Divine Build Gallery + Guide |
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![]() A thread intended with help beginners with divine building. This thread showcases builds created by the hot members of Cool Sock Club For even more information on divine building, visit Amelizz's Information about Divine building Bases are the foundation of a working build. H base H base: A base that resembles the letter H. Anatomy Breakdown: • walls of the base keep it from shifting to the left and right • boxes fill the cavity of the frame and maintain the base's shape Tip: When encountering a hard map, try to find a place to start an H base. (H bases are invincible if built correctly) Look out: Making the walls of your H base too tight will cause your build to shake and glitch.
Examples Different Variations a dit : No boxes needed since the frame of the base is already filled. Pi base Pi base: A base that looks like the greek letter Pi. (Π) (Name by Alfyus#8206) Useful for: • building downwards ![]() V base ![]() Brief overview of rooms commonly used for building practice. #leafileaf (buildtool) Interface ![]() Build Tool is a utility module created by Emeryaurora#0000 designed to help building enthusiasts. Leafileaf#0000 is hosting buildtool at *#leafileaf. Different Features: • Map objects will not disappear when clearing or reloading • Players can use divine mode even if it hasn't been unlocked • Commands: • !np or !map - loads a map • !rst - resets current map • Shift + click - teleport • P - loads player settings (access to autodivine, antilag, map info) • Provided with procedural explanations. @0 ![]() ![]() @1 1. Place the anvil 2. Cannon the wood to the right ![]() @2 Img #1: 1. Place boxes at both sides 2. Spawn plank on the top ![]() ![]() ![]() @3 1. Create an H base using the provided wood ground. (Note: Don't make the walls of your H base too tight or it'll cause your build to shake and glitch) 2. Secure the bottom of the base using a center-nailed plank and weighing it down with a box. 3. Spawn a center-nailed plank to the right end of the H base. (Acts as a leverage for your next plank) 4. Spawn a solid plank to lean on your 'leverage' plank. 5. To extend, "grab" or "pull" from one of the base's walls by connecting a plank from them to the solid plank. 6. Spawn a short plank or large box to lower the placement of your 'leverage' plank. 7. Spawn your leverage plank. 8. Solid plank on top. 9. If you can, add one last solid plank that touches the cheese ground and add a splint. (If the last plank will not touch the cheese ground, extend with a box one more time, then add your finishing plank.) Optional: Nail an anvil to the end of the last plank. H base: base that resembles H splint: a technique that straightens out two planks and prevents them from bending ![]() ![]() Alternative: ![]() ![]() @4 A triangle base keeps it from moving to the right or to the left. ![]() @116 Alternative: (provided by Hellofromdc#0000) 1.Build a pi base ![]() Dernière modification le 1545841980000 |
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