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« ‹ 7 / 22 › »
Nekodancer Suggestions Thread
+Hispano
« Citoyen »
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#121
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http://i.imgur.com/69NF2ED.png


Using this option. You disable the video and the music, and you can play without frozen arrows.
A better idea for bad Internet or bad PC.
Darkdracoon
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#122
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Ability to play complete Youtube playlists from the URLs:
https://www.youtube.com/playlist?list=PLvZ5hye-k3gUfO0wTuyqYmKai35YZSV9X

This is an example. When we add that url containing playlist, the Youtube API will decompile that Playlist and will add that videos individually.
Plague
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#123
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might be me being stupid and not being able to find an option for this
option to change the volume please x_x
Jaspanda
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#124
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Firebluestar a dit :
might be me being stupid and not being able to find an option for this
option to change the volume please x_x

THIS ^^^ I'm really tired of having a very quiet song, then I have to turn my sound all the way up, then a very loud song plays after and I have to turn it down, on my computer, it's hard to change the volume quickly.
Kirisamekuro
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#125
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Please make videos more longer, please

Music room's videos had a duration of 5 mins, please make their duration to that, because you cant hear complete songs, that's what i want to do
Aurura
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#126
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more furs, more clothes, and uh yeah
Jessive
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#127
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Map Maker.

[IMG]http://i.imgur.com/PzqnD9M.png[/IMG]
Ash
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#128
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My Shop Suggestions
Kimono Dress
Dog hat
Pearlyshine
« Citoyen »
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#129
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Made a little map maker idea thing. I might post more images later. I'm bad at editing so I just messed around with the TFM map editor.

http://i.imgur.com/O9NSj6H.png?1?9563



On the map making part, you'll be able to put arrows in whatever order you like. The map maker would be nice to have because sometimes with the system that makes arrows doesn't go with the song. The map makes would allow you and other members to do this. You can chose arrows of any color and of any attack or you may choose x2 arrows.The selector on the left lets you choose from Freestyle, Start Line, Easy Line, Medium Line, Hard Line and Extreme Line.
Selector would let you move around arrows that you already placed, if you need to.
The video option allows you to choose what song you want to make to the map to.
Map Settings lets you choose from the backgrounds that you see in the game, such as the beach, the street, etc.
Finally, Save/Load/Test does that, it lets you save the map, load an already existing map or test the map that you made.
(sorry my editing skills are bad, I don't have any fancy programs or whatever)

Dernière modification le 1406595360000
Velspar
« Citoyen »
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#130
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Is there any chance they would add stats or titles? The game already getting kinda boring...

For the shop:
>A Suit (http://ts1.mm.bing.net/th?id=HN.608040126652219897&pid=1.7)

>HAND items, canes, wands, staffs, etc...
(Id love to see giant candy cane..... http://whydyoueatthat.files.wordpress.com/2011/12/2101candy_cane.jpg)

My thoughts on others:
-Sushi gained depending on score -1 (Reallllly, realllllllllly, realllllllllly dont this idea.....)
-Break room +1 (Exactly what the suggester said)
-Easy/medium/hard mode rooms (idk if im going crazy or something, but sometimes, hard/extreme is a lot easier than medium or easy....)

Sorry if this messy or not well put together :P (Id say im horrible at writing or whatever you call this stuff.......)
Rainbowjay
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#131
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Kirisamekuro a dit :
Please make videos more longer, please

Music room's videos had a duration of 5 mins, please make their duration to that, because you cant hear complete songs, that's what i want to do

Agreed, most songs are longer than 3 minutes so we cant play them

Dernière modification le 1406814060000
Chunface
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#132
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There should be an option to still see the arrows after you die.
Credit to commie\

And hardmode please ;~; editor; even better
Gin
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#133
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Fish Hat? :3
Jusky
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#134
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http://i.imgur.com/pwGehZq.png
Instead of sushi, why not mice? ¯\_(ツ)_/¯
Fierying
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#135
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Probably a risky suggestion
But to avoid overflowing songs that are the same but different urls, why not tracking the track name. If it has a another video with the same name it can suggest the player to use that video.
Not only it gives the player a fast render, but it helps you to save space
Vogul
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#136
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Probably suggested, but going to say regardless

More moves and animations. Thinking about those where you have to press two buttons at the same time. Those could have their own animations/move sets.
Arrows that you have to hold down for a few seconds and animations for that too (like your character breakdances).
Vanilla rooms. No powerups. At all.

Better code for that decides what arrows gonna appear and how. At the moment it's mostly just random and only those music have synced arrows that have really obvious beats.
Velspar
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#137
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Someway to connect double notes, like a line between them. Sometimes its really hard to tell if its a double note, when theres a lot, or just the way all the notes are positioned.(For me anyway... Idk if anyone else has this problem o.O)
Ryoa
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#138
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i think a rating system should be added similarly to the voting system in tfm. players would be able to rate a song based on its difficulty and there could be competitive rooms organized in to easy, medium, hard, and extreme game modes. i think this would benefit new players and challenge older ones.
Xeadas
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#139
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Yogiibear a dit :
I'd love to see a creation tool where you can create and import your own stepfiles for this. Too often does the algorithm miss the point of the song and I'm playing with the beat and getting a string of misses.

Edit; Evilsantah basically said the same :S

This has been mentioned several times since this post but I just want to reiterate the importance of having synced arrows in rhythm games.
At its core, a rhythm game consists of playing notes to the beat of some piece of music. If you look at a game such as Stepmania where stepfiles are predominantly created by players, one of the factors that dictates the quality (and subsequently the popularity) of a note-chart is how well the notes are synced with the music. It's these well synced stepfiles that usually stands the test of time and maintains its popularity while the others get filtered out and rarely, if ever, get played. Even wikipedia suggests that a game of this genre should be a "...game that challenges a player's sense of rhythm."
In the game's current state, in order to get "Perfects" you have to rely more on visually following the note as opposed to listening to the beat of the music; which at that point you might as well mute the music due to the fact that listening to the beat could interfere with your internal timing and would prove to be more of a hinderance than anything.
I understand the appeal of a note-chart generator (the ability to play an unlimited amount of songs) but I'd rather have a few songs with well made note-charts than an endless amount of note-charts that are off-sync or subpar.

tl;dr - Arrows in time with the music plsthx
Neonstrayzer
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#140
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Garfield fur.
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