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  • #Divinity Map Submissions
« ‹ 11 / 55 › »
#Divinity Map Submissions
Mastaoftime
« Citoyen »
1477236420000
    • Mastaoftime#0000
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#201
  0
@3731755

Dernière modification le 1477478340000
Perilee
« Citoyen »
1477467960000
    • Perilee#4827
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#202
  0
@6908584(No balloon map)
@6909519(No balloon map)

Dernière modification le 1477571460000
Yinjackson
« Citoyen »
1477581120000
    • Yinjackson#0000
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#203
  0
reporting map:@6550895
reason:offscreen
http://i.imgur.com/Jyvq4o7.png
Deeznuts
« Citoyen »
1477739580000
    • Deeznuts#5330
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#204
  0
Reporting map:
@2430506 - chocolate on both ice grounds aren’t even
Alisaakkaia
« Citoyen »
1477842720000
    • Alisaakkaia#0000
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#205
  0
@6914271
Makudomakudo
« Citoyen »
1477899840000
    • Makudomakudo#0000
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#206
  0
@6915285 - No balloon
Elvaaaaa
« Citoyen »
1477944900000
    • Elvaaaaa#0000
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#207
  0
@6913878
Gekkeiju
« Citoyen »
1478040540000
    • Gekkeiju#0000
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#208
  0
Checkpoint
a dit :
@6828975 - Kusokusoj - the left side is a bit too cramped, move the entire map a bit to the right and submit it again so it will be accepted.

added

Dernière modification le 1478078100000
Rainyia
« Citoyen »
1478341200000
    • Rainyia#0000
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#209
  0
@6921753
fixed

Dernière modification le 1478341260000
Fluffballcat
« Citoyen »
1478369040000
    • Fluffballcat#0000
    • Profil
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#210
  0
@6921807
Fluffballcat
1478369640000
    • Fluffballcat#0000
    • Profil
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#211
[Modéré par Rutabega, raison : Accident]
Tat
« Censeur »
1478411640000
    • Tat#0095
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#213
  0
Reviews until checkpoint at #180

Rejected:
@6864653 - Ankyura - possible offscreen gameplay and many soloable parts which doesnt require shaman.
Reference
http://i.imgur.com/Ozw0DzC.png

@6765318 - Elen1020 - unstable shaman spawn due to ice, causing shaman to spend extra time to move to somewhere more stable to start building.
@4372606 - Force_Shaman - hitting mice by cannon downards at cheese can be a shortcut solution to this map, and hole should be put somewhere more comfortable to build a bridge back to it.
@639722 - Force_Shaman - the right half of the map is not used, offscreen gameplay is encouraged:
Reference
http://i.imgur.com/RV9Ua3Y.png

@6337531 - Force_Shaman - minor misalignment as shown in the spoiler, red anchor should be replaced by blue anchor, mice most likely have to walljump, and the anti-anchor cloud provides no interesting/new concepts
Reference
http://i.imgur.com/mAG34i3.png

@640639 - Force_Shaman - 1 box 1 plank solution required only
Reference
http://i.imgur.com/X4egLme.png

@655098 - Force_Shaman - major shortcut solution shown in spoiler, the map is supposed to be more difficult. No-balloon cannot be given because of the 2 vertical planks and position of mice spawn and hole, and in the antigravity version, balloons can be used effectively by attaching it to the planks.
Reference
http://i.imgur.com/LVWO4LY.png

@663189 - Force_Shaman - not clear which ground will disappear and the time it would disappear, and the red colored ground seems redundant.
@6858145 - Fuzzyfirsdog - unaligned grounds with random thickness, hole and cloud covering it has different X value.
@6860141 - Fuzzyfirsdog - hole and cloud covering it unaligned to each other, and the map is mostly soloable.
Reference
http://image.prntscr.com/image/f6a5eaec87b148d4acff515ec3abf6be.png

@6857969 - Fuzzyfirsdog - unaligned grounds with random thickness
@6876955 - Gekkeiju - building in this map is too time-consuming and map is unaligned/visually unappealing.
@6870029 - Gekkeiju - too hard to make a stable build for a bridge.
@6861288 - Plubio - the wind makes the map possible to solo and causes mice to rush, which can cause deaths.
Reference
http://i.imgur.com/KDOBHDD.png

@6852147 - Rusengeneer - soloable, not really a shaman/divinity map, more like a mass death map.
@6849854 - Ujkos - unaligned/random alignment, cheese part is soloable
@6859216 - Vedae - it is too troublesome for shaman to save a mouse in this position:
Reference
http://i.imgur.com/DjiGtSA.png

slopes for this map at cheese part art likely to go offscreen due to the wind, and the strength of wind seems random compared to the structure of the map.
Reference
http://i.imgur.com/dY6xHTw.png

@6855340 - Yinjackson - broken, mice just go to 0,0
@6855340 - Yinjackson - red anchor is not what we can attach objects to, the dynamic grounds should instead be anchorable. Having anchorable dynamic grounds behind the red anchors should not be hidden like that. simple and easy solutions as shown in spoiler works when there are only a few mice but it becomes too unstable when there are many mice; difficulty significantly depends on the number of mice.
Reference
http://i.imgur.com/oo3HCEB.png

@6855340 - Yinjackson - antigravity does not add value to the map, and there is already a similar map in divinity: @6784209


Almost Accepted:
@183895 - Fload - just edit it such that mice cannot walljump on the walls(i.e. adding ice on the sides of the walls) and it will be accepted ^^
@4961414 - Force_Shaman - add Ca="" to the <P> tag to hide offscreen, and have the arrow point exactly at the cheese, and it will be accepted ^^
@4373580 - Force_Shaman - a blue anchor should be put at 0,0 instead of a red rectangle to show that the gloud is anti-anchors. It will be accepted after edits.
@4372222 - Force_Shaman - add an anti-penetration mechanism to prevent what happened in the image shown in the spoiler below, and the thorns(10x10 grass grounds) are too small and lag-sensitive, so make it bigger and it should be accepted.
Reference
http://i.imgur.com/hAmun51.png

@6850076 - Fuzzyfirsdog - align the position of the hole to the grass ground, and make the distance between cloud ground and grass ground the same, and it will be accepted.

Accepted:
@6860151 - Fuzzyfirsdog -
@6785167- Fuzzyfirsdog -
@6244020 - Gekkeiju -
@6858385 - Gekkeiju -
@6853775 - Gekkeiju -
@6870236 - Gekkeiju -
@6870073 - Gekkeiju -
@6878899 - Gekkeiju -
@6860365 - Vedae -
@6863885 - Vedae -
@6860881 - Yinjackson -
@6921753 - Blue_prints -


Still in discussion:
@622972 - Force_Shaman - bottom right space not that used though
@6802803 - Blue_prints -
@6859346 - Gekkeiju -


IGNORED
@6852814 - Rusengeneer - Please do not submit P0 maps i.e. having the dice symbol on top left hand corner of screen

Dernière modification le 1478411700000
Alsalam_alaikum
« Citoyen »
1478477520000
    • Alsalam_alaikum#5209
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#214
  0
Edited

Dernière modification le 1478621100000
Kimsterjay
« Consul »
1478511540000
    • Kimsterjay#0000
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#215
  0
fuzzyfirsdog a dit :
Mousetat a dit :
Accepted:
@6785167- Fuzzyfirsdog -

@6785167 isn't P41.

Patience.. It takes time..
Force_shaman
« Censeur »
1478540760000
    • Force_shaman#0000
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#216
  0
Resubmit

@4372606: The cheese has been moved right to make it much more difficult to use a cannon solution. However, this has also made the map much more difficult. The grass ground has been shortened to offset this.

@655098: The noballoon property has been removed.

Dernière modification le 1478640000000
Yinjackson
« Citoyen »
1478620920000
    • Yinjackson#0000
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#217
  0
reporting map:@1600536
reason: cheese part soloable
Gekkeiju
« Citoyen »
1478697780000
    • Gekkeiju#0000
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#218
  0
reporting maps
@2154655 - its too annoying to deal with noob mice http://i.imgur.com/5xWiKPZ.png
@2462425 - useless hole hidden behind an ice
@3860782 - minor misalignment (x of rightmost ice and left most ice. hole also looks unaligned)
@3233204 - partly soloable
@2605201 - mostly soloable
@3753791 - hidden solid ground right offscreen
Caerula
« Citoyen »
1478729280000
    • Caerula#7765
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#219
  0
gekkeiju a dit :
reporting maps
@3860782 - minor misalignment (x of rightmost ice and left most ice. hole also looks unaligned)

x of rightmost cloud* and leftmost cloud*

Dernière modification le 1478729460000
Tat
« Censeur »
1478930040000
    • Tat#0095
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#220
  0
Made some changes to the rules of map submission in OP. Only P41, P22, P1 and P4 maps can be submitted. For more information on these perms visit this link
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