Some suggestions for TFMA |
Talomu « Citoyen » 1557736920000
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Sorry, I am a Taiwanese, so English is not very good. I think TFMA needs some more interesting gameplay. 1. Maybe you can join a new job-Animal trainer Animal trainer's skills allow players to bring a second pet And Animal trainer's Elisah’s gifts can be set to specialize pets. But no matter what, pets need to have pet-specific skills first. 2. Maybe the skills of each job can have three to four, or even more, let the player choose the two + one sub-job skills they want to use. Or a variety of jobs can have more advanced jobs, such as botanists can be advanced into a pharmacologist or a more advanced plant expert This may be harder to create, but this type of game requires more complexity so that the player's interest doesn't go away too quickly. 3. Equipment can add suit function For example, chefs wearing chef's apron, chef's hat can make his skill talents have two kinds of bifurcation effects at the same time, or different chef equipment can especially strengthen one of the skills. Finally, I want to tell the production team that I like the paper bag head, I need a paper bag head, and then I like it very much and I am optimistic about this game, thank you for your creation. |
Talomu « Citoyen » 1557830220000
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a dit : https://imgur.com/VZLFLsA And the rightmost skill in the picture is that I think that every kind of weapon can also have skills. https://imgur.com/pBeTJEa In addition, I think you can add a button to let players confirm their Elisah’s gifts in the dungeon. |
Lucianoslawn « Consul » 1557840840000
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Talomu a dit : /support |
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/support |