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  • Nekodancer Suggestions Thread
« ‹ 9 / 22 › »
Nekodancer Suggestions Thread
Melibellule
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#161
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So many awesome ideas Poly, just added a lot of variations from them in our internal project management system <3
Chunface
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#162
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Polygone a dit :

More ways to earn sushi would be nice. Or at least make it so you can earn more during a song than 5, even just 6-7 would be good since it'd add up. With the new fox fur being 4,000 sushi people have to finish 800 songs getting all the sushi in order to get it. Assuming each song on average is 2 minutes long (max is 3), that means players need to play about 1,600 minutes or 26.6 hours...remember that's if they play perfectly/hit all 5 sushi notes...yeah...but for those of us that aren't dancing gods we get more like 3-4 sushi a song, so I'll put that as about 3.5 for the same formula. (4000/3.5)*2=2285 minutes or 38 hours. Either way it takes over a day of constant playing just to get the one item...would be nice if we could speed that up a bit.

Granted, most of the furs are merely 1k-2k, so it'd take a fourth/half the time respectively, so if it's just the case that 'exotic' looking furs are 4k then that would be fine, as long as most 'normal' items are more affordable (a lot of the items are rather cheap which is nice). But yeah, if there are going to be a bunch more things that are thousands of sushi it'd be cool if we could get more quicker, otherwise this game could quickly turn into a grind (well more than it is ;P).
~~~~~

Have you compared these figures to tfm? Say you earn 1 cheese every two minutes, taking into consideration bad shams and quick maps, it would take you 133 hours (5.5 days continuous play) to earn a 4000 fur. Even earning cheese every 30 seconds, it would take 33 hours. Those furs aren't even the most expensive items in the shop.
In comparison, I'd say the sushi we get per song is actually pretty good. Granted there's far more choice for how to earn your cheese in tfm. More variety in how sushi is earned would be nice, but the rate it is earned is fine as it is.
Personally, I think the fur prices are reasonable and if anything rather cheap. If they were much lower, you'd earn them all too quickly.

If you want to get more sushi faster have you considered creating a small room with people of a similar ability level to you? That way you can all play easier songs than some of the ones in public rooms, if you get a hard song and you all die you won't be waiting for everyone else to finish so you'll just skip to the next song (although if you're in a room with people of similar ability i would imagine this is unlikely), and you've got less people so you're unlikely to get many powerups and then even less likely to get two at once. If all you want is sushi then you could actually just collectively avoid the arrows with powerups on altogether.

Aside from that, I agree with most of the other things you said ^-^#.
Michijack
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#163
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I really would like a room to be able to AFK in (such as the tribehouse, as previously mentioned here) when possible, because sometimes, I do need to get up and go do something for a couple of minutes. I don't want to feel obligated to play a song on my own when I have something else that has to be done at that moment. If this could be implemented, that would make the game even better than it already is.
Mikeyisere
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#164
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Michijack a dit :
I really would like a room to be able to AFK in (such as the tribehouse, as previously mentioned here) when possible, because sometimes, I do need to get up and go do something for a couple of minutes. I don't want to feel obligated to play a song on my own when I have something else that has to be done at that moment. If this could be implemented, that would make the game even better than it already is.

You could simply log off for this time you are "AFK"

Also this will cause nobody to whisper you and feel "ignored" from you not responding.

A suggestion of my own is that I heard there's some issue with the standalone not playing Youtube video's. If they removed the Youtube TV and added a function that allows you to "browse files" and select a MP3 format file to upload and play.
There is no reason for you to be watching the TV while playing, It is only a distraction.
Also this would fix the issues people are having with certain links not working and would cause less lag for those with slower computers.
Overall this would make Nekodancer more compatible with slower computers and there shouldn't be the problem with certain songs blocked in certain countries.
Naims
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#165
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Well I haven't read the whole thread so at least half of my suggestions should be the same.
  • Rooms with different game mods similar to Transformice.
    Easy mode - no negative effects like "Speed" or "Rotate". Normal mode - the game as it is right now. Hard mode - one negative effect is always active and changes during the time.
  • Emotions. But not like emoticons in Transformice. Smth like changing the character's mood.
  • Some social movements. Probably a whole new section in the shop for them.
  • Well I think it would be nice to see sort of a flash near the character when you play "Perfect". Also maybe some light near the winner.
  • I want to see the "Speed" effect weaker, but stacking. And I want to see the current speed. I don't want to see different effects stack, though. Only one effect at time(except weak "Speed", perhaps)
  • New design. No offence, but the current isn't good, I think.
  • New shop items, of course.
    What about Dog Fur? A Lion one? Does it ruin the game setting or not?
    Also I'd like to see diapers(lol), some official dresses(for males and females), perhaps.
    What about Zorro's outfit?

I'm sorry for my english, it's not my native language.

Dernière modification le 1406747100000
Neonstrayzer
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#166
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Green colour for friends.
Jaspanda
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#167
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Okay, so I've noticed this:

http://i60.tinypic.com/2h49tgl.png

When you press a key and miss the note because it was a little off, it says "Oops" and then after it says that it says "Miss". So, it counts as missing 2 notes, one for hitting the key off time and one for not hitting the note. This should be changed, so that it only counts as one miss.

Dernière modification le 1406766540000
Spinnando
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#168
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Gold and Silver halos pls. <3
Haruhitastic
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#169
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Little crowns would be neato.
Travelingpik
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#170
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Better transitions for allpowerups would be nice. or some countdown cause after dealing with wind the bottom kinda warps in a weird way and looks funny.
Redd3
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#171
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Make it so that the same song can't be played twice.. we had somebody with 6 spam accounts come in and play sanic hegehog theme 6 times in a row, and it was annoying as hell.
Or in other words, this video... https://www.youtube.com/watch?v=PX7zPlQjAr8

To clarify, we don't want a restriction on the same song by the same user, we want to make it so that the song can't play on two consecutive turns by different users.

Also, make sure this can't be bypassed by users only having 1 song in their playlists..

Dernière modification le 1406805780000
Evilsantah
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#172
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Evilsantah a dit :

    ...
  • A track editor:
    1. Either having the ability to write all the notes with slowmo play of videos, rewind, forward, add/remove notes, ...
  • ...

I'd like to add to this the following; tracks for certain videos should be able to be permed by people just like mapcrew on Transformice. And only these custom tracks can be played in public rooms, otherwise we'll end up with trolls playing impossible songs that nobody can survive.

P.S. do something about the FJeklwcjewhjkwafwjfw cats in room 1 who play sanic 24/7 please.
Crazysushi
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#173
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Oooh! Maybe an orange tabby fur for 1000 sushi? (Or grey tabby!)

http://e.deviantart.net/emoticons/l/la.gif Meow!
Skyrimnerd
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#174
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You know under where the arrows come from? How it says, "[score]" and "[numbers]%"? You should make it so it shows what place you are in too, instead of looked all the way to the right where the place board is... Does anybody get me? One sec I'll get a pic.

e:
Okay, under where the arrows are, where it shows those numbers, can it also show what place your in? It would be great so I wouldn't have to look all the way to the right of the board while I'm playing xD
http://i.imgur.com/ayzeEYa.png

Dernière modification le 1406826300000
Suwako
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#175
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i thought it already was like this, but i guess not

the duration of an attack is randomly generated if you successfully hit an 'effect note'
change it so that the duration is longer or shorter based on your accuracy

or maybe keep it how it is, but make the random durations based on your accuracy, so something like 1-3s for a good, 4-8 for a nice, 9-12 for a perfect
Blazingpaws
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#176
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More versions of eyes, not eye colors. But I mean different style of the lashes? Like, instead of only boy and girl eyes there should more styles of eyes.


-Edit

Also titles based on dancing would be cool, like how we have sort of mousey title on tfm.

Dernière modification le 1406836860000
Polygone
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#177
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Chunface a dit :
Polygone a dit :

More ways to earn sushi would be nice. Or at least make it so you can earn more during a song than 5, even just 6-7 would be good since it'd add up. With the new fox fur being 4,000 sushi people have to finish 800 songs getting all the sushi in order to get it. Assuming each song on average is 2 minutes long (max is 3), that means players need to play about 1,600 minutes or 26.6 hours...remember that's if they play perfectly/hit all 5 sushi notes...yeah...but for those of us that aren't dancing gods we get more like 3-4 sushi a song, so I'll put that as about 3.5 for the same formula. (4000/3.5)*2=2285 minutes or 38 hours. Either way it takes over a day of constant playing just to get the one item...would be nice if we could speed that up a bit.

Granted, most of the furs are merely 1k-2k, so it'd take a fourth/half the time respectively, so if it's just the case that 'exotic' looking furs are 4k then that would be fine, as long as most 'normal' items are more affordable (a lot of the items are rather cheap which is nice). But yeah, if there are going to be a bunch more things that are thousands of sushi it'd be cool if we could get more quicker, otherwise this game could quickly turn into a grind (well more than it is ;P).
~~~~~

Have you compared these figures to tfm? Say you earn 1 cheese every two minutes, taking into consideration bad shams and quick maps, it would take you 133 hours (5.5 days continuous play) to earn a 4000 fur. Even earning cheese every 30 seconds, it would take 33 hours. Those furs aren't even the most expensive items in the shop.
In comparison, I'd say the sushi we get per song is actually pretty good. Granted there's far more choice for how to earn your cheese in tfm. More variety in how sushi is earned would be nice, but the rate it is earned is fine as it is.
Personally, I think the fur prices are reasonable and if anything rather cheap. If they were much lower, you'd earn them all too quickly.

If you want to get more sushi faster have you considered creating a small room with people of a similar ability level to you? That way you can all play easier songs than some of the ones in public rooms, if you get a hard song and you all die you won't be waiting for everyone else to finish so you'll just skip to the next song (although if you're in a room with people of similar ability i would imagine this is unlikely), and you've got less people so you're unlikely to get many powerups and then even less likely to get two at once. If all you want is sushi then you could actually just collectively avoid the arrows with powerups on altogether.

Aside from that, I agree with most of the other things you said ^-^#.

As I said, there's a lot of cheap items on Nekodancer to make up for it. Same goes for TFM. TFM has been around a long long time, and has a large variety of both expensive and inexpensive items. The time it takes to get some of the more expensive items is made up for with the large variety of inexpensive items that you can get. I did say that as long as just the more exotic furs were 4k/such it'd be perfectly fine having things that expensive. It's just if they plan on adding in a bunch of expensive items like that the game might turn into a grind so more ways to earn sushi/faster sushi gathering would be needed to counter that. ;P

Melibellule a dit :
So many awesome ideas Poly, just added a lot of variations from them in our internal project management system <3

<3

~~~~~
Hi more things:
-Bone helmet/outfit. Tribal dancers look cool. :3
-Punk/anime glasses (the pointy ones that are on tfm-what're those even technically called? xD)
-A tie-dye shirt. Basically rainbow splatter going outwards.
-The boots from Forteress as shoes.
-Military style cothing to match the boots. :3
-Aviator cap: http://img3.wikia.nocookie.net/__cb20110126183148/transformice/es/images/a/a6/Gorro_de_piloto.png
-'I <3 sushi' shirt.
-Yarn t-shirt.
-Jeans.
-Red bandana as glasses that covers nose/mouth.
~~~~~
-A game mode where the only powerup you can get is heal, but there will be a global warning every thirty seconds about a powerup that is coming and everyone will have to deal with the same problem for about ten seconds. And when it gets to hard/extreme it'll turn into two different global powerups for people to deal with. >:3
-An 'electric' powerup that will cause someone's hud to blink on/off for a few seconds with a shock animation. It won't effect the arrows coming down, but it'll affect the health bar, combo counter, and that sort of thing. Alternately the powerup could cause the health and music progress bars to randomly shift around, but return to where they were after the effect.
-A 'vampiric' powerup that heals you when the person you're attacking misses a note, equal to the health they lost for failing the notes.
-A powerup to prevent the attacked person from healing for the duration. (wouldn't affect the heal powerup, just natural regeneration from hitting notes) Usually called 'grievous wounds' or something similar in games, don't think that would work considering this is supposed to be a happy dancing fun time for cats game. xD
-An invulnerability power that keeps you from taking damage from missed notes/mistypes for the duration.
-Other powerups that don't effect the notes coming down. There are enough to be annoying already...
-A /afk command to prevent you from being able to play. It'll essentially keep you in a state of perma-death until you /afk again. That way people can watch the cats dance while they do other things, without the distraction of having to fail out each song.
-Length of effects for powerups should be based on accuracy. Is good idea that I stole from Suwako. :3
~~~~~
Dance moves for combos.
-Left, left, right - Spin left.
-Right, right, left - Spin right.
-Down, up, down - Backflip.
-Up, up, up - Jazz hands. Because snazziest dance move.
-Down, down, down - Split.
~~~~
Also can't wait 'till you guys add a level editor for songs. Would be fun. ;D


And last and most important: A /skip command. If 75-80%+ people vote to skip a song it skips the currently playing song. (People who are dead do not count, and at least 10 people need to be in a room/alive to skip songs. That way people don't death skip while someone is still trying to complete a hard song for when stats are a thing, and we don't end up with stupid situations where 2-4 people can skip songs in small enough rooms...)

Chizpliz a dit :
EDIT:

http://i.imgur.com/ynTplYZ.png

Notice how someone who has 44% is almost in the lead? Yeah, either the scoring system is bugged/bad or the game is already hacked.

Added suggestions:

15.) Better combo system. The bigger the combos you get, the bigger the scores you get for each arrow.

At the beginning you can miss a lot of notes because the health system is stupid. The person who got the 40% probably hit all perfects whereas the person with 70% hit okays and such. A perfect note is worth quite a bit more than an okay note, and if you mis-hit a key when there are no arrows you lose score without losing much %. So it's perfectly feasible to see people with small % of notes getting better scores than people with high % hits. Though with 40% and based on the less than a thousand score the song just started/is still in the easy stage, otherwise the person would have probably failed out by the end of the song because missing that many notes would result in death.

An elephant-sized duck is stronger than a hundred duck-sized elephants. Quality over quantity, most games have that concept especially if you look at tower defense games, and rhythm ones are no exception.

These forums still suck lmao. What is in the spoiler for Sareaper is what Chizpliz said, the rest is what I said. Still can't edit because it says the page timed out every time I try. xD

[Moderator] Please don't double post!

Dernière modification le 1406846160000
Polygone
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#178
[Modéré par Katburger, raison : Double post]

Dernière modification le 1406846100000
Polygone
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#179
[Modéré par Katburger, raison : Double post]
Virus_code
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#180
  0
....lol

Dernière modification le 1436054520000
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