Want your map to become P4? |
Atinesta « Censeur » 1500748920000
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"deAR P4 mAPCreW. whY YOu nevER PeRm mY mAP? i puT SO muCH eFforT InTO It - yoU MAke uS MAD!111" Right. Lately we've been getting a few reports, asking why some of your maps have been denied, so the P4 Crew decided that it'd be best to give you a thread on some do's and don'ts regarding P4 maps.
Credits to Atinesta, whom came up with the idea of creating the thread and for helping with some of the reviews. Have any questions regarding P4 or this thread? Feel free to ask in the comments! |
Anuel2blea « Censeur » 1500749160000
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I love the introduction. Now do one for P13 pls |
Dextech « Citoyen » 1500752460000
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Very good, congratulations! |
Vintage « Consul » 1500753540000
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Good thread, thanks :) |
Kimsterjay « Consul » 1500758040000
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Nice thread, thanks Atines ^^ |
Censere « Consul » 1500774540000
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definitely not a copy of how to make your map P17 by barrydarsow thank you for the advice atinesta |
Atinesta « Censeur » 1500778980000
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Drescen a dit : It was definitely something that inspired us to create this, and I hope some other map categories may have this in the future as well. I believe that the map makers should know what is good to have and what's not good to have while creating/making their maps, the hope is that this could possibly increase the quality of the maps submitted as well! Dernière modification le 1500779340000 |
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Very well done thread, congratz Atine, Kurtnoob and Plubio! but I think you forgot to mention that cobwebs are perfect for a shaman map, just look at Foslii maps :P |
Virtini « Consul » 1502299260000
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very important stuff, i dont play normal at all so i wont make alot of shaman maps but it definitely can help alot of people as its clear and really understandable, definitely not "how to make p17" by barry which... doesnt really helps anyway may I feel free to add this topic in translated version to polish map editor section? maybe it would encourage some ppl to try themselves or just make them think before submitting really bad map ;v |
Grimmaro « Consul » 1502408100000
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Very nice advice, definitely something that took me a long time to learn through trial and error as a map maker. I hope some people take this to heart when submitting for future shaman maps Atinesta P4 pro Dernière modification le 1502408160000 |
Donmickey « Citoyen » 1502793360000
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Nice thread. Especially the introduction xD |
Tucancitto « Citoyen » 1502830920000
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"nIcE tHreaD !11" |
Honorabilis « Consul » 1502838060000
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I want this topic for every single rotation categories. |
Anuel2blea « Censeur » 1506564960000
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Honorabilis a dit : i agree |
Kinhusxd « Consul » 1599576360000
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AHHHHHH Just kidding, this thread is awesome! :D |
Atinesta « Censeur » 1599576720000
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Kinhusxd a dit : <3 you're awesome. |
Finerlobster « Citoyen » 1600707840000
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Honorabilis a dit : Yeah, that would be great. We don't have feedback from the rejected maps in some categories. |
Shadowtrophy « Citoyen » 1605606660000
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i can see the points you're trying to get across, but these are highly subjective. i've seen more p4 maps than i can count that use the same platform placements to use as a build anchor, and others where bridge totems are basically ez saves. i dont think it's mapcrew's fault per se (since mapmakers are the ones with the ideas), but there's just a lot of the same approved maps going to p4. all the examples here can be critiqued into any category of good, bad, ugly, or a combination of all 3. |
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Shadowtrophy a dit : i don't think maps that give easy saves with bridge totem are really the map makers fault, more so the admins fault for adding completely broken features to the game. p4 map makers shouldn't have to consider every single broken skill that has been added to the game when they make their maps. a huge amount of p4 maps can be solved with cloud+long bridge totem+springs on hard, or long plank+tape on divine, both of which are boring and require 0 skill, but that doesn't mean the map or the idea is bad, it just means skills completely break the game. |
Shadowtrophy « Citoyen » 1605949620000
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that's true too. but i've seen times where mapcrew would just say "oh yeah that's a 3-5 plank solution on easy mode" and then toss the map out of any further consideration, when some other "3-5 plank solution" maps are in the rotation. its just an inconsistency of critiquing which stems back to how subjective the judging is. |