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Map Editor Q&A
Antoinemaalo
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#201
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Draconicmice a dit :
What's the colour for the background of daylight?

There's no color for the Daylight background. (Not a specific color at least).
If you mean the game, It's #6A7495

Edit: What are P43 Maps? Vanilla Copy?
Katburger
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#202
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Antoinemaalo a dit :

What are P43 Maps? Vanilla Copy?

P43 is what we do with inappropriate maps. When played, the map appears as map 0 instead of the inappropriate image it was originally.
Antoinemaalo
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#203
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Katburger a dit :
P43 is what we do with inappropriate maps. When played, the map appears as map 0 instead of the inappropriate image it was originally.

Oh. Okayyyy. Thanks :3 I thought it was a map 0 copy. D:
Chowsea
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#204
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If I want to make a big dynamic board so it's too heavy to be moved by mice but is still moveable by runes or cannons, what should I make the mass?
Slideroller
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#205
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I will like to add what impure said in the 1st comment about Issue If You want the Pictures and the Writing please download it here :http://www.mediafire.com/?640v43iv6748vo3

Sorry its on word and You need to download it but im sure The Map Crew will figure out it.

~Thank you
Antoinemaalo
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#206
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Chowsea a dit :
If I want to make a big dynamic board so it's too heavy to be moved by mice but is still moveable by runes or cannons, what should I make the mass?

It really depends on the friction between the Dynamic, and the static ground. If it's wood-wood, Make the Mass null (Auto) and work on the size. This is the recommended option if it's a Big Board.
If you would like to manually set up the mass, I used a 500-600 mass on Wood-Wood. It can be runed, Can be canonned, Cannot be moved my the mice if you set the mass within the given Range, and this can be affected by the friction too! The higher the friction is, the harder it is to move (By the mice).

NOTE: If the Static Ground is Ice (Or any 0 friction ground), you cannot make a Dynamic ground touching it unmovable even by making the Mass 500-600 because of the lack of friction.
-The example explained up there is made of both Dynamic wood grounds, and Static Wood Grounds.

-Hope this helps.
Martinbless
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#207
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Do anyone know exactly how much a object must weight before it sinks in water?
Antoinemaalo
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#208
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Martinbless a dit :
Do anyone know exactly how much a object must weight before it sinks in water?

If you make a dynamic board, and put it right on the top of the water, Even with a mass of 999999, The board will never sink.

XML a dit :
<C><P /><Z><S><S X="406" H="369" Y="325" T="9" P="0,0,,,,0,0,0" L="717" /><S X="50" H="207" Y="174" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="764" H="264" Y="200" T="0" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S X="401" H="10" Y="136" T="0" P="1,999999,0.3,0.2,0,0,0,0" L="59" /></S><D /><O /></Z></C>

XML of what has been said.

Talking about objects, the only ones that sink are cannons and Anvils.
Martinbless
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#209
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How high does the mouse jump?
nevermind, I think I figured it out.
Antoinemaalo
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#210
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Martinbless a dit :
How high does the mouse jump?
nevermind, I think I figured it out.

In the XML I did not put the Mice spawn. Why will you need to jump? I just made it to show you how a plank won't Sink!
Martinbless
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#211
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Antoinemaalo a dit :
In the XML I did not put the Mice spawn. Why will you need to jump? I just made it to show you how a plank won't Sink!

I ask a new question, duh. I wanted to find out how high to make a ice ground, just so high that mice could not jump on it from ground, but must get a bounce from jumping from a higher ground.
why cant @407025 be a no sham map instead of a mech?
Safwanrockz
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#212
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Is there any forum thread for Map Submissions?
Antoinemaalo
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#213
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Martinbless a dit :
I ask a new question, duh. I wanted to find out how high to make a ice ground, just so high that mice could not jump on it from ground, but must get a bounce from jumping from a higher ground.
why cant @407025 be a no sham map instead of a mech?

I cannot answer your first question.
And No. It should have a sham because some noob mice cannot WJ or complete the map without the sham's help. It was totally done on purpose.

Safwanrockz a dit :
Is there any forum thread for Map Submissions?

Currently, Yes! Topic-33597 (Just P1 maps)
Lilpinoyzzzz
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#214
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Pdni a dit :
Nice Map though, Lilpinoyzzzz! :)

Thank you!
Orb
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#215
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Hey there,

I was wondering if on the duo shams map, the shamans possition can be changed with xml or they are changed by the map crew (Like Blue Sham its at the top right and Pink sham is at bottom left)
Emilyne
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#216
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Is there currently a p4 map submission thread? If so, could I please have the link to this thread.
Or do we just post all types of maps in the p1 thread and wait to see if they're permed as a p4 map..? I know that the p1 submission thread is currently locked.
Sorry if this question has previously been asked.
Thanks ^_^
Orb
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#217
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Emilyne a dit :
Is there currently a p4 map submission thread? If so, could I please have the link to this thread.
Or do we just post all types of maps in the p1 thread and wait to see if they're permed as a p4 map..? I know that the p1 submission thread is currently locked.
Sorry if this question has previously been asked.
Thanks ^_^

Right now, there's a P1 Topic, so we should submit ONLY maps we want to be P1. If you want to post your map so it will be P4, you should wait until the P4 Submission Topic is made or just to make a Thread where you can post your maps, and eventually a Map Crew will check and Permanent the maps they think are worth.
Mikekungpd
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#218
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Is it possible to take a deleted map out of p44 ;D;
Orb
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#219
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Mikekungpd a dit :
Is it possible to take a deleted map out of p44 ;D;

I don't think so. The Map Crew doesn't delete maps for no reason.
Santasarasp
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#220
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Não entendo nada não sou dos EUA só quero aprender a faser mapas. pois os maps que fasem é mt dificil e sem noção!!
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