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UniverseClan
    • Tribu

Date de création : 11/07/2015
Communauté : Internationale

Recrutement : Ouvert

  • Introduction
  • The Story
  • Information
  • Rules
  • Allies
  • Allegiance
  • Black List
  • Combat
  • Credits
  • Herbs,sickness,and more!


http://i.imgur.com/rXeJpBy.png


Hello! Welcome to Universeclan!
Lead by Jewelshell. Enjoy your stay reading.

https://s-media-cache-ak0.pinimg.com/originals/af/d2/fd/afd2fd9c7b963c3138afb1cc1d2a3b7f.gif


Write Story Here.


http://s.mlkshk-cdn.com/r/Z8R6


Write Information Here.


https://assets.rbl.ms/704543/980x.jpg


Rules
1. Defend your Clan, even with your life. You may have friendships with cats from the other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle.

2. Do not hunt or trespass on another Clan's territory.

3. Elders and kits must be fed before apprentices and warriors. Unless they have permission, apprentices may not eat until they have hunted to feed the elders.

4. Prey is killed only to be eaten. Give thanks to StarClan for its life.

5. A kit must be at least six moons old to become an apprentice.

6. Newly appointed warriors will keep a silent vigil for one night after receiving their warrior name.

7. A cat cannot be made deputy without having mentored at least one apprentice.

8. The deputy will become Clan leader when the leader dies or retires.

9. After the death or retirement of the deputy, the new deputy must be chosen before moonhigh.

10. A gathering of all four Clans is held at the full moon during a truce that lasts for the night. There shall be no fighting among Clans at this time.

11. Boundaries must be checked and marked daily. Challenge all trespassing cats.

12. No warrior may neglect a kit in pain or in danger, even if that kit is from a different Clan.

13. The word of the Clan leader is the warrior code.

14. An honorable warrior does not need to kill other cats to win his battles, unless they are outside the warrior code or it is necessary for self-defense.

15. A warrior rejects the soft life of a kittypet.

16. No swearing.


http://i.imgur.com/oVKWypZ.gif


Skyclan/Skyflyerclan - Lead by Cheetahlolol/Shadowstar

Hearthclan - Lead by Koogo/Moonstar

Weatherclan - Lead by Pumazing/Shiningstar

Spaceclan - Millythecat/Spiritstar
http://i.imgur.com/leQkjjX.png


http://4.bp.blogspot.com/-VgpF_CPmmE0/VELfGBbgBmI/AAAAAAAAJQc/rVLZzJWZfsc/s1600/halloween-black-gif.gif


No one here right now. Maybe you should look elsewhere.


http://www.gifbin.com/bin/032014/1395774641_dog_afraid_of_cat_goes_up_stairs.gif


Warning! A lot more reading up ahead!

Battle Moves:

Back kick - Explosive surprise more to catch opponent from Behind. Judge opponents distances from you carefully, then lash out with you back legs, taking the weight on your front paws.

Back rake - A bit like Belly rake, if your a SkyClan cat this move works best. If your fighting a cat from the front, jump over the cats head and score your claws down their back.

Belly rake - A fight stopper. Slice with unsheathed claws across soft flesh of opponents belly. If your pinned down, the belly rake quickly puts you back in control.

Double death bite - Seems dishonorable and is only used against very evil cats. A partner and you take on one cat. Once you've got a hold of your opponent, your partner helps hold down enemy cat, and you both bite hard down on enemy cat's throat. Two pairs of jaws will cut off airway and cat will choke to death. Like I said, it's considered dishonorable and would only be used against evil cats like Tigerstar.

Dizzy dance - Only can be preformed by a extremely small and quick cat against a larger and at least somewhat slower cat. The cat charges head on then swiftly leaped sideways, ducking under the cat then as soon as the cat preforming this attack is out from under the other cat it spins and leaps over it. Then once More spins but rams the side then jumps over/goes under the cat and rams the other side then land one final blow by leaping onto the cat's back and grabbing the scruff with teeth and using your free paws to batter the cat's head. This attack should in the end result in a dizzy or confused enemy.

Dizzy tackle - A great move for swift young warriors facing older, larger warriors. You run in circles around them at top speed until their to dizzy or tired (if the were chasing you) to keep up. Then you tackle them. While they are down, attack. Caution, standing directly over them makes you vulnerable to the Belly Rake. This is a One-on-one move and is not recommended in a place with many foes.

Front paw blow - Frontal Attack. Bring your front paws down hard on you opponents head, claws unsheathed.

Front paw strike - Frontal attack. Slice downward with your front paw at the body or face of your opponent. Claws unsheathed.

Killing bite - A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.

Leap and hold - Ideal for a small cat facing a large opponent. Spring onto the opponents back and grip with unsheathed claws. Now you are beyond the range of your opponent paws and in the position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way.

Leap-and-cover - Ideal for making your opponent feel much pain, leap onto your opponent's back and put your paws over their eyes. For the moment the opponent is blinded, sink your claws into the soft skin around their eyes. If your opponent doesn't run away, take advantage of their temporary blindness and perform leap-and-hold move.

Making sure - You never know if a opponent is actually dead. When an opponent goes limp, they become vunerable, so make sure they are really dead. Bite and slash. Claws unsheathed. When you think they have gone to StarClan, pray and leave.

Partner fighting - Warriors who have trained and fought together will often instinctively fall into a paired defensive position, each protecting the others back while fending off an opponent o either side. Slashing, clawing, and leaping together, battle pairs can be whirlwind of danger for attackers.

Play dead - Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxed his grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and you are in the attacking position.

Scruff shake - Secure a strong teeth grip in the scuff of your opponents neck, then shake violently until he or she is to rattled to fight back. Most effective against rats, which are small enough to throw. A strong throw will stun or kill them.

Tail trip - The opponent moves to you and at the right moment, trip them with your tail.

Teeth grip - Target your opponents extremists- the legs, tail, scuff, or ears- ans sink in your teeth and hold. This move is similar to the leap and hold, except your claws remain free to fight.

Unbalancing act - If a cat is going to bring down all its weight on you while rearing on its back legs, role towards your opponents hind legs to unbalance him.

Upright lock - Finial, crushing more on already weakened opponent. Rear up on your back legs and bring full weight on your opponent. If opponent does the same, wrestle and flip him under you. This move makes you vulnerable to the belly rake, so requires great strength and speed.



Battle Tactics:

Approach from behind your enemy - The advantage is gaining the higher ground is that you can charge at greater speed at the enemy, who will be weakened by having to fight uphill.

Use the light from the sun - The sun should be behind you to dazzle your Use the light from the sun enemy. In green leaf, the midday sun is especially bright and cruel to cats who are used to sulking under the cover of the trees. In leaf bare, the low sun hovers around the eye line like a troublesome bee, keep your enemy from facing it, and they'll have trouble seeing an attacker from any direction.

Know were the wind is coming from - If there is a strong wind, it should be blow from behind you toward the enemy, blinding them with dust and holding them back like a current of a river. If you wish to preserve the element of surprise, the wind should blow from the enemy position toward you so your scent is carried away from them.

Conceal the size of your force - The number of cats in your battle patrols can be hidden to confuse the enemy from a distance. Cats packed tightly together will appear as a small attacking force, encouraging the enemy to be over confidant and make poor strategic decisions. Alternatively, is cats are spread out in signal file, they will look like a solid border of warriors, which will seem impenetrable to an advancing enemy.

Attack from both ends of the Enemy first - If both ends of the enemy line are defeated, the cats in the center of the line will have to fight the two fronts. Even if they are outnumbered, the will be out flanked, vulnerable, and in disarray.

Keep fresh warriors in reserve - Always have adequate reserves of fresh, fit warriors behind the battle line. They will be able to replace injured warriors, launch a separate attack if the enemy tries to encircle your forces, or fend off a surprise enemy from the rear. If the battle is in your favor, finish it by sending your reserve warriors behind the enemy line to surround them and demand surrender.

Feigned retreat and ambush - A group of strong cats charges at the enemy, screeching, then turns and withdraws. Repeat this until the infuriated enemy finally breaks it's line and gives chase. Then the trap is sprung. Other warriors positioned in rabbit holes and other dips in the ground-out of enemy eyes line- attack as soon as your opponents have gone past. The enemy will be forced to stop and turn around to fight the unexpected threat, as they do the retreating cats must turn and charge back at them with full speed. The enemy is caught between two bodies of attacking cats and will quickly surrender.



Water Combat:

Double-Front-Paw - Splashes water into the face of the enemy.

Underwater Leg Sweep (Front of Hind) - The opponent will not see it coming under the water so won’t have a chance to brace himself before losing his balance.

Push-Down and Release - Almost all non-XeoClan cats panic if they are submerged, while XeoClan cats know how to hold their breath underwater. This move can be used to secure a decisive victory, because it’s most likely to make the opponent surrender.

Underwater Clinch - Uses warrior’s weight to hold the opponent below the surface, with a firm grip that enables the warrior to bring his enemy spluttering back to the surface before forcing him under again.

Tail Splash - Temporarily blinds opponent by flicking water in his eyes.

Underwater Push-Off - Crouching and erupting out of the water into opponents, using surprise and impact to knock him off balance.

Sandpaw Splash - Using noise of water splashed at a distance to create a decoy, leaving opportunity for a surprise attack.



Above-Ground Combat:

The Sky-Crusher - Landing with all four feet on top of an opponent, flattening him like a leaf.

The Flick-Over - Landing with front paws outstretched to sweep the opponent off his feet and roll him onto his back.

The Kick - Kicking down hard as the warrior nears the ground, then using momentum from landing to spring away before the opponent can retaliate.

The Slice - Dropping down with claws unsheathed for maximum injury.

The Branch Swing - Holding on to the branch with front claws and swinging hind legs into the opponent’s face.

The Reverse Branch Swing - Holding on to the branch with back claws and striking with front legs through the swing.

The Trunk Swing - Sliding down the trunk and springing off at head height, using hind legs to push off and clear opponents. (Good if tree is surrounded.)

The Reverse Climb - Climbing backward up the trunk as the opponent advances to gain advantage of height; often followed by Trunk Swing.

Tell Cewkew or Jewelshell if we missed any.
Cheetahlolol - The one who helped us with this thread!
Keymidnight - The map maker and a great friend!


https://collegecandy.files.wordpress.com/2015/05/48860-cat-eating-watermelon-gif-ypvl.gif?w=656


Warning! A lot more reading!

Medicine Cat Herbs:

1. Borage Leaves are blue and pink star shaped flowers with hairy leaves. They are chewed and eaten. Borage increases milk in queens and brings down fevers.
2. Burdock Root is a tall-stemmed, sharp-smelling thistle with dark leaves. It is applied to bites and cures infection.
3. Catmint is a delicious-smelling, leafy plant, found in Twoleg gardens. It is eaten and is a remedy for Greencough.
4. Chervil is a sweet-smelling plant with large fernlike leaves and small white flowers. Its leaves can be applied to wounds. The roots are generally chewed and eaten. The leaves cure infection and roots helps bellyache.
5. Cobweb are well, cobwebs. You wrap them around a injury to stop the bleeding.
6. Coltsfoot is a flowering plant that looks like a dandelion with yellow or white flowers. It is chewed into pulp and eaten. It helps shortness of breath.
7. Comfrey are large leaves and small bell-shaped flowers, which can be pink, white, or purple. The roots are chewed into poultice which soothes wounds or mends broken bones.
8. Deathberries are small red berries. If eaten they will kill a cat *DONT USE*
9. Dock is similar to sorrel. The leaves are chewed up and applied. It soothes scratches.
10. Dried Oak leaf is collected in Autumn. It is brown with five points and applied to wounds to stop infections.
11. Feverfew is a small bush with flowers like daisies. The leaves are eaten. It cools down body temperatures for cats with a fever or chills.
12. Goldenrod is a tall plant with yellow flowers. It is chewed into poultice and applied to wounds to heal them.
13. Honey is a sweet, golden liquid. It is swallowed. It is used for soothing the throats of cats who breathed smoke.
14. Horsetail is a tall plant with bristly stems.It is chewed and applied to wounds as a poultice. It is used for treating infected wounds.
15. Juniper Berries are bushes with spiky dark green leaves and purple berries. They are eaten and soothes bellyache and helps cats who are having trouble breathing.
16. Lavender are small purple flowering plants. When eaten they cure fevers.
17. Marigold is a bright orange or yellow flower that grows low to the ground. Its petals or leaves are chewed into pulp and applied to wounds to stop infection.
18. Mouse Bile is a bad-smelling liquid. It is dabbed in moss soaked in bile on a tick. It is used to remove ticks.
19. Poppy Seeds are small black seeds shaken from the head of a dried poppy flower. They are eaten to soothe shock and distress and eases pain.
20. Stinging Nettle are spiny green seeds that are eaten or applied to wounds. They are eaten to dispel poison and applied to bring down swelling.
21. Tansy is a strong-smelling plant with round yellow flowers. It is eaten in small doses and cures cough.
22. Thyme are small dusky green leaves on a brittle stem. They are eaten to calm anxiety and frayed nerves.
23. Watermint is a leafy green plant found in watery places. It is chewed into pulp and eaten. It helps bellyache.
24. Wild garlic is a strong, green stemmed plant with no leaves. If a cat rolls in it, it prevents infections.
25. Yarrow is a flowering plant. Its leaves are made into poultice and applied to wounds. Yarrow expels poison from scratches or wounds, if swallowed, will make a cat vomit however.

Sicknesses:

Cough - A sickness that is like a human cold. Symptoms are just coughs and sneezes, though it can be dangerous to kits or young cats. The best Treatment is Tansy.

Greencough - A sickness similar to pneumonia that is often rampant among the Clans in leaf-bare. Symptoms include wheezing, coughing, pus excreted from the eyes, sneezing, fever, and green phlegm streaming from the nose. The best treatment is Catmint and Feverfew.

Whitecough - A mild sickness like a cold. More common than greencough, but can become greencough or even the fatal blackcough. Symptoms include sneezing, coughing, white phlegm streaming from the nose, and a slightly high temperature. The best treatment is Catmint.

Blackcough A fatal sickness that spells certain death for any cat who catches it. Symptoms are intense chest pain, weezing, and coughing. It is a rare sickness for the cats, and the best treatment is Catmint.

Chill - A very mild ailment usually caused by very cold weather or falling into icy water. Much like whitecough, but with cold chills instead of fever. The best treatment would be Catmint, feverfew, and lavender.

Cracked pads - A painful ailment usually seen in elderly cats. The paw pads crack from cold or dryness, and if untreated can lead to infection. Symptoms include swelling of the paws and pain. The best treatment is Marigold, Dock, and poppy seed if there is pain.

Aching Joints Basically arthritis in cats. Caused by age or damp weather. Symptoms include pain and stiffness. The best treatment is anything that cures pain other than poppy seeds.

Bleeding - Blood loss due to injury, such as a wound sustained in battle. Severity depends on injury. The best treatment is cobwebs pressed onto the wound.

Poisoning - The case of eating deathberries, poisoned fresh-kill, or a snakebite. The best treatment is yarrow, stinging nettle, and in the case of getting bite by a snake Snake root.

Poisons to cats:

Apple seeds - The seeds are mildly poisonous, containing amygdalin.

Chocolate - Contains theobromine at levels toxic to cats and dogs.

Deathberries - Deathberries are an extremely poisonous species of red berries, and are known to Twolegs as yew berries.

Holly Berries - Holly berries, while not as dangerous as deathberries, are still a danger to kits.

Foxglove seeds - Foxglove seeds are known to be a dangerous medicine. While they can help the heart, they can easily cause paralysis and heart failure. Can be mistaken for poppy seeds.

Nightshade - Twenty berries consumed can kill you, cause memory loss, or incabability of learning. Used to kill a cat who cannot be saved quickly, it is poisonous.

White snakeroot - All parts are poisonous, causing nausea and vomiting.

Yew - Can be used to contract poison as a medicine, or causing to vomit if consumed.

Water Hemlock - The most poisonous plant in the forest. It is found in wet places, such as near streams. They contain a high amount of cicutoxin, especially in the roots
Healing Treatments and Mixtures:

Aching Joints - Ragwort leaves, Juniper berries, Goldenrod, or Daisy leaves
Bee Stings - Blackberry leaves
Broken Bones - Wrap in cobwebs, put on comfrey pulp, use poppy seeds to dull pain
Bellyache - Chervil, Watermint, or Juniper berries. Also, try a trip to the dirtplace.
Coughs (whitecough or greencough) - Use either Catmint, Honey, or Tansy, and keep the cat away from other cats.
Cuts in Eye - Trickle Celandine juice into the eye to ease the pain.
Deep Wounds Cobwebs, Marigold, or Horsetail.
Displaced Bones - Give poppy seed, wait for effect, then have cat bite stick while you give the leg a tug and hear it click into place, give them another poppy seed so they sleep.
Dull Pain - Use poppy seed, then when it takes effect preform treatment, give them another to sleep.
Hurting Throat - Honey, or water.
Nettle Stings - Dock leaf pulp, give poppy seed so it dulls the pain and helps cat sleep.
Poison - If poison is in stomach, give cat yarrow leaves so they vomit the poison, have them vomit onto dock leaves
Prevent Infection and Soothe Pain for Burns - Comfrey, honey
Poultice for aching joints - Ragwort leaves and juniper berries.
Poultice for broken bones - Stinging nettle and comfrey.
Rat Bites - A poultice of burdock root with cobwebs on top, and horsetail if it is available
Scratches - Marigold, horsetail
Shock - Thyme or Chamomile. Lick fur to comfort, give water and poppy seeds.
Stiffness - Crushed poppy seeds, marigold or comfrey.
Strengthening Herbs - Tansy, watermint, or feverfew.
Toothache - Use alder bark.
Traveling and Strengthening Herbs - Chamomile, burnet, daisy leaves or sorrel. Lambs ear and ragweed also work.
Wrenched Muscles - Comfrey, nettle and/or water therapy.

Healing Remedies without using herbs:

Gently Nip Spine or Poke with Claw - This tests to see if the backbone is broken, if they don't feel it, then it is broken.
Lick Fur - It clean wounds, brings down shock, and warms a cold cat (lick fur the wrong way).
Moss Soaked in Water - Sick or injured or weak cats can drink, and can be used to cool feverish cats. It is also helpful in kitting.
Rosemary, Mint - This is used to lighten the death-scent of a dead cat before burial. It is also respectful.
Sweeten Herbs - Use necter, honey or mouse blood.
Water Soaking - Hold swelling wound in cold water, it takes down swelling and also soothes scraped pads.
Water Therapy - Have a cat with weak or hurting muscles or bone wade in water, eventually they'll get stronger.
Wailing, Yowling - If the cat does not have a sore throat, it keeps lungs and chest clear.



Herb Care:

If herbs are wet, leave them out in the sun to dry.
Gather fresh herbs when stock gets short.
Leave enough of the herb on its plant so it can reproduce when in season.
Check herb store often, and throw out old or weak herbs.
Wrap honey in dock leaves, with rhubarb to keep fresh.
Use bark strips to finish the leaf wrap, or keep the herbs together so they can be fresh.

Medicine Cat Code:

Medicine Cats are allowed to cross territories.
Medicine Cats can't have a mate,or kits.
Medicine Cats may cross territories to help another Clan.
Medicine Cats must learn battle moves.
Medicine Cats must do everything they can to help a cat or kit in need.
Tell Jewelshell if she missed any
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