Flag capture time |
Fewfre « Citoyen » 1410305460000
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Fewfre « Citoyen » 1432310400000
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Long time no see. any thoughts on healing flag and/or healing flag combined with groups capturing/healing faster? |
Siuker « Citoyen » 1432316460000
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Competition in game always be one way.The flag% only decrease but not increase.If the game process is two ways,as a result ppl may fight for 2 minutes,the flag has dropped down to 60%,but then it went up to 100%.This depresses ppl,implying you have do nothing,nothing changes,you have wasted 2 minutes... I'm not recommending flag healing,but it's sustainable,unlike other game which has no time limit.In Fort every round has a time limit and the max minutes it wastes you is 4 minutes to 6 minutes.Also Tig can apply some settings in flag healing,like what he did to the heal perk.Max healing hp is the current of your hp.Then the max flag% can be healed is current flag% +10%. About more ppl,more flag%,I would like to have more stable values. 1 attacker=2% 2=3% 3=4% 4 or more attackers=4% Then,teamwork will be important.However you as one player can still make important contribution. |
Fewfre « Citoyen » 1432331580000
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but healing would be like 1/4 the capture speed; so if at the current flag capture time. So if you captured 50% of a flag, it would take 4 times as long to un-capture that (or it could be even less, 1/5 or what have you). My main reason for wanting this is so we can either: - lower the current flag capture time - or (more likely) implement faster capturing based on how many people are in the flag (obviously capped as you mentioned). The healing is just a way to offset more attackers capturing base faster. (I also think the capture speed range should be more like 1-3s instead of 2-4s if no healing). |
+Supergrunt « Citoyen » 1432332480000
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Siuker a dit : It's the same thing for the defending team. But I know in Halo : Reach, when you play Invasion : Halo Nation a dit : The only thing you need to do is killing players, not being in the area yourself (if both teams are in the area, it's like Fortoresse) . |
Cheddarfist « Citoyen » 1432552320000
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Why not 2.5% most people wanted it to stay this way, because they already got use to it. Some people are complaining that attacking will be too hard. So lets say 2.5%. Which most be want according to the poll votes |