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Common Joints Guide!
Grimmaro
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#1
  11
  • Introduction
  • JP (Prismatic Joint)
  • JR (Revolving Joint)
  • JD (Distance Joint)
  • JPL (Pulley Joint)

https://i.imgur.com/OCfWb23.png
https://i.imgur.com/lg6zpZJ.png
Are you tired of adding multiple tutorials to your favorites menu just for your favorite joint XML lines? Are you tired of having to sift through multiple threads just to find a tutorial that works correctly and is actually updated? Fret not! This is a thread with the sole purpose of combining multiple joint tutorials and creating a singular thread that helps explains things briefly, as well as the actual joint line itself. This thread will not explain each joint in depth, but instead will have a link to the original page if you are interested in seeing a more explained definition of said joint.



Helpful Links:
An Advanced Guide to Map Editor / Joints
Documentation of XML Map Parameters
[Tutorial] Mquk's Tutorials
ImpureDeath's Mapeditor Tutorial video's

https://i.imgur.com/EaGLrG0.png
https://i.imgur.com/lg6zpZJ.png


Ground Linking (Single):
Single linkage joint is used to link two grounds together so that they are connected. Pushing one ground will manipulate the other ground connected. It is recommended to use JD along with this joint. [YouTube] New - Transformice MapEditor Tutorial Episode 1: Linking grounds (Rype Glitch Replacement) v1.58

    • <C><P /><Z><S /><D /><O /><L><JP M1="Dynamic Z Value 1" M2="Dynamic Z Value 2" AXIS="x,y" /></L></Z></C>


Ground Linking (Multiple):
The joint used to link multiple grounds together is similar to the single linkage joint, however here you will have to write multiple lines for each individual ground you want to link. You will also have to link the M2 parameter to a static ground of your choosing. It is recommended to use JD along with this joint. [YouTube] New - Transformice MapEditor Tutorial Episode 5: Link Multiple grounds v1.58


    • <C><P /><Z><S /><D /><O /><L><JP M1="Dynamic Ground 1" M2="Static Ground 1" AXIS="x,y" /><JP M1="Dynamic Ground 2" https://i.imgur.com/e9ysxjZ.png M2="Static Ground 1" AXIS="x,y" /><JP M1="Dynamic Ground 3" M2="Static Ground 1" AXIS="x,y" /></L></Z></C>


Treadmill Ground:
A Treadmill ground is a ground that has a treadmill affect in which it moves players into one general direction depending on the settings. This ground also goes by a booster ground. [Forum] [Tutorial] Treadmills/Booster grounds

    • <C><P /><Z><S /><D /><O /><L><JP AXIS="x,y" M1="Dynamic Ground 1" M2="Static Ground 1" MV="Power,Speed" /><JP https://i.imgur.com/e9ysxjZ.pngAXIS="y,x" M1="Dynamic Ground 1" M2="Static Ground 1" /></L></Z></C>


Slider Ground:
A Slider Ground is a platform that can move back and forth along a specific axis. Currently, this joint is a little glitched and can move through grounds -- in order to fix this, simply link your dynamic ground to another ground that has infinite mass by adding a - before the numbers. Further explanation can be found in the tutorial by Impuredeath. [YouTube] New - Transformice MapEditor Tutorial Episode 3: Platforms v1.58

    • <C><P /><Z><S /><D /><O /><L><JP M1="Dynamic Ground 1" M2="Static Ground 1" AXIS="x,y" /> </L></Z></C>


https://i.imgur.com/ubsigHx.png
https://i.imgur.com/lg6zpZJ.png


Ground Linking:
This version of linking grounds uses JR and when in use, the connection between the two grounds act like a really long yellow nail. This is simply an alternative way in case you are running out of room in your XML since this version is not as reliable. Since the connection acts like a nail, there is no need to add JD to your XML. [No Tutorial]

    • <C><P /><Z><S /><D /><O /><L><JR M1="Dynamic Ground 1" M2="Dynamic Ground 2" /></L></Z></C>


Rotation Ground:
The JR joint acts like an in-game rotation nail however it is invisible and is more reliable since you can manipulate with the power/ speed settings and cannot be deleted by the skill: Nature's Return. The P1 parameters allow you to create a nail on a specific coordinate on the map. [YouTube] New - Transformice MapEditor Tutorial Episode 4: Swings and JR (=RotationJoints) v1.58

    • <C><P /><Z><S /><D /><O /><L><JR M1="Dynamic Ground 1" P1="X Coordinate,Y Coordinate" MV="Power,Speed" /></L></Z></C>


Sticky Grounds:
A sticky ground is a ground that has a suction affect that can pull players fully through a physical ground. Along with adding the XML, you will also have to change the mass of said ground to 0.00000001 to correctly do the glitch. The ground is also called a Phase Ground and Quicksand Ground. [Forum] [Tutorial] How to make sticky grounds

    • <C><P /><Z><S /><D /><O /><L><JR M1="Dynamic Ground 1" M2="Static Ground 1" /><JR M1="Dynamic Ground 1" M2="Static Ground 2" /></L></Z></C>


https://i.imgur.com/e9ysxjZ.pnghttps://i.imgur.com/b0uG4Rh.png
https://i.imgur.com/lg6zpZJ.png


Connection Joint:
A connection joint can be used along with JP to help maintain the exact distance between two grounds with a rigid link. Manipulating a ground will also manipulate the other ground in which it is linked to with the same force applied along with the same distance covered. [No Tutorial]

    • <C><P /><Z><S /><D /><O /><L><JD M1="Dynamic Ground 1" M2="Dynamic Ground 2" /></L></Z></C>


Color Joint/ Visible Joint:
This joint will allow you to take normal invisible joints and make them visible by adding colors to them. This can be useful in art maps and is also commonly found in Viprin's Art Editor. Since Viprin's uses these tags to create art maps, it is a lot easier to just use Viprin's editor instead of placing these manually. [YouTube] New - Transformice MapEditor Tutorial Episode 10: Coloured strings/joints (THE HARD WAY)

    • <C><P /><Z><S /><D /><O /><L><JD P1="x,y" M1="Dynamic Ground 1" M2="Dynamic Ground 1" c="Color,Thickness,Opacity,Layer" P2="x,y" /></L></Z></C>


Link to Viprin's Art Editor Thread: https://atelier801.com/topic?f=6&t=162564&p=1


https://i.imgur.com/3P5JatT.png
https://i.imgur.com/lg6zpZJ.png


Pulleys:
A pulley joint is a type of joint that allows you to balance two dynamic grounds depending on the weight, just like an ancient scale. The more weight introduced on one side, the lower the said ground sinks with the opposite ground raising upward. [YouTube] New - Transformice MapEditor Tutorial Episode 7: Pullies v1.58

    • <C><P /><Z><S /><D /><O /><L><JPL M1="Dynamic Ground 1" M2="Dynamic Ground 2" P3="x,y" P4="x,y" /></L></Z></C>



Dernière modification le 1654279800000
Grimmaro
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  2
Changelog
November, 14th 2017: Thread Creation

Dernière modification le 1510942020000
Kimsterjay
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#3
  0
Nice thread Grim ^^
Tenoteno
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Grimm thanks i will go to save the link of page :D
Mquk
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#5
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Nice thread, well done grim'
Vintage
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#6
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Useful thread! Thank you
Gadgetrocks
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#7
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Helpful thread! Thank you!
Ikke
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#8
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That's really great.
Grimmaro
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Thanks for the support you guys! I added a changelog to the reserved post to keep track of new concepts that become more popularized.
Kimsterjay
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#10
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Maybe replace the Documentation of XML Map Parameters link that is listed in the Helpful Links to this link: XML Documentation
Grimmaro
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Reformatted the XML codes because I used to be a noob and used images as spacers which caused the examples to have an image linked upon copying. That is now fixed.
Bemmh
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#12
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ugly thread, hot thread-maker
Jota
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#13
  0
Added to favorite, let's see if now i finally learn how to use joints
Mousechris
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#14
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(accidental post oops)

cool thread very helpful :I

Dernière modification le 1673078400000
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