What weapon would you like to see next? |
Ggwphaha « Citoyen » 1420629660000
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I'd like weapon awp |
Omgdubstepzz « Citoyen » 1421441820000
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I would like to see A Bolt action sniper damage=10 Crouch damage=10 Magazine=4 speed=2-3 accuracy=Percestant automatic=no Gun category=Primary |
+Supergrunt « Citoyen » 1421466360000
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M40 is a bolt action sniper rifle and is already in the game. |
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This thing.. o.o biggest pistol in the world (excluding the Pfeifer Zeliska .600 Nitro Express 28mm Revolver..) Only a handgun like this is deserving of the old sound effect of the .357 magnum. Name: .50 BMG Damage: 10-15 (scaled down from 20-25) Rounds: 1 Reload: 5 seconds Speed: Undefined Accuracy: Low This is the only "handgun" that's bigger if anyone's interested.. https://www.youtube.com/watch?v=Ea_Q8C_67jY It would actually be very interesting to see a weapon that actually blows the player backwards from the force. Also the function "G" should honestly have a use, like improving the accuracy of the next shot. Dernière modification le 1424496660000 |
Siuker « Citoyen » 1422884940000
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A weapon that angle is fixed to horizontal,you can only twist within 30 degree. With this limit,this weapon should be powerful,may be heavy gun? |
Enaciri 1422890100000
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[Modéré par Sabusha, raison : Speak English on EN forums] |
Deadgenocide « Citoyen » 1422898500000
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Name: Automata AK74 "a nice skin to a nice gun" damage 20-37 Reload: 1 sec Type: Assault Rifle (duh) Accuracy: Really Good Price: 200 potatoes Dernière modification le 1422931080000 |
Jackalpaw « Citoyen » 1422913140000
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Siuker a dit : I don't think it would be powerful if you can only shoot in one direction, you'd have to be in front of that person who would be moving to be out of your range. |
Holistergo « Citoyen » 1422924420000
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solfn a dit : Would be cool for a spas or sniper combo. |
Pmcfarhan « Citoyen » 1422927960000
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Why not grenade launchers? Sorry dont have the picture |
Siuker « Citoyen » 1422960120000
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jackalpaw a dit : I mean,its damage,fire rate or some advantages should be higher than the average of all guns,responding with its limit. __________________________ To sum up many features that a weapon are suggested and my ideas,including
Note For digging gun,it's not as powerful as you think,it certainly digs quick,but it only digs 3 instead of 5 pixels deep.Normal gun only digs 2 pixels deep too. When the situation is blocks of conjuring everywhere,only rapid gun like MP5 or famas suits for it. Except for making guns rapid,making a gun digs bigger may be good too. I suppose agility feature only applies to all secondary weapons,EXCLUDING UZI! sorry Uzi,but you are enough and none of your business here. Double reloading in detail is,anyone of your gun has 0 ammo,reloading the other gun also reloads the original one.This encourages ppl to use both guns,one reload then both guns are in ready again. About state effect,I think it's much proper to be used in perks. And all weapons with limit feature,should gain a greater stat. Dernière modification le 1423199340000 |
Mouldychesse « Citoyen » 1423597740000
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Stun Gun Status Effects: No movement (5 secs) Electric dmg (-2 + 5 secs) Dmg: 5 Reload time: 8 secs Ammo: Unlimited |
Jjaakkee « Citoyen » 1424489760000
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I have no suggestion for an actual weapon, but can we have a weapon that has knockback? As in it literally pushes you back from the recoil? |
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Weapons already have a little knockback. All they would have to do is make the effect greater. Stun gun is ridiculous in a game like this though. If someone shot you with that thing and you were stuck for 5 seconds, someone could just abuse you with that weapon to farm kills off you. PS: Reload time 8s and ammo unlimited doesn't make sense. |
Holistergo « Citoyen » 1424629140000
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solfn a dit : i think he means that it only has one bullet so you can't really harass as much. You have 2 seconds to dodge it. Also about the knock back weapons, what the guy above you meant was you yourself get a knockback from recoil. Would be cool to have a gun that take hp from you every second your shooting the gun but with the bonus of extra effects. |
Siuker « Citoyen » 1424968020000
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suggestions of five new features 1.certify-when it hits an enemy who's hp is below 10,he will die in any condition. This weapon is suitable to be used in team fight.The best situation is enemies are around 10 hp. In general,you have around 25% to direct kill an enemy I guess,except for VIP. This weapon should have a lower stat.Low damage,but rapid speed to trigger the effect. 2.dual guns You can shoot both guns at the same time. This should be a secondary weapon.Switching to this weapon will force you to hold the secondary and your primary weapon. Addition of a limitation is you can only shoot at horizontal angle without able to rotate(only left or right).The reload of both guns are independent. 3.vanished Bullets of this gun have 60% will not leave locus. In general the locus is a line and telling you where it shot from.But still,at least you can know which side you got shot,but you have no idea the angle it comes from. Another terrible sniper I guess?It should have a lower damage than M40. 4.bouncy The name says all.Bullets will bounce when hitting walls or enemies,for 2 times.This should be a secondary weapon.If you rush into a crowd and use this.... 5.concrete Whatever it hits,a column of 3 blocks of conjuration will appear. A good weapon for freezing enemy and a defensive weapon.Hence it should have low damage and poor speed.Of course to be a secondary weapon. Dernière modification le 1424968320000 |
Fewfre « Citoyen » 1424983140000
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Siuker a dit : 1.certify - the definition of a kill-steal weapon :( 2.dual guns - to complicated / to much work to implement in my opinion; plus the animation would look weird holding a primary weapon in 1 hand. 3. vanished - could be fun if balanced right. 4.bouncy - could be great for shooting from inside a bunker/around a wall or making corner shots. (would be a useful secondary weapon). 5.concrete - seems interesting, but seems a little OP to be a secondary weapon to me, but seems not powerful enough to be a primary weapon. |
+Supergrunt « Citoyen » 1425075660000
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Siuker « Citoyen » 1427034300000
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Fewfre a dit : 1.certify Kill steal is not a problem for me,but considering it to the public.The solution could be anyone's hp is lower than 12,will drop to 1.Then other ppl have fair chance to get this kill. 5.concrete If it's too OP,then lower its fire rate or other performance would be fine. However I think its strength is alright. If primary gun is out of bullet,you are unable to dig at all. If I shoot with this at enemy,it's risky enemy can usually counter shoot at me. Killing enemy is generally a better choice than blocking enemy. Hence its usage should be mainly used when enemy is not around.Then it turns out allowing you to conjure further. _____________________________ Other new suggestions of feature: 1.Hunter Bullets deals higher damage when hitting the back of an enemy. It's useful when enemy is running away,raid,or VIP 2.Further Range simply bullet goes further than others. It should be only further within 20 blocks long. The benefits of this gun is in crowd fight.To make use of it,you have to guess where is the enemy. In general a crowd fight,you want to shoot at enemy but stay at the furthest position from enemy at the same time. With this gun and staying at backup,you are able to hits enemy when they cannot hit you. In concern of this advantage and other guns in balance,this gun should tend to be
One more thing,the locus of bullet from this gun should be different to a white line.to tell ppl this has higher range or normal range. Also this game will be more interesting than before,warrior and archer. 3.concrete absorb shooting an enemy also taking away power from his conjuring bar.3 shots will take away all of the power.This doesn't mean you can't conjure anymore.Your conjuring power recovers quick,you can still conjure 1 or 2 dots every second under bullet shots.It only breaks your defensive conjuring power. The following features are relevant to reload. 4.Reload Cut hitting an enemy,will cut his reloading.Enemy won't lose clip,and able to reload again. It sounds a terrible power.But I don't think it's as terrible as you think. To most guns,reloading only takes 2-3 seconds.Hide at a place and prevent being hit for few seconds should be easy.This ability can restrain enemy being aggressive. Also enemy doesn't always reload,you may have died before an enemy reload. And,enemy can switch to secondary gun to fight. But still,to balance this gun,it should have weaker performance to average. 5.Counter hitting an enemy reloading his gun deals more/double damage. Being shot,wait for the chance enemy reload,and shoot! 6.Turret(limit feature) You can only reload when standing.Moving during reload will cut it,reloading again means start over. This gun should tend to be:
This may be a prefect match with feature Further Range.A good feature and a limit feature combine to one gun. |
+Supergrunt « Citoyen » 1427061780000
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A lot of BAD ideas here, only 6 is good. Siuker a dit : You want a gatling, heavy weapon. |