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| « Consul » 1369991760000
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| Hi fatties! We already have many ideas for the shaman update but we want to give you the abilities to suggest what you'd like to see in it. We can't promise you to add all your ideas but we'll definitely read them all. As you may have understood in my announcement ( Topic-303962 ), there will be three separate tree skills with different skills for each one. Skills will be upgradable up to 5 different levels. Spiritual Chief tree: The skills of this tree enable the shaman to be better at helping mice. Examples : - Resuscitates (1,2,3,4,5) mice (limited to one use per map). - Adds (5,10,15,20,25) seconds to the time of the game/map. - Teleporrts a mouse near the shaman ((1,2,3,4,5) uses per map). - Mice near the shaman get a (2,4,6,8,10)% speed boost. Wind Master tree: The skills of the tree improves the shaman directly. Examples: - Increases the running speed of the shaman by (4,8,12,16,20)%. - Increases the jump height of the shaman by (4,8,12,16,20)%. - Provides the ability to propels himself forward (dash) by pressing twice and quickly the right/left button. Usable every 10 seconds. Mechanic tree: The skills of this tree allow the shaman to build better constructions. Examples: - Explosive sheep: Summons a sheep that explodes after 5 seconds. - Unlocks an "anti-spirit" that attracts mice. - Allows the shaman to remove (1,2,3,4,5) items summoned on a map. - When the shaman summon a ball, (1,2,3,4,5) additional balls will be summoned as well. Those are only examples and we have much more in mind. Feel free to suggest anything that goes through your mind! We'll sort them out by ourselves. We're also trying to figure out how to adapt these skills to survivor. If you want to discuss this update, please do it on this thread : Topic-304155! This one is for suggestions only. Thank you. :) |
| « Citoyen » 1369991880000
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| - decrease spawn time - increase spawn range - increase totem item limit - summon an expanding inflatable duck! |
| « Citoyen » 1369992180000
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| Already posted this in the other thread but I guess I'll quote it here to. Shadowwinter a dit : . |
| « Citoyen » 1369992300000
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| Pretty nice suggestion Shadow :o But also something as: - Ability to lift a mouse and move it on a certain place. (could be limited with seconds) - Propel mice on collision maps with a wind barrier. - Super plank for mechanic tree. Spawns a plank that remains on place, doesn't need anchors or be attached to anything. Could work as red-nail. |
| « Citoyen » 1369992660000
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| >An upwards cannon for the mechanic? >A small flying period (5,10,15,20) seconds for the wind master |
| « Citoyen » 1369993080000
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| Can we please unlock the red super spirit again, it would bring me the greatest joy. Also give the chance to add a red anchor anywhere in the map. More ice blocks maybe? Make runes stronger |
| « Citoyen » 1369993440000
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| Please allow this to be disabled in certain rooms (e.g. room shaman, fight). Maybe an option to disable it on specific maps would work too. |
| « Citoyen » 1369993560000
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Sydoline a dit : No. Sydoline a dit : No. Makinit a dit : These would be nice. |
| « Citoyen » 1369993800000
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| Heavier cannon, maybe? |
| 1369994100000
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| [Modéré par Sydoline, raison : Off Topic] |
| « Citoyen » 1369994220000
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| i thought you guys had said some time ago that boosts in speed and all will not be given to mices? i suggest the removal of the jump boosts and the speed boosts or something. how about a slow falling skill be placed in the wind masters tree instead and allow mixed tree usage if possible? for the mechanic allow them to spawn tramps and probably you guys could implement the icecube feature into the skill tree or something. possibly add super spirits? remove the boosts and the mice teleporting to the shaman? cause its possible that some maps arent prepared for that. ill be organizing the ideas in a giffy spawn floating boats @_@ add tradeoffs like for boosts of the mice about them the shaman becomes slower or something of that sort ability to despawn spawned items |
| « Citoyen » 1369994460000
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| Like a 2nd Life chance if a sham dies at Spirit jumping or dies from any other reason he could spawn back that would be good :) I suggest that new features would be unlocked while leveling up! also 1 tree should even be locked and unlocked at a certain level! And a map skip button so he would sham the next map but this would cost alot of skill points!!!! and only can do it once (And Unlocked at a certainlevel aswell) It Would be Neat if you were to unlock titles at certain levels Im not saying you should add 100 titles Since you said there would be 100 levels but a few would be appreciated! |
| « Citoyen » 1369995480000
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Paperonaruto a dit : These skills are only for shamans, so there are no unfair advantages between cheese collecting players. I do fear some of the proposed skills will cause more favouritism, though. |
| « Citoyen » 1369995720000
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Makinit a dit : it gives clearly an unfair advantage lawl. still got more ideas though like probably a shared skill tree too (so each skill tree has shared skills and unshared ones) |
| « Citoyen » 1369996260000
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| Please dont go along with the "Spiritual Chief" ideas, that would only cause chaos and be an unstoppable way to ruin everyone's game. "Wind Master" sound pretty okay, it actually helps now that we dont have the extra 20 seconds thing and some maps are huge. For the "Mechanic" part of removing an item, a timer or something that told everyone that the item is going to be deleted would be useful, otherwise it would turn out to be another unstoppable way to ruin everyone's game. Thing is, the community is too ill mannered to be given so much power. Regarding survivor, a single bigger cannon ball or the hability to place a number of landmines would be fun ^^ |
| « Citoyen » 1369996800000
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Hulktitan a dit : That please. |
| 1369997400000
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| [Modéré par Lewbot, raison : Not suggesting anything http://www.transformice.com/forum/?s=304155&p=0 to discuss it] |
| « Citoyen » 1369997400000
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Sydoline a dit : Good, though I'd prefer if it didnt work on Shamans in dual sham maps (if the other shaman died for example, he couldn't be revived by the other shaman using this on him.) Sydoline a dit : Also good, this could replace the "+20s" bug which was recently removed. Sydoline a dit : I don't like this one, it'd make it very easy to favo friends and would take away a lot of competition on maps where it's used. Sydoline a dit : Again, not really a fan of this one, it'd affect normal mice racing quite heavily I think, and would make it more luck dependant than before. Sydoline a dit : I think this skill tree would be better used to improve shaman specific things, rather than generic speed/jump etc. I'd suggest upgrades to the allowed spawning range, the time taken to spawn objects and the item limit on Totem creations. Possibly this skill tree could also be used to bring back the "Grappling hook" item for the shaman, not seen since 2010? That was really fun! Sydoline a dit : I really like the sound of all of these! (Especially the exploding sheep!) I'd also suggest item specific boosts, for example - Faster cannons, More bouncy trampolines, Stronger spirits, Heavier Anvils. The possibility of unlocking brand new items with this skill tree sounds great, I'd suggest things like Bigger cannons (which take longer to spawn) and maybe planks which take a shorter time to spawn, but snap if too much weight is on them (like solid balloons). I'm really looking forward to seeing what happens with this update! |
| « Citoyen » 1369998180000
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| how about a user interface that looks like *really crappy drawing alert* ![]() i shall explain the skills first line (spirtual shammy) a dit : second line (wind shaman) a dit : third line(mechanic) a dit : |
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| nice idea ^^^^ |