt it. I see you do a lot of these all the time.
You can try adopting some of these if you plan to master the Famas. A lot of these will be useful.

UPDATE: I have now updated the guide with color coding for easier viewing. I have returned the sections from the old forum excluding section 10.

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Shadowtrophy
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#27
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Shush Solfy e.e
+Laurent
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#28
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ysobadbro a dit :
..., none of these actually take any skill to use. ...

Even though there are some tactics that don't need any skill, you would have at least a large range of possibility to react and take a potentially useful strategy.

EDIT:
Shadowtrophy a dit :
All these tactics, nuuuuuuu! The secrets are out! :C

I think I will keep some others secret tactics for myself (all of them are easy to do though).

Dernière modification le 1402749480000
Lightningwx
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#29
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Ok ok.... how do you walk that fast ;o?
+Laurent
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#30
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Look at the guide "[4.2] SPEED WALKING", this technic uses the conjuration as a boost.
Livcorish
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#31
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Void killing is a pretty good method, conjure on the enemy while they're in contact with ground (preferably) and just glitch them to death. Simple! (Ok so maybe sarcasm wasn't clear..... It's hard to convey it in a message!) Fantastic library :)

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Redd3
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#32
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It's not seen as a legit tactic or something that is right to do. A lot of people hate it.
Anthonyjones
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#33
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I love it how I can learned about things :D
Redd3
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#34
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New sections added [6.7] and [8.12] :D First is just a new development on the penguin slide.

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Fewfre
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#35
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Not really "Advanced", but one thing I often see people do (albeit newer users), is not making "re-usable paths" in situations were you will be dying a lot and re-spawning (most notably flag maps). Rather than using conj to just go straight up, a staircase may actually save time, even if it takes a little longer to set it up properly.

However, I say "re-usable paths", as this can also be true of tunnels that are made haphazard and hard to reuse, or possibly creating a tunnel to a specific point, rather than thinking ahead and digging it to a more strategic point.

Hopefully I explained the point well enough someone understands it =p
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Another interesting tactic I've begun to start using is creating a ceiling above an enemy VIP, above their sight range. Often in a pinch, VIPs rely on shooting up-and-out of trouble. But if you make a really thick and wide barrier preventing this, and stay on top of it to prevent people from tunneling through, you not only block them from the danger below, but keep yourself in an advantageous position; above them, with them on a skinny little column they can easily be knocked off of :) And if your VIP knows about this, it also gives them a place to retreat to while also preventing people from following. I usually make my ceiling about 1/2 the width of the map depending, strengthening the part they are currently below and the surrounding area. This can also help you deter some people from trying to attack your VIP from above. Of course, this relies somewhat on luck to be worth it, as well as the VIP being fairly low on the ground in an open area.

I also use the ceiling trick on some flag maps, where people need to go up, and there's only a little area to actually do so. This idea is similar to a barrier around the flag, but instead just thinks ahead a little. This only works if not everyone trying to get through gangs up on you, and there aren't enough people to prevent you from actually getting a ceiling even set up. I often do this on Map 1 and Map 3.
Redd3
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#36
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Isn't that a little time-consuming?
Holistergo
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#37
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Actually fewfre a lot of these tactics are advance to new players. And a lot still have trouble mastering the penguin slideing. A lot still dont know what the heck it is.

Actually fewfre a lot of these tactics are advance to new players. And a lot still have trouble mastering the penguin slideing. A lot still dont know what the heck it is.
https://www.youtube.com/channel/UC7KbXD_UCVyo9rfXHREG16w
his channel

Dernière modification le 1403949060000
Holistergo
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#38
[Modéré par Travelingpik, raison : Double Post]
Fewfre
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#39
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solfn a dit :
Isn't that a little time-consuming?

The part about the "ceiling" can be, yea, especially if you do multiple blocks (although not so much on so on the "flag" version of it). Encasing a flag in a conj shield takes just about as long (unless you do half the screen with the whole lower part of your view completely conj, THAT takes awhile).

Don't blame you if it's not something you want to add, but even a "quick" ceiling (1-2 lines) in certain places can give an unexpected surprise to people trying to quickly move up :3


holistergo a dit :
Actually fewfre a lot of these tactics are advance to new players. And a lot still have trouble mastering the penguin slideing. A lot still dont know what the heck it is.
https://www.youtube.com/channel/UC7KbXD_UCVyo9rfXHREG16w
his channel

What part of my message are you talking about? I never said these weren't advanced. And he links to vids on his channel a couple times, so idk why your linking that? or what it has to do with anything I said?

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Redd3
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#40
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Holister it's the hardest trick to understand and also the hardest trick to teach. But it becomes one of the easier tricks to perform when you master it.

And Fewfre I don't really see how that makes much of a difference if not many people know how to climb and the people who do know how to climb also know how to avoid this trap.

If possible I'd actually like someone who's also mastered penguin sliding to help me explain how to do it more clearly.

UPDATE: I added step-by-step images to the penguin slide and "skipping to the bottom of the map". Also, I added sections [7.8] and [7.9].

Dernière modification le 1403862660000
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