pk review 2023 |
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Review: february 2022 Post #651 - Post #716
If you would like to suggest a map for removal, join the Parkour Discord server and send a message in #remove-maps with the map you want to suggest for removal along with the map maker and the reason why you believe it should be removed. If you would like advice from Mappers, send a message in #map-advice. Approved (8) Acoolname#4878 -@7871955 Katmok#0000 -@7864773 Widabapo#0511 -@7683277 Benevolente#3520 -@7873197 - Replacing @7749267 Uhuge#0000 -@7893169 Xorcist#0020 -@873188 Xorcist#0020 -@898704 Xorcist#0020 -@917344 Almost There (16) Dwuz#8145 - @7870767 - Cp1 hard for new/normal player,Cp4 annoying, also lots of space left out. It's better to add more contents with saving grounds. cp6-7 are not as good as former cps Exccel#0000 - @7835170 - Overall the map is too short. The momentum from the first circle at Cp 2 is too inconsistent, that could be improved by increasing the acceleration. Cp 3 can be done like this: (https://imgur.com/HnFbWth). Cps 4 and 5 are not really interesting, 4 is a semiautomatic level with momentum from bouncing and 5 barely does any use of the circle treadmill to be something else from just a regular bouncing and then wj. Move the acid a little bit further from the water for cp 1. Reses#2305 - @7761151 - Cp1 hard for newbies and maybe for normal players, try to lower the 45degree ice or reducing the size of the chocolate so they can do it easier, also is difficult to help. Vincentfarm#0000 - @7828803 - Cp 2 is too precise, the gap of water is too thin to properly aim with the momentum, increase its length towards the right for a bit. At cp 3 the arrow placed above for cp 4 is misleading there. Cp 4 is frustrating due to how long it takes to understand the level and its increase difficulty, the boosters should have indicators for their respectively orientation in order to avoid any unpredictability. Cp 6 suffers from the same of 4, though instead the cheese location could also be moved a little fruther from the boosters. The treadmills should have their colors changed so they won't look the same as trampoline. Vinyl#4240 - @7852612 - Please stop using fake grounds. Its ok if you make the map out of lava and dirt but keep it as lava and dirt. Like the lava on cp 4 should be a tramp. It is also messy and lava bugs out at certain spots. It needs a lot of work and polishing if it is to be accepted. Widabapo#0511 - @7423398 - Mgoc="-1" should be added to the map's xml to stop objects from being taken way by the wind, therefore preventing unintentional trolling and making the helping easier on many levels. Cp 5 is too precise that could be improved by shortening the acid height, the level is also misleading due to the previous Cp (4) showing the cheese as an obstacle that should be avoided. Widabapo#0511 - @7495689 - Cp4 has ceiling, you can just wj and skip it, and then the cp is based on the fact that the vertical ice is bounced in an unusual manner, which cause confusion. Others cps are fine. Elmattjuan#0000 - @7835540 - Cp 5, 6 is too precise and long, the momentum from the first trampoline feels often random, and falling by surpise at the last trampoline then loosing your whole progress can get very annoying. Jasseh#0000 - @7705014 - Make the vertical ice higher in cp3 so you dont hit it if you are too fast. The ice is too hard to land on in cp4, I constantly overshoot it. Consider making the spawn point better for last cp for easier redo. Jer#2529 - @7885669 - Get rid of filler cps like cp3, the water for cp5 is not needed, and the wood and choco at the last cp are unnecessary Jordi#6447 - @7887478 - The treadmill here shoots you up sometimes as if its bouncy (https://prnt.sc/2orXHsl1kQK1). I also hit the acid roof on that cp. (https://prnt.sc/VfyypwputCVi).The lava in cp4 doesnt work sometimes (bounces you instead of teleporting). Map could be a bit longer. Otherwise great map. Jordi#6447 - @7886409 - Cp 5 is hard need to be nerf, Cp 6 can be done like this: (https://clipchamp.com/watch/QMaDhf0Ewhc), which I honestly think works in a more creative way. For minor advice: Cp 2 can be done by repeating the first obstacle and Cp 9 is way too easy. Pisse#0000 - @7894691 - Fix web for cp1/2, change cp4 to be anything but wj spam. Change the color of those treadmill to make a difference from normal trampolines. Xdapoloxd#0000 - @7874166 - Cp3 reduce the friction of the chocolate so we can move more quickly. Cp7 hard to reach the wood (newbies and normal players). Cp9 reduce a bit the restitution of the lava, is too much. Zasadesu#0000 - @7844617 - Checkpoint 1 is blind, consider putting a cloud indicator. Checkpoint 2 is very irritating, consider making the chocolate have more friction. For the placement of checkpoint 3, please change it so that it’s at the top of the chocolate so you don’t have to climb up every time you redo the level. Zaurye#0000 - @7680650 - Cp2 consider changing the chocolate by wood, doing it with chocolate is harder. Cp6 make the water 10% or 20% longer Rejected (46) Acoolname#4878 - @7863882 - I feel that cp1 is quite hard because if you want to do a CJ whenever you reach the top of the cobweb, the timing for touching the grass (https://prnt.sc/9BFhY2JIpqR3) is really hard, even when you try the normal way of just falling down the cobweb (https://prnt.sc/H8CXmFgW0yQk). Talking about cp5, I would say that if you don’t jump quite perfect the horizontal cobweb you have to redo again the checkpoint (btw is impossible to jump in the middle of the cobweb) and that’ll be frustrating for newbies or even for normal players. Cp6, reducing and controlling the speed of the trampoline is not really hard but in this case consider changing the acid ground near Cp7 or something else. Acoolname#4878 - @7865595 - I do not like the checkpoints where you have to bounce between two tramps cp 1 2 and 3. It is too repetitive, and in cp3 it is not tuned well so its too hard. cp 4 you can do it with cheese. cp 6 is annoying to redo. Overall repetitive map Benevolente#3520 - @7862381 - Map has cool ideas, but a lot of it feels like tight precision with wind and is not super fun to play. also its pretty much impossible to help in cp 1 Benevolente#3520 - @7862384 - Cps 3,5,6,7 feel a little too precise and difficult, this is hard for parkour. Currint#0000 - @6466899 - Generic ideas, and combo cps(3,8), unwise use of spaces(cp 3 that lava) Eliyahu1#7334 - @7871447 - Overall basic and simple mechanics used in parkour before. Eliyahu1#7334 - @7871562 - Overall basic and simple mechanics used in parkour before. Eliyahu1#7334 - @7871592 - Overall basic and simple mechanics used in parkour before. Exccel#0000 - @7827943 - Bad alignment, some obstacles are ok but others are very annoying and not interesting either the spaces left out a lot. Most of the cps are combination of dry generic obstacles, cp6 air lava grip and then lava is facing slanted plane in closed area is easy to cause bug Kuuull#0000 - @7864063 - Most of the cps are combinations of dry WJ and TAs. cp 11 hide the tramp corner, it causes sc. I don't think the stop tag using is necessary in cps. Kuuull#0000 - @7864191 - Generic gameplay (ta, wj, etc) Kuuull#0000 - @7864542 - Generic gameplay (ta, wj, etc), also web ceiling broken Laura1507#0000 - @7869239 - Overall basic and simple mechanics used in parkour before. Ligthjj#0000 - @7870841 - Cp1 has potential but is too precise. Most of the cps are generic, unwise use of space Mirebien#0000 - @7768671 - The map is generic and there's also some grounds unnecessarily in foreground Mum#7849 - @7818089 - Cps 1, 6 and 10 have a pretty decent concept despite of Cp 6 being recommended acid instead of lava and 10 being too high placed with the chair and water covered by the info bar (https://prnt.sc/1r9udan), however the rest of the map is generic. Cp 2 can be done by simply walking towards the ice on the right. Pablo#0974 - @7874919 - Cp1 due to downward blindness, the corner is visible in a short time and is hard to do up cj with it. The map consists of mainly generic cps Thespider999#8536 - @7871526 - The beginning was good up to and including cp 3. However after that the cps felt generic. cp6 spawn was misleading. There is a lot of unused space on the bottom left. Vincentfarm#0000 - @7858566 - Hard map for parkour rotation Vincentfarm#0000 - @6110576 - Hard map for parkour rotation Arrosa#0000 - @7875599 - Obstacles lack the creativity and difficulty needed for a new map. Arrosa#0000 - @7880177 - Mostly generic map with no challenges. There are alternate ways to do checkpoint 6 without the trampoline (https://prnt.sc/-a_KoKut2GTZ) and (https://prnt.sc/h3w71pezWJ7m). Can incorporate checkpoint 4 in a new map. Arrosa#0000 - @7880547 - Mostly generic map with no new gameplay. Can incorporate the last checkpoint in a new map. Some checkpoints are inconsistent, for example checkpoint 4. Darknessflower#6445 - @7766732 - The map doesn't utilize the space well, theres many empty parts such as middle and left side. The cps are extremely basic such as turn around and wall jumping. Diogets#9829 - @7863940 - Please don't use fake ground(wood should not be 0 friction, use ice instead). Lots of space wasted. Please arrange your cps wisely, especially cp 3 to 4 is extremely unclear. Earfquake#1718 - @7881528 - Very messy, tons of shortcuts and ways to skip cp's Earfquake#1718 - @7881069 - The map is short due to the large manuveur space and empty top right space. Manage the space wisely. Beginning cps are generic, and the instruction of cp2 is quite unclear. Cp 4 and 5 the bounce is somehow exciting, but feels dull. Earfquake#1718 - @7881328 - The tramp at cp1 is useless, cp2 is annoying to restart and is unclear where to turn right, whether you do it midair or go back to cp1. Make cp3 easier. Make cp4 line up, and cp5 is too chaotic Elmattjuan#0000 - @7869660 - Map hard and would be impossible to help other players in some parts of the map Jer#2529 - @7885941 - Generic, boring, and precise map. Fix the checkpoint placements in the future for easier redo. Jinta#1642 - @7883910 - Cobweb broken Jinta#1642 - @7884060 - Cobweb broken Jinta#1642 - @7884263 - Cobweb broken Liana#8725 - @7894794 - Boring and generic map. Checkpoints 3 and 6 are too precise. Obstacles are more suitable for vanilla. Potterrek#0000 - @7881192 - Cp3 and Cp6 low ips player absolutely can’t pass this checkpoint. Cp4 confusing and hard to do. Refused#0095 - @7883269 - Aside of Cps 4 and 6 obstacles rely too much on the stick grounds and treadmills instead of the players set of skills, allowing for too much inconsistency. Cps 5 and 6 can't be completed due to the changes on web physics. Refused#0095 - @7876373 - Some times Cp4 doesn't work. Cp5 confusing and hard to complete. Cp6 hard to do. Swagziin#4426 - @7879272 - the treadmills are not well indicated, whole map is lack of organisation and creative content Swagziin#4426 - @7880540 - Obstacles lack the creativity needed for a new map. Cp 5 is the only interesting level because of the use of stick ground but even then it doesn't do much else than being a way through a jump. The map counts with way too much contribution from other mapmaker to be their own authoring. Tator#5766 - @7882246 - A lot of map is messy and generic cj/wj/ta Theliongamer_27#7019 - @7882285 - Generic. Avoid afk death. Don't make repetitive route unless the gameplay is meaningful. Be careful of the use of extremely bouncy ground as it causes sc. Make all ground obvious and visible, cp13 that lava is not obvious at all Vinyl#4240 - @7870246 - Map is very messy with exposed lava corners, please avoid using fake grounds (this includes very weak lava) Vinyl#4240 - @7870503 - Map is very messy with exposed lava corners, please avoid using fake grounds (this includes very weak lava), use space better Vinyl#4240 - @7875268 - Map is very messy with exposed lava corners, please avoid using fake grounds (this includes very weak lava and having only some lava act as acid), use space better Xdapoloxd#0000 - @7873811 - Cp1 (annoying), cp4/5 (generic/not fun), cp5/6 annoying with the super strong grounds and hard to help other players, the last cp doesn't line up well Xdapoloxd#0000 - @7826508 - Cp1 and 5 are quite precise. the other cps are not appealing enough. Removed (43) A_4k#3858 - @7730945 - No grip on sticky ceiling/Impossible to complete. A_4k#3858 - @7726090 - No grip on sticky ceiling/Impossible to complete. Andrew678#0000 - @7744895 - No grip on sticky ceiling/Impossible to complete. Anotherbob2 - @7231473 - No grip on sticky ceiling/Impossible to complete. B0wl#7075 - @7679519 - No grip on sticky ceiling/Impossible to complete. B0wl#7075 - @7708441 - No grip on sticky ceiling/Impossible to complete. B0wl#7075 - @7694980 - Map doesn't function in mirror mode. Blood#3565 - @7576883 - No grip on sticky ceiling/Impossible to complete. Chocojell#0000 - @7739855 - No grip on sticky ceiling/Impossible to complete. Disk#4232 - @7689014 - No grip on sticky ceiling/Impossible to complete. Elmattjuan#0000 - @7646210 - No grip on sticky ceiling/Impossible to complete. Elmattjuan#0000 - @7682783 - No grip on sticky ceiling/Impossible to complete. Elmattjuan#0000 - @7645811 - No grip on sticky ceiling/Impossible to complete. Elmattjuan#0000 - @7696691 - No grip on sticky ceiling/Impossible to complete. Elmattjuan#0000 - @7705700 - No grip on sticky ceiling/Impossible to complete. Erayaltun1#7987 - @7666750 - No grip on sticky ceiling/Impossible to complete. Flash01#1465 - @7647909 - No grip on sticky ceiling/Impossible to complete. Johnny#1049 - @7688735 - No grip on sticky ceiling/Impossible to complete. Katmok#0000 - @7687300 - No grip on sticky ceiling/Impossible to complete. Lawlzfail#0000 - @7678377 - No grip on sticky ceiling/Impossible to complete. Lezkip#0000 - @4456051 - No grip on sticky ceiling/Impossible to complete. Mosby#0095 - @7714094 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7667815 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7668890 - No grip on sticky ceiling/Impossible to complete. riacc#0000 - @7669230 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7676153 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7677105 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7678248 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7679621 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7680477 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7686391 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7688267 - No grip on sticky ceiling/Impossible to complete. Oriacc#0000 - @7694687 - No grip on sticky ceiling/Impossible to complete. Razealvaro#0000 - @7681958 - No grip on sticky ceiling/Impossible to complete. Stovedove#0000 - @7707500 - No grip on sticky ceiling/Impossible to complete. Stovedove#0000 - @7733177 - No grip on sticky ceiling/Impossible to complete. Stovedove#0000 - @7734204 - No grip on sticky ceiling/Impossible to complete. Toxicstroke#7751 - @7666184 - No grip on sticky ceiling/Impossible to complete. Toxicstroke#7751 - @7666837 - No grip on sticky ceiling/Impossible to complete. Uhuge#0000 - @5908519 - No grip on sticky ceiling/Impossible to complete. Ulovemea#0000 - @7676339 - No grip on sticky ceiling/Impossible to complete. Ulovemea#0000 - @7686806 - No grip on sticky ceiling/Impossible to complete. Urook#1131 - @7687662 - No grip on sticky ceiling/Impossible to complete. Yunusaysal1#5889 - @7680950 - Map doesn't function in mirror mode. Dernière modification le 1694933820000 |